[Module] No More Terraforming

Correct me if I'm wrong here.. but doesn't summoning samhain (along with a couple other illian/white hand rituals) turn some of the land to tundra? This should probably be taken out too if there is no way to reverse the effects. It's fairly crippling. Honestly it was annoying to have to micro all your adepts to get rid of it even when it was possible..

Think it's just the deepening ritual that does that, and yeah it's permanent too.
The question is, whether the deepening is actually worth the hammer investment if it's made to be only a temporary effect? I agree that it's really annoying though :D
 
No, the only ritual of that nature is the Deepening, which is temporary.

Far worse would be the Frozen, with their blizzards.

Blizzards are indeed permanent. I'm fine with that, so long as wiping out the Frozen destroyed all blizzards.
 
Yes they do.

Haunted Lands are able to auto-spread within Scion territory. The rate is still dependent on the units which are capable of spreading it manually, however.

Forests are able to autospread through Lanun lands. That does not mean that Lanun autoterraform their lands. I just don't see plants growing as terraforming. If that is the definition of terraforming every civ that builds improvements terraform.
 
Forests are able to autospread through Lanun lands. That does not mean that Lanun autoterraform their lands. I just don't see plants growing as terraforming. If that is the definition of terraforming every civ that builds improvements terraform.

Given that they only naturally grow within Scion lands, I think it is a valid term to apply to them.

It may not be the standard type of terraforming, but the ability to change any feature into one specific feature automatically is not the same as forests or jungles simply growing.
 
Is there a way to increase the chance of jungles spreading into new tiles? Nature mana? Some kind of improvement (Orbis uses foresters lodge)? Besides that that I really like this module for the Mazatl. Makes me fight to preserve as much jungle as possible on the map. Even went so far as to declare war on the damn vampires in my last game. Bastards were clear-cutting most of the worlds jungles when I had clearly called dibs on that area as my overseas expansion point. :mad:

"We are jungle power, and nothing can stop us!" - Mazatl proverb (slightly stolen from curryworms movie)
 
If you're still working on this modmodmod, I think taking out the Bear and Burt Wings constellation's terraforming effects, or making them temporary, would be a good idea. Seriously, since when does one cold winter permanently turn the region into tundra?
 
I am still developing this module, but I need to wait for the 1.31 release before any changes to events will work. I do plan on fixing the events, but I'll probably just wait until BI fixes them and then steal, I mean copy, his work. :)
 
What module is that exactly?
 
Thanks a lot for this little modmodmod. I had honestly given up RiFE a long time ago (I was playing it back when it was just Malakim+ :) ) because it seemed silly to me that the Malakim turned everything into desert just by existing. Or that any kind of human would WANT to live in a desert at all >.> But anyways, much approve of this
 
It would still be sort of better if this mod allowed the Malakim to build roads on deserts. Unless I missed something, roads don't connect to adjacent desert tiles, so you can't connect up outlying resources unless there's a convenient river around.

Other than that, I absolutely love these changes, especially the spells. I always thought that scorch and spring were just out of whack. Vitalize is properly placed as a third-tier spell, and bloom as a (divine) second-tier one, having more flexibility with a couple of first-tier spells as vitalize has on the third tier is just complete abuse. I can see the new spells being useful especially for civs that build a lot of adepts, for purposes like quickly growing new cities far from rivers (especially pre-construction).

(not to mention the removal of autoterraforming. I can see the D'Teshi bringing death and transforming everything in the countryside into greyish dust everywhere they go. I can't see the Malakim turning everywhere they live into desert, willfully or not. There's plenty of desert on a standard-sized map anyway, and this change gives them extra flexibility and interesting strategic choices.)
 
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