soundjata
hole in cheese
- Joined
- Jun 3, 2011
- Messages
- 2,575
Nowadays a lot of active players seem to be advocating the use of cottages in most openings.
Sure in isolation the cottage approach is kinda obvious (few happies => limited growth potential ; no trade route => no free commerce in cities)
However, in a Pangea kind of game I sometimes follow master Duckweed advice and go with farms, including in the capitol.
- (minus) uses more worker turn.
- (minus) loses commerce at an exponential rate (1
initially after the 1st cottage is done ; and maybe 50
in your bureaucracy capitol around 1AD...)
+ (plus) grow faster, work more tiles, reach happy cap, generate more
.
Duckweed once illustrated this (but I can't find the post) by comparing the state of his farmed capitol (always at happycap) to the cottaged version of Gkey's (or Dirk's ?
). The latter version is always a few pop below happy cap.
This was during a crazy deity warfest game ; a pangea map filled with your usual Shaka / Ragnar / Genghis... Not the typical cuirstomp I reckon.
Sure commerce is useful and can be nicely converted into science (yay academy
)
However when going through the late renaissance era and on the verge of industrialization how are you gonna produce ?
Sure in isolation the cottage approach is kinda obvious (few happies => limited growth potential ; no trade route => no free commerce in cities)
However, in a Pangea kind of game I sometimes follow master Duckweed advice and go with farms, including in the capitol.
- (minus) uses more worker turn.
- (minus) loses commerce at an exponential rate (1


+ (plus) grow faster, work more tiles, reach happy cap, generate more

Duckweed once illustrated this (but I can't find the post) by comparing the state of his farmed capitol (always at happycap) to the cottaged version of Gkey's (or Dirk's ?

This was during a crazy deity warfest game ; a pangea map filled with your usual Shaka / Ragnar / Genghis... Not the typical cuirstomp I reckon.
Sure commerce is useful and can be nicely converted into science (yay academy

However when going through the late renaissance era and on the verge of industrialization how are you gonna produce ?
Spoiler A few references :
Yes, cottages >>> specialists in deity isolated map.
If you adopt representation, all of your cities are capped at low size. However, your major task is to setup a strong foundation of your empire, therefore, focus on decision that win in the long term.
If you have read some of my games, you can easily find that I am among the few players who always lay down more farms than cottages, even in capital. But Pacal II is financial and I can not totally ignore this, so I make a balance and keep the rule of thumb -- fast city growth should always be considered 1st. Cottage is overrated!
Spoiler :
I always get impatient for the game in the later stage. Although I mostly go for domination route, I already made up my mind in turn 100 save.
See, another example that production is never enough, and commerce is more than enough without cottage spam in capital.
BTW, I actually have 3 spies ready to switch WK to CS. But I knew I had enough votes already.
PS: Your game speed is amazing slow.I am shamed of my playing speed, but getting proud after looking at your save.