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More Wonders for VP

Discussion in 'Mods Repository' started by adan_eslavo, Jan 5, 2020.

  1. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

    Joined:
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    Location:
    Łódź, Poland
    MORE WONDERS FOR VP
    (currently finishing renaissance; waiting for feedback)
    This mod is continuation of similar work from @Infixo. Main goals of the mod are:
    • keep previous mod up to date with VP;
    • increase number of available wonders and at the same time keep number of built wonders per game the same;
    • spread wonders between different cities instead of building stack of them in capital;
    • add less known wonders to the game;
    Below I present you poll from original post which was an inspiration for making this continuation:

    upload_2020-1-15_20-2-1.png
    If you're overwhelmed by the number of exisitng wonders, I recommend you to use Wonder Planner.

    Download More Wonders for VP (v0.5)
    Github repository (v0.5.9)
    -----------------------------------------------------------------------------------------------------------------------
    Current progress:

    • started github repository;
    • added neolithic wonders (6), which do not require any tech,
    • added new ancient (3), classical (6), medieval (11) and renaissance (10) wonders;
    • now you will be able to block wonders from two eras behind your current era (f.e. ancient wonder in medieval era); if you want to play with this restriction, go to "UniqueWonderRequirements.lua" and uncomment "IsMaxEra" function;
    • to return to VP style help texts you must set "0" instead of "1" for "MW-HELP" tag in "MoreWonderTexts.sql" file;
    • made spreadsheet for wonder comparison (inside the mod folder), where restrictions for each wonder (existing and new) are posted;
    • blocked rest of wonders for now (they will be added piece by piece with complete rework).
    -----------------------------------------------------------------------------------------------------------------------
    Wonder abilities
    (technologies and requirements can be found in "WondersDistribution.pdf" file below):

    Spoiler Neolithic :

    • New:
      • Altamira Cave (Spain)
        • 2 :c5culture:;
        • 3 :c5culture: at Archaeology;
        • 1 :c5food: and 1 :c5culture: per local Bison and Deer;
        • 1 slot for :greatwork: Great Work of Art;
        • 5 :c5strength:;
      • Ggantija (Malta)
        • 2 :c5faith:;
        • converts 10% :c5faith: to :c5food:
        • 1 :c5food: to all Farms;
        • 50 instant :c5food:;
      • Gobekli Tepe (Turkey)
        • 1 :c5science:, 1 :c5culture: and 1 :c5faith:;
        • 1 :c5science: and 1 :c5faith: per local Mountain;
        • 1 :c5science: to all Stone;
      • Majorville Medicine Wheel (Canada)
        • 1 :c5science: and 1 :c5faith:;
        • 1 :c5faith: per local Tundra;
        • 1 :c5culture: to all Bison;
        • 1 :c5food: to all Camps;
      • Mohenjo-daro (Pakistan)
        • 1 :c5food:, 2 :c5culture: and 1 :c5faith:;
        • 1 :c5food: per local River tiles;
        • free :c5production: Well;
      • Skara Brae (Scotland)
        • 1 :c5food: and 1:c5production:;
        • 1 :c5food: to all Cattle, Sheep, Fish, Wheet;
        • 1 :c5production: and 1 :c5gold: to all Villages;
    Spoiler Ancient :

    • New:
      • Karnak (Egypt)
        • 1 :c5food:, 1 :c5culture: and 1 :c5faith:;
        • 1 :c5production: and 1 :c5faith: per Oasis;
        • 1 :c5production: and 1 :c5faith: per 2 x Flood Plains;
        • 1 :c5culture: to all Monuments
        • free :c5production: Monument;
      • Nazca Lines (Peru)
        • 4 :c5science: and 2 :tourism: at Flight;
        • 2 :c5food: per local Plains;
        • 1 :c5faith: per local Hill;
        • 1 :c5science: per local Camp;
        • 1 :c5greatperson: GSciP;
      • Wieliczka Salt Mine (Poland)
        • 5% global :c5food:;
        • 1 :c5production: and 1 :c5gold: per local Salt;
        • 1 :c5food: per local Mine
        • 2 spawned Salt if possible;
    • Existing:
      • Stonehenge (England)
      • Pyramids (Egypt)
      • ----------------------------------------------------------------------------------------------------
      • Petra (Jordan)
      • Temple of Artemis (Turkey)
      • Mausoleum of Halicarnassus (Turkey)
      • Statue of Zeus (Greece)
    Spoiler Classical :

