[Modmodmod] RFC:Europe Extra Civs

The last Prussian UHV is broken: I have 16 great people (including generals) in my capital, yet the UHV condition does not trigger.

EDIT: When the game ended in 1800, I had over 30 great people (including generals), thus at least over 22 great people not including generals. I could check the exact numbers, but what matters is that I'm way over the limit of the UHV and it still does not trigger.

EDIT #2: Why is Lyon named Vienne in this version? Same with Genoa being called Zena.
 
Yeah, I can confirm the Prussian Great Person UHV not firing. It appears it only works before 1700:

Code:
# Settle a total of 15 Great People in your capital
                if (iGameTurn <= xml.i1700AD and pPrussia.getUHV(1) == - 1):
                        pCapital = pPrussia.getCapitalCity()
                        iGPStart = CvUtil.findInfoTypeNum(gc.getSpecialistInfo, gc.getNumSpecialistInfos(), "SPECIALIST_GREAT_PRIEST")
                        iGPEnd = CvUtil.findInfoTypeNum(gc.getSpecialistInfo, gc.getNumSpecialistInfos(), "SPECIALIST_GREAT_SPY")
                        iGPeople = 0
                        for iType in range(iGPStart, iGPEnd+1):
                        	iGPeople += pCapital.getFreeSpecialistCount(iType)
                        if(iGPeople >= 15):
				pPrussia.setUHV( 2, 1 )
 
However, when France conquers Vienne, it is not renamed Lyon. Also, the name "Vienne" is confusing because it is also the name of Vienna in French, and I don't think it's possible to have 2 cities with the same name in civ. Although that issue would only come up if France conquers Austria, which doesn't really happen.
 
I salute this modmodmod :thumbsup: Just played as Crimea, I am amazed so many people didn't know much about it, they burned Moscow and enslaved close to 1.3 mln people, and lasted quite long being one of the strongest countries in Eastern Europe. The UP is awesome, all the RFC mods with Mongols should have this cute feature of getting a citizen in the capital when his homecity was razed. Plague helped me to raze Moscow with my initial Knights in late 1400s! It is mid 1500s now, I have already razed 13 cities, and kind of wondering what shouid I do for 100 years, waiting for my 3rd UHV to be recorded. I really think it must change to some slavery challenge -- capture 30 Workers by 1699 -- manhunt can be very unusual RFC activity!
 
I salute this modmodmod :thumbsup: Just played as Crimea, I am amazed so many people didn't know much about it, they burned Moscow and enslaved close to 1.3 mln people, and lasted quite long being one of the strongest countries in Eastern Europe. The UP is awesome, all the RFC mods with Mongols should have this cute feature of getting a citizen in the capital when his homecity was razed. Plague helped me to raze Moscow with my initial Knights in late 1400s! It is mid 1500s now, I have already razed 13 cities, and kind of wondering what shouid I do for 100 years, waiting for my 3rd UHV to be recorded. I really think it must change to some slavery challenge -- capture 30 Workers by 1699 -- manhunt can be very unusual RFC activity!

When I played as Crimea I turned all of Eastern Europe (well everything East of Germany and N&W of the Carpathian Mountains) into a barren wasteland.
Burn it, BURN IT ALL
:evil:
 
I haven't had as much time or energy to spare since the semester started. Both the new civs are in, sans UU, UB or UHV. I want to make one of the Bohemian UHV's centered on the Hussite Wars. Do you know of any unit graphic that could pass for a Hussite war wagon? Also the Carroccio would be a cool UU for Lombardy but I'm pretty sure there is no suitable graphic.
 
Any update, Morholt?
Morholt is waiting for the next Beta release, so he doesn't have to work twice on the updates ;)
 
I haven't had as much time or energy to spare since the semester started. Both the new civs are in, sans UU, UB or UHV. I want to make one of the Bohemian UHV's centered on the Hussite Wars. Do you know of any unit graphic that could pass for a Hussite war wagon? Also the Carroccio would be a cool UU for Lombardy but I'm pretty sure there is no suitable graphic.

Not sure how much help this is but the unit is in Total war medieval 2 so you might be able to use it for that.
What would it replace? I can't think of anything obvious.
 
maybe the unique unit could be "carroccio guard"?

[...]In battle the Carroccio was surrounded by the bravest warriors in the army as the carroccio guard[...]
 
I was really wondering what are your criteria in choosing the civs to add? Some of your choices are great -- like all the African civs, Crimea, Novgorod, Prussia, Scottland. But it feels silly to have Spain and Aragon as two different civs. Bohemia has too little space to fit in and was bound to Austria for the most part of it's history. Independent cities represent Lombardy better than new civ. Original RFCE mod was the slowest RFC modmod already, with RFCE++ I need to read some history book to busy myself between the turns. IMO new civs need to add to the gameplay with new, unorthodox UHVs not just follow every letter of the history. Khazars, for example, can be an interesting civ -- it was the only state with Judaism as official religion. Also playable Papal State could be very cool (please see my ideas about it in Beta 12 talk).
 
Morholt, how do you ensure that Kievian Rus is gone for all the later times? In regular RFCE they almost always survive on Monarch and lead in score together with Bulgaria (needs some nerfing in your modmodmod too).

And also thumbs up :goodjob: for Ushkuinik barbarians, and the unit in general -- they burned Kazan, but very few people on the West actually heared about those River Pirates, how do you learned about them? And why Novgorod claims that my Ivan IV fell under the spell of another religion, when we both Orthodox?:confused:
 
I'll reply to both Tigranes' posts as one.

The most important criterion for what civs went in is that they had to be powerful enough to work within the context of civ the computer game, and they had to be around for long enough to play well. "Spain" and Aragon is actually Castille and Aragon, they become Spain after the union event. There were other Spanish kingdoms as well (including Portugal, originally), but I think this division is enough representation. Bohemia would not be bound to Austria until the 16th century, and in fact a Bohemian king once conquered Austria. But I would not have put in Bohemia unless I was also making a HRE system, in fact if you look on the first or second or so page of the thread I posted the Bohemia would be too weak to work in the game. I think it will work this time around though. Main reason for putting in Lombardy was that I got tired of seeing Genoese Milan, and 40 civs is a nice round number :).

It is true that it is slower than the main mod, some of the Python I've written is slower than it needs to be as I've sort of been learning as I went, but mostly it is the inevitable consequence of putting in more civs.

For the new civs I've followed the formula of two historical goals, one "wanted to but didn't" goal. I try too keep the fun and fresh, but it's difficult as you can see from the original Prussia UHV's :).

Khazars will not go in since A: I've said that there will be no more civs, and B: Most of their territory is outside the map. Papal states, their UHV would be either nonstop missionary spam or I would have to implement another new system, and I don't feel up to that at the moment.

Kievan Rus - the Mongol invasions have been slightly strengthened, but there is really no guarantee that they collapse. Exception: If you're playing Crimea, they will always be forced to collapse. I've noticed the Bulgarian Lion too and I'm not sure when that happened.

I found the Ushkuiniks while browsing wikipedia, I had no idea before then.

In both your examples probably one of you built the Round Church, it gives diplomacy penalty with other orthodox civs.
 
The speed isn't terrible. Yes, the wait between turns is worse than vanilla RFC:E, which is itself worse than Civ 4, but it's not terrible.
 
Get a faster computer people
 
Back
Top Bottom