JFD
Kathigitarkh
The latter. I'll need to merge the changes CBP makes to the Religion Overview with Piety's, but I'm not sure when I'll get to this.
JFD noted http://forums.civfanatics.com/showpost.php?p=13923746&postcount=1194 that he no longer advises use of P&P and CBP due to hard-coded conflicts. Can this be resolved, or is it just the way of the world, for now?
Also, you should check my thread on the balanced Building - Upgrade system as I updated most of the unique improvement expansion mods to be balanced with the game.
Buildings - Upgrade System (v 12)
Classical Building Pack (v 4)
Industrial Building Pack (v 2)
Terrain - Brazilwood Camp Extension (v 3)
Terrain - Kasbah Extension (v 3)
Terrain - Moai Extension (v 3)
All works fine.
When I try to add Terrain - Polder Extension (v 3) or Terrain - Terrace Farm Extension (v 3) there is a very strange problem : I can make a save but when I try to reload it I can't because it says that some mods are missing.
You must delete the Leaderhead folder in the latest version of EUI if you are playing with Infoaddict.
So I started a game with some mods and EUI.
Now I cant't access the Diplomacy and faith screens via the ui.
Is there a "workaround" ->shortcut?
Here is my list of mods I am playing with:
(I marked the ones I think could cause this problem...)
Barbarians Evolved + Initial Swarm
City-State Leaders for BNW v6
CSD v27
CivIV Diplo v10
Civ Names by Policies v8
CBP v13
CP v66
Contextual Unit Names v3
Culturally Linked Start Locations v4
Ethnic Units v31
Events and Decisions v1
Extra Victory Conditions v1
Global - Fortify Almost Healed
Global - Units Awake in Danger
InfoAddict
JFD's Piety and Prestige v5
More Luxuries v155
UI - Gold Alerts
UI-Great Work Manager
UI - Small Resource Icons
UI-Wonder Planner v13
Unique Cultural Influence v4
Wonder Race v4
Note: whowards Wonder Planer only seemed to work in the beginning, not after loading the save file...
As a temporary fix it seems to work if you remove ReligionOverview.xml from CPP. Not sure why the file is included in CPP anyhow.
\Skodkim
Is this still a issue? if so where is the ReligionOverview.xml at again?
Is this still a issue? if so where is the ReligionOverview.xml at again?
ReligionOverview.xml included solely to expand the size of the beliefs description section so it isn't cut off with an ellipsis. JFD, if you want to incorporate this small fix into P&P, that'd be swell. Also, JFD, I tested the wonders bug you mentioned, tweaked a few things, and it shouldn't be a problem anymore. Let me know if either way.
G
Can do.
Just ran a quick test, and the problem seems to have been fixed. Or, the problem was not there in the first place; I tested first by capturing a city with a wonder through IGE, and that destroyed the wonder. Then I tested through normal conquest, and the wonder was retained. So perhaps it was fine after all (though its still a phenomena limited to CP). Oh well, works for sure now anyway, and the IGE bug is no concern of yours