    • New:
      • Malwiya Minaret (Iraq)
        • 2 :c5culture:;
        • 1 :c5production: and 1 :c5faith: to all Quarries;
        • 3 :c5faith: to all Manufactories;
        • 2 :c5production: to all Stone Works;
        • 2 :c5greatperson: GEngP;
      • Buddhas of Bamyan (Afghanistan)
        • 1 :c5culture: and 2 :c5faith:;
        • 2 :c5culture: and 2 :c5goldenage: at Rocketry;
        • 2 :c5faith: per CS Friend and 3 :c5goldenage: per CS Ally;
        • 1 :c5influence: World Congress Vote for every 2 Declarations of Friendship;
        • generates +100% :c5faith: Religious Pressure;
      • Gate of the Sun (Bolivia)
        • 1 :c5culture: and 1 :c5science:;
        • 1 :c5culture: per local Lake and Mountain;
        • 1 :c5science: to all Walls;
        • +5% :c5science: to all Cities with Walls (lua);
        • +5% :c5science: during :c5goldenage: Golden Age;
        • 1 slot for :greatwork: Great Work of Literature;
      • ----------------------------------------------------------------------------------------------------
      • [HOLY] El Ghriba Synagogue (Tunisia)
        • 1 :c5gold:, 1 :c5culture: and 4 :c5faith:;
        • 30 :c5gold: from :c5faith: Purchase;
        • 1 slot for :greatwork: Great Work of Art;
        • free :greatwork: Great Work of Art ("Ark of the Covenant");
        • free :c5faith: Synagogue;
      • Etchmiadzin Cathedral (Armenia)
        • 2 :c5faith: and 2 :c5goldenage:;
        • converts 10% :c5faith: to :c5goldenage: per turn;
        • converts 10% :c5faith: to :c5culture: per turn;
        • 1 :c5faith: to all Great Works;
        • 1 slot for :greatwork: Great Work of Art;
        • free :greatwork: Great Work of Art ("Holy Lance");
      • Chand Baori (India)
        • 2 :c5food:, 1 :c5gold: and 2 :c5culture:;
        • 1 :c5food: per local Desert;
        • +10% :c5greatperson: Great People Points;
        • -3 :c5unhappy: Unhappiness from Urbanization;
        • free :c5greatperson: Great Person of your choice;
    • Existing:
      • Great Lighthouse (Egypt)
      • Great Library (Iraq)
      • Hanging Gardens (Iraq)
      • Forum Romanum (Italy)
      • Terracota Army (China)
      • ----------------------------------------------------------------------------------------------------
      • Parthenon (Greece)
      • Oracle (Greece)
      • Great Wall (China)
      • Angkor Wat (Cambodia)
      • Colossus (Greece)
    Spoiler Medieval :

