[NFP] Monopolies and Corporations Game Mode Discussion Thread

I see the possibility of map generation really ruining this mode. Hope they include more controls in map gen both for default maps and mod makers to ensure luxury and continent placement doesn't get funky.
 
This may have been mentioned, I haven't had a chance to read the whole thread, but isn't the current model of corporations just going to reward warmongers. Especially ones that conquer their entire continent. I'm sure I'll be doing that my first game. Don't get me wrong, I'm happy to see this in the game, I'm just not sure tall civs can benefit so much.

And of course the other issue is more yield inflation. Yields are getting out of control.

The only system not rewarded by warmongering is diplomacy and who cares about that when you are wiping out your enemies? Until warmongering actually gets legitimate, long-lasting penalties, there will be little reason not to engage in it.
 
This one has taken my mind off of Humankind!!

Well played CivDevs!!
Given that Humankind is delayed for a few more months, this should give you something to be entertained by. :)
 
The only system not rewarded by warmongering is diplomacy and who cares about that when you are wiping out your enemies? Until warmongering actually gets legitimate, long-lasting penalties, there will be little reason not to engage in it.

I'm of the strong opinion that the biggest major consideration against warmongering should simply be the possible retaliation of your victim, or an opportunistic neighbour seeing you are engaged on another front declaring war on you. The other penalty should be the potential opportunity cost from being in a long protracted war, i.e. you cannot focus on developing your lands if you're constantly having to make units to attack/defend with.

The biggest problem I have in civ 6 is that many of the AIs are way way too peaceful, or do not figure out opportune times to declare wars on someone who is overextended in a foreign war. It should be dangerous to declare war, especially without securing allies/friends first, and even alliances/friendships should be possible to be broken to declare a surprise war.

Ideally, I would like to see 70% - 80% of the game play as one long Mexican standoff, with brief spikes of war mixed in-between. Your only reliable allies from the start to the end of a game should be city states - they are not trying to win the game, every other civ is.
 
It's called 'imperialism', and if it didn't do that it would be a failure on the dev's part.

Greed, for the lack of a better word, is good.
Considering each resource offers a different bonus you might have to go to war in order to get a monopoly/corporation on a particular type of resource.

Of course its not like civilizations didn't do this throughout history. This feels like the most historical based one of all the game modes, which I like.
 
This one has taken my mind off of Humankind!! Well played CivDevs!!

Interestingly enough, Humankind does have an extra-copies-of-luxury-based mechanism (called Wonderous Manufactories) that is very similar to Monopolies & Corporations.
 
I wonder what Industries and Corporations put on Luxury Resources improved by Camps look like.

Unfortunatelly, It seems we will only have three models for industries: I recalled we had Ivory in the patch reveal video, and the look of its industry (camp) is equal to the plantation industries (i.e. cocoa).

Spoiler :

IvoryInd.png


CocoaInd.png




Given that, I'd guess mine and quarry (marble, gypsum), would have as well the same industry/corporation model.

Edit: probably we'll have three models, as something different should be done for sea luxuries, I guess...

Edit 2:
Only water-based luxuries will ignore this rule; so if you want to do a monopoly on water luxuries, you would be better RP as VOC or Great Britain, kick everyone else out of the coastlines. And speaking of that, I would say a water-based monopoly should have a much better effect, since it is much harder to achieve.

And what about Amber?... probably that monopoly deserves an achievement (something Jurassic Park-related, maybe? Sid Meier's Dinosaurs?)
 
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And what about Amber?... probably that monopoly deserves an achievement (something Jurassic Park-related, maybe? Sid Meier's Dinosaurs?)
I know paleontology is different than archaeology but in game an Amber corporation should probably deal with Archaeological museums somehow.

Does anyone know why Cocoa gives housing, historically speaking? My rational is the Oompa Loompas have to live somewhere. :mischief:
Edit: Unless that's a general bonus to all plantation industries or to offset the massive growth the city produces.

Well there is no housing bonuses for coffee apparently so I guess it is for the Oompa Loompas to live. :)
 
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Scandinavians had a historic monopoly on Amber because of deposits in the Baltic Region. It could give a bonus to Trade Route length, perhaps.
 
I hope they give Peter an achievement for having an amber monopoly. He was the one who set up the famous 'Amber Room' in Catherine Palace (though I believe it was a gift from Prussia).
 
I hope they give Peter an achievement for having an amber monopoly. He was the one who set up the famous 'Amber Room' in Catherine Palace (though I believe it was a gift from Prussia).
Qin should get one for Mercury. :mischief:

Or Frederick Barbarossa building a Mercury Corporation and naming it Freddie's Mercury. :lol:
 
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