[NFP] Monopolies and Corporations Game Mode Discussion Thread

I don't know the features of the gamemode, but if the ability to form a monopoly is after a certain era some civs could have an advantages to form them sooner. Like China with porcelaine for example!
It actually brought to my mind an idea of an ancient era type of scenario with the far flung trade of flint, shells, etc.
 
I really like the ideas behind Heroes mode, but as it is right now, it's basically start game, get Sinbad, win. Not a lot of fun.

Also the limited number of heroes (especially on larger maps with more civs) makes them the least impactful game mode IMHO. It doesn't integrate other systems like Secret Societies mode does. But I still consider Heroes & Legends mode to be fun and best represents the spirit of Civilization franchise as it thematically celebrates stories passed down through generations. Monopolies & Coorporations seems a lot more involved in integrating various systems in the game, which I am very excited for.
 
I am genuinely hyped with the new additions, but it seems like a very big missed opportunity that they did not implement the economic victory here. The game mode itself seems to be quite complex, at least more complex than for example the diplomatic or the religious victory mechanics. The economic victory could be something like, having n amount of monopolies. Perhaps this could be modded?

Also that raises the question, do traded luxuries count towards the monopoly conditions?
 
On the note of sea resources, they might be easier to get with Maui, since there’s a lot less variation in sea than on land. So after a couple eras, you could start swinging them to you. Also, Maui and Anansi sound really interesting in this mode, since they can both control the denominators.
 
I am genuinely hyped with the new additions, but it seems like a very big missed opportunity that they did not implement the economic victory here. The game mode itself seems to be quite complex, at least more complex than for example the diplomatic or the religious victory mechanics. The economic victory could be something like, having n amount of monopolies. Perhaps this could be modded?

Also that raises the question, do traded luxuries count towards the monopoly conditions?
I hope so, that would be sick! I love to get the more gold possible in all my games, but it just feel a little hollow, I just spend it to accelerate other victories conditions but is not stimulating...
 
On the note of sea resources, they might be easier to get with Maui, since there’s a lot less variation in sea than on land. So after a couple eras, you could start swinging them to you. Also, Maui and Anansi sound really interesting in this mode, since they can both control the denominators.

Ah yes. Use Anansi to eliminate the competition.
 
I wonder if it is possible to create a monopoly if the enemy used Colaeus?
John Spilsbury and others can create a monopoly? probably not )))))
 
And what about cloves and cinnamon? So many questions! Such hype!
I think they are just like a Cosmetics or Perfumes an off-map luxury that means you can't build any improvement on them. Industries and Corporations basically are improvements, so it makes them out of the Civ tycoon business.
 
Would have liked to see an economic victory condition added along with it, but this will do.
 
Probably right so. I expect the same for the luxuries you get from great merchants (toys, jeans, cosmetics)
You get those Luxuries, you get a free Monopoly.
 
Also, in terms of the yields, the Coffee Product effect (+20 culture in the city, as shown in the video) means it is basically a Broadway.

One more reason to not build Broadway.jpg
 
Personally, I'm a little bit disappointed that it only works on luxury resources. You mean to tell me there's no virtue in a corporation with a monopoly on oil? I can think of a major world power that disagrees.
 
just now realising that we've only seen how industry/corporation improvements look on land... but what about water? pearls, whales, turtles, and coastal amber all use fishing boats normally... how do they show a corporation out in the middle of the ocean? just put an few buildings on a platform maybe?
 
Personally, I'm a little bit disappointed that it only works on luxury resources. You mean to tell me there's no virtue in a corporation with a monopoly on oil? I can think of a major world power that disagrees.

I think for balance reasons having a monopoly on strategic resources is already very strong. Unlike luxuries, you do get extra resources for owning multiple copies of them, and also unlike luxuries, every civ has a desire for coal/iron/oil/uranium. If you have all the oil in the world, you can already price gouge all you want.
 
Personally, I'm a little bit disappointed that it only works on luxury resources. You mean to tell me there's no virtue in a corporation with a monopoly on oil? I can think of a major world power that disagrees.

I'd say the benefit of having a world monopoly on oil would be rolling over your enemies with tanks and artillery. :)
 
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