    • New:
      • [HOLY] Prophet's Mosque (Saudi Arabia)
        • 2 :c5culture: and 5 :c5faith:;
        • +10% global :c5faith:;
        • +20% :c5greatperson: GWriP;
        • 2 slots for :greatwork: Great Work of Literature (theming: 4 :c5faith: and 4 :c5goldenage: if only your literature);
        • free :c5faith: Mosque;
      • Lavaux (Switzerland)
        • 2 :c5food: and 1 :c5gold:;
        • 1 :c5food:, 1 :c5gold: and 1 :c5faith: per local Wine;
        • 1 :c5food: per local Lake;
        • -10% global :c5unhappy: Needs Modifier;
        • 2 spawned Wine if possible;
      • [1-PROGRESS] Wartburg (Germany)
        • 1 :c5culture: and 1 :c5goldenage:;
        • 1 :c5faith: to all Writer's Guilds;
        • 2 :c5greatperson: GWriP;
        • +30% :c5greatperson: GWriP;
        • 10 :c5strength:;
        • 10 XP per global :greatwork: Great Work to Land Units in this City;
        • 3 slots for :greatwork: Great Work of Literature (theming: 3 :c5culture:, 3 :c5faith: and 3 :c5goldenage: if only your literature);
      • [1-AUTHORITY] Great Zimbabwe (Zimbabwe)
        • 1 :c5gold:, 1:c5culture: and 1 :c5faith:;
        • 10 :c5strength:;
        • 1 :trade: Trade Route;
        • -30% :c5gold: Plot Cost to all Cities;
        • 2 :c5goldenage: per active :trade: Trade Route (lua);
        • 2 XP per active :trade: Trade Route to all Units in Empire (lua);
      • [1-PROGRESS] Falun Mine (Sweden)
        • 1 :c5production: and 1 :c5goldenage:;
        • 1 :c5gold: and 1 :c5goldenage: per local Copper;
        • 1 :c5gold: per local Mine;
        • 100 progress towards :c5greatperson: Great Engineer on construction during Medieval or Renaissance Era;
        • free :c5greatperson: Great General;
        • 2 spawned Copper if possible;
      • Ahu Tongariki (Chilean Eastern Island)
        • 1 :c5food:, 1 :c5culture: and 1 :c5faith: on Coast (lua);
        • 1 :c5production: per local Forest;
        • 1 :c5production: per local Quarry;
        • +33% :c5production: Worker Rate;
        • 2 flat resources: Tern Egg;
      • [1-AUTHORITY] Forge of Damascus (Syria)
        • 2 :c5production: and 2 :c5science:;
        • 3 :c5production: at Metallurgy;
        • 1 :c5production: and 1 :c5science: to all Iron;
        • 1 :c5greatperson: GSciP;
        • free :c5production: Forge;
        • all Melee and Mounted Units: "+20% :c5strength: CS" (Damascus Steel);
      • ----------------------------------------------------------------------------------------------------
      • [1-TRADITION] Golden Dagon Pagoda (Myanmar)
        • 2 :c5gold: and 2 :c5culture:;
        • 2 :c5faith: to all Artists;
        • 1 :c5gold: to all :greatwork: Great Works;
        • 1 :c5greatperson: GArtP;
        • +33% :c5greatperson: GArtP;
        • 4 slots for :greatwork: Great Work of Art (theming: 3 :c5gold:, 3 :c5culture:, 3 :c5faith: and 3 :tourism: if only your artifacts);
      • Mont Saint-Michel (France)
        • 2 :c5gold: and 2 :c5goldenage:;
        • 2 :c5faith: per 5 :c5citizen: Citizens;
        • 10 :c5strength:;
        • 200 HP;
        • 3 :c5gold: and 3 :tourism: at Electricity;
        • free :c5faith: Monastery;
      • Itsukushima Shrine (Japan)
        • 2 :c5culture:;
        • 2 :c5faith: per local Coral, Crab, Pearls and Whales;
        • 1 :c5faith: per local Ocean tile;
        • 1 :c5culture: to all Fishing Boats;
        • 1 :c5food:, 1 :c5culture: and 1 :c5faith: to all Atolls in coastal Cities (lua);
        • +50% :c5culture: Border Growth in coastal Cities (lua).
      • Qalhat (Oman)
        • 3 :c5gold:;
        • 1 :trade: Trade Route;
        • 1 :c5gold: from all Sea :trade: Trade Routes;
        • +100% range to Sea :trade: Trade Routes;
        • +50% :c5production: to Cargo Ships;
        • 2 :c5gold: per local Horse;
        • 2 :c5culture: for every Sea :trade: Trade Routes to or from other MAJOR players;
      • Krak des Chevaliers (Syria)
        • 1 :c5food:, 1 :c5production: and 1 :c5faith:;
        • +20% :c5production: to Mounted and Siege Units;
        • 10% :c5food: is carried over after a new :c5citizen: Citizen is born;
        • 30 :c5strength:;
        • free :c5greatperson: Great General;
        • all other non-coastal cities receive 1 :c5faith:, 5 :c5strength:, 1 :c5war: (lua);
    • Existing:
      • [1-TRADITION] University of Sankore (Mali)
      • [HOLY] Hagia Sophia (Turkey)
      • [HOLY] Borobudur (Indonesia)
      • [1-AUTHORITY] Alhambra (Spain)
      • Machu Picchu (Peru)
      • ----------------------------------------------------------------------------------------------------
      • [1-PROGRESS] Forbidden City (China)
      • [HOLY] St. Basil's Cathedral (Russia)
      • [1-TRADITION] Notre Dame (France)
    Spoiler Renaissance :

