PhilBowles
Deity
- Joined
- Nov 20, 2011
- Messages
- 5,333
I've played games that give choice to random events. Some scenario like this:
Volcano, pre-renaissance period:
Your mystics have come to you and say the volcano will explode unless a sacrifice is made to honor your god/s.
Choice:
Pay x gold
Sacrifice Worker (if available)
Laugh at them and their mystic ramblings
Same scenario, post renaissance, pre atomic
Your scientist have come to tell you of an eminent volcano eruption. They believe they can forestall this eruption if they are given enough time to research it.
Choice:
Pay x gold
Sacrifice % of science for x turns
Laugh at them and their nerdy claims
Same scenario, post atomic
Your engineers have come to tell you of an eminent volcano eruption. They believe they can build necessary improvements to protect the city.
Choice:
Pay x gold
Sacrifice % of production in city for x turns
Laugh at them and their blue collar ways
Shogun 2 introduced this to the Total War system, and reportedly Rome 2 is heavily emphasising it by making 'dilemma chains' where your response to the first event influences the choices offered subsequently.

