[NFP] Monopolies and Corporations Game Mode Discussion Thread

Checked the video again, it seems that upgrade an Industry into a Corporation will also "use up" the Great Merchant, therefore lost their retirement ability.
 
Checked the video again, it seems that upgrade an Industry into a Corporation will also "use up" the Great Merchant, therefore lost their retirement ability.

On the one hand, it's a trade-off. On the other, it makes some of the GMs much more valuable.
 
Checked the video again, it seems that upgrade an Industry into a Corporation will also "use up" the Great Merchant, therefore lost their retirement ability.
That would be an interesting choice, but also possible that upgrading the industry also activates their ability.
 
I hope already existing civs will gain some bonuses regarding this new game mode, like the Dutch for example, or Mali.

Agree wholeheartedly. Especially with Wilhelmina having arguably the weakest leader ability in the game. This would give her a deserved boost and it would be a wasted opportunity if they didn't do it.

We have precedence with Gilgamesh getting a special bonus from heroes and legends, plus Tamar with dramatic ages, so this just seems like a no-brainer to me.
 
Agree wholeheartedly. Especially with Wilhelmina having arguably the weakest leader ability in the game. This would give her a deserved boost and it would be a wasted opportunity if they didn't do it.

We have precedence with Gilgamesh getting a special bonus from heroes and legends, plus Tamar with dramatic ages, so this just seems like a no-brainer to me.
But with those, they mentioned that in the Update Videos. We didn't get any news here, so I assume they aren't.
 
Some HD renders of a few Industry/Corporations.

Cocoa Industry

Civilization-VI-Vietnam-Kublai-Khan-Pack-Cocoa-Industry-Cropped.png


Cocoa Corporation

Civilization-VI-Vietnam-Kublai-Khan-Pack-Cocoa-Corporation-Cropped.png


──────────────────────────────────────────────────────────────────────────────────────────────

Mercury Industry

Civilization-VI-Vietnam-Kublai-Khan-Pack-Mercury-Industry-Cropped.png


Mercury Corporation

Civilization-VI-Vietnam-Kublai-Khan-Pack-Mercury-Corporation-Cropped.png


─────────────────────────────────────────────────────────────────────────────────────────────────────

Silver Industry
Civilization-VI-Vietnam-Kublai-Khan-Pack-Silver-Industry-Cropped.png


Silver Corporation

Civilization-VI-Vietnam-Kublai-Khan-Pack-Silver-Corporation-Cropped.png


─────────────────────────────────────────────────────────────────────────────────────────────────────

Wine Corporation

Civilization-VI-Vietnam-Kublai-Khan-Pack-Wine-Corporation-Cropped.png
 
Didn't they only reveal this in the livestream?
No, I'm pretty sure they revealed it in the update videos.

Edit: I checked, and only the September Pack video did they do so. Apologies for the mistake.
 
No, I'm pretty sure they revealed it in the update videos.

Edit: I checked, and only the September Pack video did they do so. Apologies for the mistake.

Well, perfect then. There's still hope.

It could involve a wider-based distribution of extra bonuses, to multiple civs. Like they did when they released GS. This game mode could be the most complex one, and could opportunistically enhance many civs, rather than the occasional civ which had to be altered cause their bonuses were not in sync with the new game mode (like with Tamar and Dark Ages). And perhaps the list of these bonuses is too detailed for an update video. But I feel like this is just wishful thinking somehow.
 
Some HD renders of a few Industry/Corporations......

So it seems every type of Luxury Improvements (plantation, mine, quarry, etc) has its own type of Industry/Corporation model. Very cool and well-designed.
 
Some HD renders of a few Industry/Corporations.

Get behind me, Satan! Don't tempt me with those pretty pictures.

I wonder if great admirals will play any role in this game mode. Seems plausible since as far as this game mode is concerned, seaports and stock exchanges appear to be interchangeable.

Great Admirals are a mixed bag of military and economic bonuses so I can see it happening.
 
I wonder if great admirals will play any role in this game mode. Seems plausible since as far as this game mode is concerned, seaports and stock exchanges appear to be interchangeable.
They specifically mentioned great merchants and the additional points you earn towards great merchants. But somehow I want great merchants to work on land-based luxuries and great admirals for sea-based.
 
Great Admirals are a mixed bag of military and economic bonuses so I can see it happening.

Many Great Admirals are kind of lackluster, if they can have new roles in this mode they will certainly buff their usefulness.
 
Don't we also just need stock market crashes as a new type of disaster?

Cause: Hyperinflation (when too much money is earned from luxuries, or something)
Effect: The particular luxuries are deactivated for a specific amount of time or actually cost money to maintain.
 
Don't we also just need stock market crashes as a new type of disaster?
Cause: Hyperinflation (when too much money is earned from luxuries, or something)
Effect: The particular luxuries are deactivated for a specific amount of time or actually cost money to maintain.

We definitely need a "Tulip Mania" disaster.

Another random thought on this Gamemode:

Unless you use Maui to create resources out of thin air, usually the different types of (land-based, that is) Luxuries are dependent on the Continent. 1 Continent will always spawn 4 types of Luxuries.

Which means, if you are playing a naval civ on a Terra map, you can grab and monopolize all the Luxuries in the New World, since nobody will compete you with the luxuries there.

Moreover, you can also try to play the Militarist Teddy, kick everyone else out of your home continent and grab all the luxuries.
 
Can't wait for the possible achievements:
Monopoly on Mercury for Qin :mischief:
Monopoly on Cocoa for Montezuma
Monopoly on Wine for Catherine :lol:
 
Another random thought on this Gamemode:

Unless you use Maui to create resources out of thin air, usually the different types of (land-based, that is) Luxuries are dependent on the Continent. 1 Continent will always spawn 4 types of Luxuries.

Which means, if you are playing a naval civ on a Terra map, you can grab and monopolize all the Luxuries in the New World, since nobody will compete you with the luxuries there.

Moreover, you can also try to play the Militarist Teddy, kick everyone else out of your home continent and grab all the luxuries.

"1 Continent will always spawn 4 types of Luxuries".
But that doesn't imply the 4 types of luxuries are only tied to 1 continent. Or do they?
 
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