    • New:
      • Ait Benhaddou (Morocco)
        • 2 :c5food:, 2 :c5gold: and 2 :c5culture:;
        • 1 :c5food: per local River tile;
        • 1 :trade: Trade Route
        • 3 :tourism: per local Village;
        • 4 :tourism: at Radio;
      • [2-STATECRAFT] Kilwa Kisiwani (Tanzania)
        • 2 :c5gold:
        • 2 :trade: Trade Route;
        • 2 flat CS resources: Porcelain, Jewelry;
        • 1 :c5gold: per local luxury resource;
        • 1 :c5production: per local strategic resource;
      • [HOLY] St. Peter's Basilica (Vatican)
        • 1 :c5culture: and 4 :c5faith:;
        • 1 :c5happy: to all unique religious buildings;
        • 1 :c5influence: World Congress Vote;
        • free :c5faith: Cathedral;
        • 3 free :c5faith: Inquisitors
      • [2-FEALTY] Golden Pavilion (Japan)
        • 2 :c5culture: and 2 :c5faith:;
        • 1 :c5food:, 1 :c5culture: and 1 :c5faith: per local Lake, Forest and Jungle;
        • 1 slot for :greatwork: Great Work of Literature;
        • free :c5faith: Pagoda;
      • Marae Arahurahu (French Polynesia)
        • 2 :c5greatperson: GMusP;
        • 5 XP per local :greatwork: Great Work to Land and Naval Units in this City;
        • 1 slot for :greatwork: Great Work of Music;
        • all Land and Naval Units: "15 :c5faith: from lost owned Units and 15 :c5culture: from killed enemy Units" (Arahurahu);
        • all Ranged Units: "+10 :c5strength: CS" (Marae);
      • [2-STATECRAFT] Old Bridge (Bosnia)
        • 1 :c5culture:;
        • 1 :c5happy:;
        • 2 :c5greatperson: GDipP
        • 2 :c5influence: World Congress Votes;
        • free :c5greatperson: Great Diplomat;
      • [HOLY] Meenakshi Temple (India)
        • 4 :c5food: and 2 :c5culture:;
        • 1 :c5faith: per 4 :c5citizen: Citizens in Empire;
        • 1 :c5faith: per local Lake and River;
        • 20 :c5food: from :c5faith: purchase;
        • 1 :c5food: to all :greatwork: Great Works;
        • free :c5faith: Mandir;
      • ----------------------------------------------------------------------------------------------------
      • [3-IMPERIALISM] Peterhof (Russia)
        • 6 :c5goldenage:;
        • +10% :c5greatperson: Great People Points
        • +15% :c5production:, :c5gold: and :c5goldenage: during :c5happy: WLTKD;
        • 20 turns of :c5happy: WLTKD;
      • Bakken (Denmark)
        • 2 :c5gold:, 1 :c5culture: and 3 :tourism:;
        • 3 :c5happy:;
        • 10 turns of :c5happy: WLTKD;
        • +33% :tourism: during :c5happy: WLTKD;
      • House of Trade of the Indies (Spain)
        • 3 :c5gold:
        • 2 :c5greatperson: GMErP;
        • 2 :trade: Trade Routes
        • +10% :c5production: to Naval Military Units and Cargo Ships;
        • free :c5greatperson: Great Admiral;
      • [2-FEALTY] Solovetsky Monastery (Russia)
        • 1 :c5production:, 1 :c5faith: and 1 :c5goldenage:;
        • 1 :c5production: and 1 :c5faith: per local Tundra;
        • 10 :c5strength: and 50 HP;
        • 1 :c5war: Military Supply Cap;
        • +15% :c5production: to Military Naval Units;
    • Existing:
      • Globe Theatre (England)
      • Chichen Itza (Mexico)
      • Himeji Castle (Japan)
      • Leaning Tower of Pisa (Italy)
      • ----------------------------------------------------------------------------------------------------
      • Porcelain Tower (China)
        • 1 :c5goldenage: per City-State Ally;
      • Taj Mahal (India)
      • [2-ARTISTRY] Uffizi (Italy)
      • Sistine Chapel (Italy)
        • 1 :c5faith: to all Dye;
      • Summer Palace (China)
      • [2-FEALTY] Red Fort (India)
      • Porcelain Tower (China)

