More Q&A with Kate

I've played games that give choice to random events. Some scenario like this:

Volcano, pre-renaissance period:
Your mystics have come to you and say the volcano will explode unless a sacrifice is made to honor your god/s.

Choice:
Pay x gold
Sacrifice Worker (if available)
Laugh at them and their mystic ramblings

Same scenario, post renaissance, pre atomic
Your scientist have come to tell you of an eminent volcano eruption. They believe they can forestall this eruption if they are given enough time to research it.

Choice:
Pay x gold
Sacrifice % of science for x turns
Laugh at them and their nerdy claims

Same scenario, post atomic
Your engineers have come to tell you of an eminent volcano eruption. They believe they can build necessary improvements to protect the city.

Choice:
Pay x gold
Sacrifice % of production in city for x turns
Laugh at them and their blue collar ways

Shogun 2 introduced this to the Total War system, and reportedly Rome 2 is heavily emphasising it by making 'dilemma chains' where your response to the first event influences the choices offered subsequently.
 
Not to derail the thread, but you may be a little outdated regarding DW. The latest expansion, Shadows, is a masterpiece, and issues like the one you mention have been completely rebalanced. And that is indeed the key with random events: they have to be balanced enough to provide certain degree of variability to a game without favouring a player.

I must be out of date - the last expansion I heard of (and own) is Legends.

EDIT: Just checked it out and can see no mention of any rebalancing included as part of the package (unless you mean that the derelicts no longer show up because you start the game in a pre-warp state). Can you provide more details on what new features are included and how they improve gameplay beyond the Matrix site headlines?

EDIT 2: As a PM given the below...
 
No, the 20 would be a coincidence, the Public oppinion is based on your Culture compared to their Tourism. The greater their Tourism output is compared to your Culture, the more penalty you will get if you don't share their ideology I think.

Hm, ok. Makes a little more sense, but until I get the expansion, it'll make complete sense then. Thanks. :)
 
Kate, I hope you're still taking questions.

Is either of the last two civs led by a woman?
 
Another question: Do City States chose an ideology as well and if so, how do they decide which one? (And do the big civs/leaders have preferences for chosing an ideology?)
 
Okay I see what you mean. So you're saying there is a difference between random events that can be planned for by assumption (dice rolls) versus random events for flavor. Played only a few hours of civ 4, lots of civ rev, and around 1500 for civ 5 so I didn't have a frame of reference. This reminds me more of "week of the ____" in heroes of might and magic or the mention of certain plagues or crusades in medieval TW. I, like most humans, am an enjoyer of flavors so I am on board. :)

Yes, I'm in two minds when it comes to Random Events. I don't necessarily mind negative events in the game, but they should result from specific in game decisions (like Social Policy & Religion choices) & be avoidable by making certain in-game sacrifices (which is why I often disliked the "Roads washed away by floods" event in Civ4). For example, if you've left a city with a lack of food, then you might get a "Plague Outbreak" event occurring-& then you have a choice of either (a) sending an expedition to the city to help cure the plague (a food caravan, which will result in the sacrifice of another trade route), (b) Implement a quarantine of the city (all trade with that city is lost, but no further disease spread will occur, (c) ignore the problem.

That kind of thing ;-).

Aussie.
 
I hope it wouldn't be too hard to mod the -20 to something like -10 or even -5. I've only reached -20 once, and it didn't even last for a full turn.

And random events! i've been hoping to see them!

i think you could usually find things like that on Gobaldefines.xml, when i get BNW i will change it myself to "15" :D
 
On the topic of random events, one of my friends said they could be incorporated into religion, and that could be fun. Spend faith to cause an earthquake or a volcanic eruption :D

A direct attack that faith can be used for! Provided you have the appropriate belief of course.
 
If Sacajawea is in, someone better mod her out (preferably in favor of someone like Wakashie). Why would anyone want someone who only ever led a couple of US scout units?
 
There's still a lot of worthy women leaders who can be represented in CiV. In fact, several who could have made an appearance in BNW, but were otherwise passed up.

Yeah, don't like the undeserving or more questionable female leaders make you think all of them are so!
 
Yeah, don't like the undeserving or more questionable female leaders make you think all of them are so!

even then, the "undeservingness" of them can be debated anyway. I'll always defend Wu, Theodora, Boudicca and even Dido (at least in my mind, I usually don't publicly comment on those threads anyway.)
+1 to the question of more female leaders, unless the next Q+A comes out after the civs are revealed, then it'd be a silly question to ask.
 
All female leaders in the game have had at least some authority over at least some part of their civ, so even if there are other choices I'd have preferred in some cases (Qin Shi Huang for China, mostly, to a somewhat lesser degree Hannibal for Carthage) I still feel Wu, Theodora, Boudicca, and Dido work (not to mention the four fem-leaders I don't hear anyone complaining about). I'm less happy with Maria I, but hey, first undisputed Queen Regnant of her country.

Sac, however, no. She's a cultural icon for the US (and presumably the Shoshone), but if you didn't lead anything you're not leader material. Fortunately the latest (credible-seeming) supposed leak doesn't have her as the Shoshone leader.
 
On the topic of random events, one of my friends said they could be incorporated into religion, and that could be fun. Spend faith to cause an earthquake or a volcanic eruption :D

A direct attack that faith can be used for! Provided you have the appropriate belief of course.

There have already been controversy with mythological elements in this game unmodded. Populous and Age of Mythology are better suited to have that mechanic, as well as modded Civ V.
 
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