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[NFP] Monopolies and Corporations Game Mode Discussion Thread

Discussion in 'Civ6 - General Discussions' started by bite, Jan 19, 2021.

  1. Wielki Hegemon

    Wielki Hegemon Emperor

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    This is the best part of a whole NFP (apart from The Maya come back).
    The only thing I lack is a Civilization's unique luxury. Imagine The Dutch monopoly on Tulips or Chinese on porcelain.
     
  2. thecrazyscot

    thecrazyscot Spiffy

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    I think a real question is: why would you build a standard improvement on a resource instead of Industry? Will be interested to see what balancing has been done there.
     
    conorbebe and Meluhhan like this.
  3. Cerilis

    Cerilis Stormrider

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    Sounds awesome, can't wait to try it out.
     
  4. Cerilis

    Cerilis Stormrider

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    The way I understood it, you need to have one standard improvement on a luxury in a given city already to build an industry on the next of that luxury? And can probably also only build one industry/city?
     
  5. Guynemer

    Guynemer King

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    That would be my guess, and also perhaps a luxury improve by industry may not be available to trade for other luxuries.

    Of course, presumably industries and corps won't come until much later in the tech/civil tree as well.
     
  6. kaspergm

    kaspergm Deity

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    YES! :woohoo: This is basically exactly what I've been wishing for since Civ5: Using Great Merchants to found coorporations, being able to allocate resources into buildings and being able to produce new resources and getting benefits from them! I'm really hyped for this, hope they don't blow balance completely. I would have used Factories rather than Stock Exchanges, but I'm really excited for this and hope this will also create a framework that modders can expand upon.
     
  7. UWHabs

    UWHabs Deity

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    It wouldn't surprise me if it was slightly similar to some of the heroes, except later. Maybe you can't found an industry in a city unless if you have a stock exchange there or something? Creating a product is 500 production, so it's definitely a later game feature.

    Will certainly be curious to see what the details are, and what the bonuses are. Seems like it's not simply a big boost to gold, so depending on what resources you have nearby, could certainly make a curious setup. I could also see some fun with Anansi and Maui trying to corner the market later on.
     
    8housesofelixir likes this.
  8. CivLuvah

    CivLuvah Deity

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    This is the first time I've been excited to try out a game mode. Finally, something less silly!
     
    Babri, Sic, Myomoto and 6 others like this.
  9. Eagle Pursuit

    Eagle Pursuit Scir-Gerefa

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    I like the Heroes mode, but this one sounds to be the best.
     
  10. 8housesofelixir

    8housesofelixir Emperor

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    The devs might want to change the icon of Relics to something related to Unique Luxuries - say, with a paper box background.

    (And hope that it doesn't mess with the Relic mechanism, Voidsinger and Heroic relics can already eat up normal relics)
     
  11. Xandinho

    Xandinho Deity

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    Right, this is the game mode that excited me the most. I can say that is the only one that I'll use in most of my games.

    No fantasy, thanks God.

    On the other hand, I think that we'll have more gold than we'll be able to spend, but I think that a mod can balance this.
     
    Foulweather, Sic, Myomoto and 4 others like this.
  12. anonxanemone

    anonxanemone Warlord

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    My first instinct is to purchase Stock Exchanges and Seaports with all the extra Gold generation instead of building them to slot in the products. Gold can be transformed to other yields like Production, Science, and Culture--a reverse alchemy if you will :D
     
    Myomoto and Xandinho like this.
  13. goatdeer

    goatdeer Chieftain

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    I hope already existing civs will gain some bonuses regarding this new game mode, like the Dutch for example, or Mali. Something like, getting 100% extra tourism from monopolies.
    Or perhaps a new 'random' agenda, which makes a civ wanting as many monopolies as possible.
     
    Meluhhan, Myomoto, Caprikel and 6 others like this.
  14. Jkchart

    Jkchart Emperor

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    See this is perfect for me because I like building Seaports and Stock Exchanges for gobs of gold even if it wasn’t perfectly optimal. I do like how it ties in with how commercialism and brand names do give lots of recognition to a country/culture and ties it into tourism/culture. Really just fantastic at first glance.
     
  15. snakeboy

    snakeboy Chieftain

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    This I like. Now all we need is Portugal, outposts & colonial play in the last DLC and the NFP has redeemed itself.
     
    Babri, Abaxial, Meluhhan and 12 others like this.
  16. Josephias

    Josephias Emperor

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    I agree with that statement. Also I think it is a way of slipping in an "economic monopoly" victory without creating that specific type
     
    Navelgazer and Jkchart like this.
  17. Ticio

    Ticio Prince

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    I don't know the features of the gamemode, but if the ability to form a monopoly is after a certain era some civs could have an advantages to form them sooner. Like China with porcelaine for example!
     
  18. Ticio

    Ticio Prince

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    Yes! and if some civs have advantages with monopolies, for sure Portugal could have it with Spices!
     
  19. kaspergm

    kaspergm Deity

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    I really like the ideas behind Heroes mode, but as it is right now, it's basically start game, get Sinbad, win. Not a lot of fun.
     
  20. Ticio

    Ticio Prince

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    Yeah, it happens the same with Hercules... if you are the first one to get it, the snowbowling is so huge that you win.

    I like the maori heroe though, you can make an insane Great zimbabue city!
     

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