    Spoiler Countries with wonders :
    Europe (31):
    • Greece (4)
    • Italy (4)
    • Turkey (4)
    • European Russia (3)
    • Spain (3)
    • England (2)
    • France (2)
    • Bosnia (1)
    • Denmark (1)
    • Germany (1)
    • Malta (1)
    • Poland (1)
    • Scotland (1)
    • Sweden (1)
    • Switzerland (1)
    • Vatican (1)
    Asia (24):
    • China (5)
    • India (4)
    • Iraq (3)
    • Japan (2)
    • Syria (2)
    • Afghanistan (1)
    • Armenia (1)
    • Cambodia (1)
    • Indonesia (1)
    • Jordan (1)
    • Myanmar (1)
    • Oman (1)
    • Pakistan (1)
    • Saudi Arabia (1)
    Africa (8):
    • Egypt (3)
    • Tunisia (1)
    • Mali (1)
    • Morocco (1)
    • Tanzania (1)
    • Zimbabwe (1)
    South America (3):
    • Peru (2)
    • Bolivia (1)
    North America (2):
    • Canada (1)
    • Mexico (1)
    Australia and Oceania (2):
    • Chilean Eastern Island (1)
    • French Polynesia (1)
    Antarctica and Greenland (0):
    International (0):
    -----------------------------------------------------------------------------------------------------------------------
    Spoiler PLANS/CONCEPTS/RESERVE :
    Industrial Era concept (currently 2 France, 2 Germany, 1 England, 1 USA):
    • Monte Carlo (Monaco)
    • Banff Springs Hotel (Canada)
    • [2-ARTISTRY] Museum Island (Germany)
    • [3-INDUSTRY] Ruhr Valley (Germany)
    • [3-INDUSTRY] Banff Springs Hotel (Canada)
    • [3-RATIONALISM] Kew Gardens (England)
    • [I-FREEDOM-"Treaty Organization (Diplomatic)"] Orszaghaz (Hungary)
    • Darjeeling Himalayan Railway (India) - "Mobility"
    • Trans-Siberian Railway (Russia) - "Mobility"
    • Panama Canal (Panama)
    • Brooklyn Bridge (USA)
    • Zocalo (Mexico)
    • Siqu Quanshu (China)
    Modern Era concept (currently 1 Brazil, 3 USA, 1 Russia, 1 Germany):
    • Statue of Liberty (USA) --> [I-FREEDOM-"Arsenal of Democracy (Domination)"]
    • [I-FREEDOM-"Media Culture (Cultural)"] Hollywood (USA)
    • [I-AUTOCRACY-"Total War (Domination)"] Sanbō Honbu (Japan)
    • Autobahn (Germany) - "Mobility"
    • Interstate Highway System (USA) - "Mobility"
    • Polar Expedition (international)
    • Mount Rushmore (USA)
    • Nankin Road (China)
    • Rockefeller Center (USA)
    Atomic Era concept (currently 1 England, 1 USA):
    • [3-IMPERIALISM] Thule Air Base (Greenland)
    • [3-RATIONALISM] Arecibo (Puerto Rico)
    • [I-FREEDOM-"Space Procurements (Scientific)"] JFK Space Center (USA)
    • [I-ORDER-"Spaceflight Pioneers (Scientific)"] Sputnik (Russia)
    • [I-ORDER-"Nationalization (Diplomatic)"] Great Hall of the People (China)
    • [I-ORDER-"Dictatorship of Proletariat (Cultural)"] Kumsusan Palace of the Sun (North Korea)
    • [I-AUTOCRACY-"Tyranny (Diplomatic)"] Anitkabir (Turkey)
    • [I-AUTOCRACY-"Military-Industrial Complex (Scientific)"] (Tehran) Nuclear Research Facility
    • Maracana (Brazil)
    • Millau Viaduct (France)
    • Wostok Station (Antarctica)
    • Habitat-67 (Canada)
    Information Era concept (currently 1 Switzerland, 1 Canada, 1 Australia, 1 China, 1 international):
    • Palm Jumeirah (Emirates)
    • Taipei 101 (Taiwan)
    • Petronas (Malaysia)
    • Skytree (Japan)
    • Marina Bay Sands (Singapore)
    • Onkalo Nuclear Waste Repository (Finland)
    • Svalbard Global Seed Vault (Norway)
    • Northern Light Cathedral (Norway)
    • Ice Hotel (Sweden)
    World Congress concept (currently 1 China, 1 England, 3 international):

