MoO IV by FIRAXIS

from all the bean counting in MOO3.
I thank the gods that someone loaned me a copy before I spent money on that turkey.
I'm still playing Moos 1 and 2, although Moo1 doesn't like my AC97 on board sound.
I need to see it first. the burden is upon Firaxis to prove that this new offering is worth before they see my cash.
 
MoO1 was my favorite game...until MoM came out.
MoM was my favorite game...until MoO2 came out.
MoO2 might have been surpassed, but after 12 years I still enjoy it (as well as MoM).

All these games had one thing in common: design by Steven Barcia.

MoO3 didn't. And it was abominable in too many ways to play properly.

Whoever makes MoO4, should employ Steven Barcia - and/or stick to the workings of the earlier games.
 
I'd certainly take a look at MoO IV if Firaxis made it, but wouldn't buy it until I was sure it would be worth it. (I didn't buy MoO III, as I was rather wary of it, and it turned out to be utter crap when I tried it) I did get (slightly) burned by Civ III though - I found it rather boring and un-fun, and IIRC it was buggy as all hell too. Civ IV was great though (IMHO)*, and for me only had relatively minor bugs (I didn't have any of the display glitches). Personally, I'd rank the Civ games from best to worst like this: IV, SMAC, II, III (I never really tried Civ I or CivNet much) - not including expansions or mods in the ranking.

Also, as for not seeing Steve Barcia's name on any game design in a while...

Quoth MobyGames' page on Steve Barcia:

Games Credited

SSX on Tour (2005), Electronic Arts, Inc.
Metroid Prime (2002), Nintendo of America Inc.
Star Trek: The Next Generation - Birth of the Federation (1999), Atari Interactive, Inc.
Master of Orion II: Battle at Antares (1996), MicroProse Software, Inc.

That's 3 years in between each game. Maybe we'll see his name on another game in 2008.

* = Yes, I'm aware there are people who would claim that IV was terrible and III was great. I just happen to disagree (strongly).
 
I'd buy MOO4 if Firaxis or Stardock made it. MOO3 was just horrible. It was basically Microsoft Excel in space.
 
Yeah, i would buy it.

I was expecting space empires 5 to replace it but it has been a disapointment, after ½ year its still full of bugs.
 
Would you buy Master of Orion 4, made by Firaxis?

Let me think...for sure.

Please support these post, so that they might consider the option.

Only if it brought the Mrrshan back somehow, like the Iconians from GalCiv2. That, and if they took their time with it, making each feature accceptable; it wouldn't matter to me if it took them 10 years to make it, so long as I hadn't joined the millitary/lost interest by then.
 
The dissappointed will ALWAYS vocalize 1st. The satisfied keep on playing.

Yes if Firaxis made MoO4 I would buy it, in a heartbeat! :up:

MoO, MoO2, and MoO3 have been staples (along with the Civ series) for close to 15 years for me. I got MoO in 1993, MoO2 in 1996, and MoO3 2003. I still play them ALL.

MoO3 takes time. It's really that simple. Most dissappointed and former MoO3'ers didn't want to give that much time. MoO3 with Bhruic's MoO3 Patcher and Patches have rounded the game out. Making it in my book rival the 2 previous MoO games. They are all Different, yet they all carry a common thread.

Yes I'll admit it! I'm a MoO, MoO2, and MoO3 addict! SO PLEASE! Someone anyone make a MoO4!!!

JosEPh (Keeper of the ROLL CALL) :D
 
I may or may not buy a MoO4 from Firaxis, it depends on which features they put in and how the demo plays. If the feature lists seems very good, I might buy it without playtesting it - Firaxis is one of only two game companies that I trust enough to do so. At the very least, Firaxis won't pull such stunts as Quicksilver (the people who did ... or should I say tried to do ... MoO3). I still wait for the promised updated MoO3 manual (the one the game shipped with was clearly made for an earlier design and was more confusing than helpful). I also still wonder how Rantz Hoseley could tell the fans something like "The game is finished, we *just* need to push the deadline a few months to polish multiplayer", when the game must have been a mess at that time (months later it was released in a largely broken and bug-ridden state).

MoO3 doesn't take time, imho it takes masochism. Just recently I tried it again, installed a couple of mods to work around some of the known problems, but the convoluted, clumsy UI (which simply slams numbers at you instead of telling you how it *gets* to these numbers, which would help implementing any strategy into this mess) simply killed it again ...
 
The main difference between 1&2 vs. 3 is that you can see how things work in the older two, but in the 3rd version you don't see the difference caused by your actions.

I played 3 as well, and somewhat enjoyed it (ground combat system was especially cool, but still lacking). But it is so troublesome to use, that it is like enjoying the effort to herd a flock of crazy chickens. The chickens seem nice, they may taste ok, but herding them is still a nightmare.
 
MoO1 was my favorite game...until MoM came out.
MoM was my favorite game...until MoO2 came out.
MoO2 might have been surpassed, but after 12 years I still enjoy it (as well as MoM).

All these games had one thing in common: design by Steven Barcia.

MoO3 didn't. And it was abominable in too many ways to play properly.

Whoever makes MoO4, should employ Steven Barcia - and/or stick to the workings of the earlier games.

For the love of God please tell me you know of a way to acquire and play MoM on an XP computer.
 
Last time I played MoM I got it to work on XP with no problems, sound too. If not DosBox for sure. You can find MoM at several places. A simple Google serach will do the trick.
 
Thanks, I found both, I'm just having a little trouble setting dosbox up.

Last week my sister said "there used to be a game called MoM"... so we downloaded MoM from abandonia.com, downloaded dosbox from a google search result (search for "download dosbox"), and it ran smoothly.

Do you have any specific question about using dosbox? You need to mount a virtual drive in dosbox (mount k c:\games makes your games directory the new k: drive for example), increase the speed to 10000 (press ctrl-F12 fourteen times), and may also need to run install.exe or setup.exe (whichever there is) of MoM to get the sounds running (I selected one of the sound blaster options for both music and effects and it ran ok).
 
By defination a game is something that is at least a bit fun, and MOO II had it while MOO III lost it, like i´ve read excell on space, lol.

Make a new MOO IV based on CIV III style with some new graphic features and bam, instant sucess.

CIV 4 sucks big time, too many graphics but in overall no fun, pure trash.
 
Back
Top Bottom