    Corporations:
    • [CORPORATION] World Trade Center (USA)
    -----------------------------------------------------------------------------------------------------------------------
    Reserve:
    • Ancient:
      • Apadana (Iran)
      • Fenghuang County (China)
      • Abu Simbel (Egypt)
      • Hattusa (Turkey)
    • Classical:
      • Mahabodhi Temple (India)
    • Medieval:
      • Kotoku-in (Japan)
      • Monastery of the Holy Trinity (Greece)
    • Renaissance:
      • Bergpark Wilhelmshöhe (Germany)
    • Industrial:
      • Skansen (Sweden)
      • Bolshoi Theatre (Russia)
      • Akibagahara (Japan)
      • Sagrada Familia (Spain)
      • Trafalgar Square (England)
    • Information:
      • Oriental Pearl Radio & TV Tower
    -----------------------------------------------------------------------------------------------------------------------
    -----------------------------------------------------------------------------------------------------------------------
    Natural Wonders Expansion if possible???:

    Spoiler New Natural Wonders :

    • Jebel Barkal
    • Salar de Uyuni
    • The Grand Canyon
    • Niagara (or Victoria) Falls
    • Paricutin
    Spoiler Civ 6 Natural Wonders :

    • Chocolate Hills
    • Cliffs of Dover
    • Crater Lake
    • Dead Sea
    • Delicate Arch
    • Eye of the Sahara
    • Eyjafjallajokull
    • Galapagos Islands
    • Giant's Causeway
    • Gobustan
    • Great Barrier Reef
    • Ha Long Bay
    • Ik-Kil
    • Lake Retba
    • Lysefjord
    • Mato Tipila
    • Matterhorn
    • Mount Everest
    • Mount Kilimanjaro
    • Mount Roraima
    • Mount Vesuvius
    • Pamukkale
    • Pantanal
    • Piopiotahi
    • Sahara el Beyda
    • Torres del Paine
    • Tsingy de Bemaraha
    • Ubsunur Hollow
    • Uluru
    • Yosemite
    • Zhangye Danxia

    Natural Wonders Enhanced
    Wondrous Nature
     

    Attached Files:

    Last edited: Feb 20, 2020 at 6:54 PM
  2. ProCatGamer

    ProCatGamer Chieftain

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    I have some ideas for another ancient era wonder

    You can try Wieliczka Salt Mine
    Its a polish wonder which I think has no rep? however it most prob be unlocked at mining
    Or
    Altamira Cave
    Its a Spanish wonder which has like one rep (alhambra), a prehistoric cave painting that can be unlocked prob anywhere in ancient era

    If those don't seem like a wonder you like
    Maybe a wonder from neolithic wonders? Although I'm not sure if enginseer is still updating it on bare necessities.
     
    adan_eslavo likes this.
  3. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    I used neolithic wonders long time ago and was thinking of this recently. I like your suggestion about Wieliczka and as a Polish I will add it :) I like its idea to add Salt, but we would have 3 wonders in the same tech. Any solution for that?

    I think I could add Atamira cave along with neolithic wonders. It would give 5 wonders from start, but I need to think of conditions.

    And we need to ask authors of those mods.
     
    Last edited: Jan 6, 2020
  4. ProCatGamer

    ProCatGamer Chieftain

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    For the 3 techs at mining
    Maybe we can solve it by moving nazca lines?
    Maybe move it to trapping as some of their geoglyph are animals (e.g. Monkey, hummingbird, llama etc.)

    Perhaps a big condition would be all these faith wonders to be exclusives to one another (neolithic wonders, nazca lines, karnak and stonehenge?)
     
    adan_eslavo likes this.
  5. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    Good idea. Current sketch attached.
     

    Attached Files:

  6. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    Ok, I thinked about how to dristribute early wonders:
    • 6 neolithic wonders (without tech requirements, cheaper than ancient, can be built only during Ancient era):
      • 3 faith:
        • Ggantija from Malta (Plains, Hill): 2 :c5faith:, 5% global :c5food:, 25 instant :c5food:;
        • Gobekli Tepe from Turkey (Hill, River, Mountains in city range): 1 :c5faith:, 1 :c5culture:, 1 :c5science:, 1 :c5faith: per local Mountain, 1 :c5science: per local Stone, 1 :c5science: per local Marble;
        • Majorville Medicine Wheel from Canada (Grass, Hill): 2 :c5faith:, 1 :c5science:, 1 :c5faith: per local Plains and Grasslands;
        • Newgrange from Ireland (Grass, Flat, River): 2 :c5faith:, 1 :c5science:, 1 art slot;
      • 3 other:
        • Altamira Caves from Spain (Mountains in city range, 1 of [Bison, Deer]): 2 :c5culture:, 1 :c5culture: per local Bison, 1 :c5culture: per local Deer, 1 art slot, 5 :c5strength:;
        • Barnenez Mound from Brettany (Grass, Flat, Coast): 2 :c5production:, 1 :c5culture:, 1 :c5culture: per local Quarry;
        • Mojenjo-daro from Pakistan (Desert, Hill, River): 2:c5food:, 1 :c5culture:, 10 :c5strength:, free Well;
        • Skara Brae from Scotland (Coast, 1 of [Deer, Fish, Cattle, Sheep, Wheet], not Desert): 1 :c5food:, 1 :c5production:, 1 :c5food: per global Deer, Cattle, Sheep, Fish, Wheet;
    • Nazca Lines from Peru (Plains, Hill): moved to Trapping;
    • Wieliczka Salt Mine from Poland (Salt) at Mining: +2 Salt, 1 :c5production:, 5% global :c5food:, 1 :c5food: per local Salt; 2 :tourism: at Scientific Theory
    @pineappledan Could you look at this with your great balanced eye? Maybe you will have idea to make them more unique.
     
    Last edited: Jan 6, 2020
  7. gwennog

    gwennog Chieftain

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    Very good idea to create neolithic wonders.

    a note for nazca lines, their specificity, I think is their extent and the arid terrain on which they are. Instead of hill / plains, why not x nearly specific terrain (plains/desert/tundra) ?
     
  8. pineappledan

    pineappledan Deity

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    Having a wonder unlocked by a nearby luxury resource could mean the wonder is unbuildable, since the game only puts a portion of the possible luxuries on the map in any game. Maybe the wonder could place a salt resource underneath the city, since the Wielickza mines are in inside Krakow city limits? The city would then get the yields from the resource, plus whatever other effects from the wonder.

    I would be careful with early :c5production: or :c5culture: on a wonder. I would remove the 1:c5culture: per mountain on Altamira.

    Other than that, my other first impression is that all the neolithic wonders you listed are pretty close together geographically, except for Nazca lines.
    3 are from the British Isles, 2 are from the western Mediterranean, 1 from Anatolia and 1 from Poland. None form East Asia, Africa, or North America.

    Maybe 1 could be a medicine wheel? Another could be Mohenjo-Daro. Just seems a bit narrow right now. I would limit it to 1 from Britain at least.
     
  9. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    The problem is we can add only one terrain per building because it is in building table. Am I missing something? Same with prohibition. Better situation is with resources and features coz they have dedicated functions.

    I don't want that wonder to be frequent. If player met only 1 condition (luxury resource, for now marble in zeus and salt in wieliczka) then it will get very unique boost.There are 3 marbles per standard map (?) so at least 3 players will be able to fight for it. My small goal is to maintain number of built wonders and increase their majority. Restrictions avoid Wonder spam. That means some of them will not show up in cenrtain games, but in other they will substitute some that were there earlier. Better replayability. Every game different. Especially if someone disable starting bias.

    Good point on :c5production: and :c5culture:. I will keep that in mind.

    I will also consider those wonders you provided. I want to spread things out. Any suggestion what abilities they could have?

    Salt under the city will not work if someone build city on salt and then build Wieliczka. +2 Salt give similar effect, more happiness, monopoly, more possible trade, but less yields, without risk (rare but possible).
     
    Last edited: Jan 6, 2020
  10. HungryForFood

    HungryForFood Prince

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    You can always just do the check in lua.
     
  11. gwennog

    gwennog Chieftain

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    Yes, I actually thought about that especially that your lua codes, adan, are clean and efficient.

    Otherwise, for the classical era :
    I like Malwiya Minaret and I hope you will keep it.

    One idea : Sigiriya (Sri Lanka) https://en.wikipedia.org/wiki/Sigiriya
    Hill/jungle, free aqueduct, few :c5culture: Culture and more :c5strength: defense (maybe :c5strength: per jungle), Masonry
     
  12. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    I thought about moving Malwiya Minaret in place of Solomon's Temple (which will be deleted from this mod; incorporated into VP's Israel) as a Religious Wonder.

    I'm in need of early Tundra wonder. Do you have any idea.
     
    Last edited: Jan 7, 2020
  13. gwennog

    gwennog Chieftain

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    An Ainu temple dedicated to mount Daisetsuzan (Kamui Mintara in Ainu language)
    Forest/Tundra or Deers/Tundra or harder mountain/tundra
    :c5food: Food on camps, :c5faith: Faith on mountains, an animist-sounding wonder.
     
  14. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    I would give you 0.3 version right now, but hell... I don't know why my 2 custom splash screens crash the wonder screen :( they have same resolution etc. Any ideas?

    I modified Majorville Medicine Wheel and Mohenjo-daro abilities. Majorville got Tundra req. Some wonders got Grass instead of plains for majority. Buffed slightlu Ggantija.

    I did all wonders for neolith and ancient era and started to think of classical ones. I would appreciate any feedback about so far programmed wonders. Any information about current build you can find on Github or main post of this thread.

    Also I would invite any artists that could make splash screens or icons better than me. All Neolithic wonders (without Goebekli Tepe) need such. Also Wieliczka icon is imo bad.

    Also wanted to add :c5gold: to at least one of those wonders, but it doesn't fit. Any ideas?
     
    Last edited: Jan 8, 2020
  15. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    I managed to fix the problem (dds splash files needs to be compressed in f.e. Gimp I use), so
    v0.3 is ready to use and test. Waiting for your feedback folks! 9 new wonders awaits!
    Any changes are on 1st post of the thread.

    I also post current plan for calssical wonders and current distribution.
     

    Attached Files:

    Last edited: Jan 8, 2020
  16. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    Any suggestion about what religious buildings (holy sites) can be listed? Originally there were:
    • Borobudur - Buddhism
    • Hagia Sophia - Christianity/Islam
    • Al Masjid an-Nabawi - Islam
    • Solomon's Temple - Judaism
    Solomon's Temple is cut, so I wanted to put other one in place (maybe even two). I thought about Malwiya Minaret or Schwedagon Pagoda, but both ar buddhist holy sites. I looked for Catholic one, but St Peters Basilicca is renaissance, Milano Cathedral was started in medieval, but finished in 1988, and there is no one built in classical or medieval to compare with them. As a fifth I fought about Hinduist temple. @pineappledan Do you have knowledge in that?
     
  17. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    I like it, but it was built in 1990. I would like to add something in classical/medieval era.

    Also looking for classical wonder different from Greece/Turkey/Mesopotamia/China/Egypt
     
    Last edited: Jan 8, 2020
  18. pineappledan

    pineappledan Deity

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    Mamallapuram is a 7th century stone-cut temple complex in Tamil Nadu (no wonders from the Southern Provinces of India yet). Could be worth looking into.
    Another possibility is Hampi, the ruins of the capital of the Vijayanaygara empire, or any of the temples there.

    Problem with Jewish wonders is that they dont exist :p None of the old synagogues are particularly impressive, imo. The reason we added Solomon's temple in the first place is we couldn't think of any other Jewish sites worthy of being world wonders. Between their Roman exile from Jerusalem and the Jewish exodus from Arab-controlled countries in the 60s and 70s, all the oldest jewish religious sites have been demolished. Maybe the El Ghriba Synagogue?
     
    Last edited: Jan 8, 2020
  19. adan_eslavo

    adan_eslavo Archmage of all Pixels Supporter

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    And what about catholic one? Do you know any of that period?
     
  20. pineappledan

    pineappledan Deity

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    Intead of Catholic, why not try to add another denomination? There's only 2 Orthodox wonders (currently St. Basil's Cathedral and Hagia Sophia).

    The Etchmiadzin Cathedral is the oldest Cathedral in the world. It's a unique denomination (Armenian Apostolic), and it was built by Tiridates III, the first ruler and nation to convert to Christianity, in 303 AD.
     
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