[POLL] More Wonders for VP

What is your opinion on Flavoured Help Texts unique for More Wonders mod?

  • I like them and I use them every game

  • I use them from time to time to check how they perform

  • I use them only to give some feedback to the author

  • I prefer original version, but I don't mind them

  • I prefer original version, but I played with them few times

  • I don't like them in their current state, but I think they can be improved

  • I don't like them and disable them every game

  • I like them, but still I think they can be improved


Results are only viewable after voting.
There are quite a few minor grammar and spelling errors of the sort @Bruhmoment mentioned in WorldWondersTexts.sql that I would volunteer to help fix myself if I knew how to use Git.

By the way, what is the total number of unique natural wonders I should expect to spawn in a huge map? Since I started using the files you suggested here to fix the spawning frequencies it seems to me like there are more natural wonders in my maps overall, though I may be mistaken.
On huge there should be 18 max. The number may be lesser, depending on if they fit the continents. When i tested Standard, there should be 12, but there were 9-11 mostly.

Such text issues you can fix using explorer without installing anything. You just find files, click edit, change the thing and save with some note. Then I can download updated files to my computer.

I don't expect you will read through all the wonders, but if you CATCH anything, then it would be good to have it corrected. Small steps are always better than nothing.
 
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What do you guys think about nazca lines?
Is 2 food for every plain tile too much, or is it on the right balance? OR should it be toned down to 1? I ask this question because whoever builds it usually has a huge advantage. But that is also kind of negated by the not so strict requirements.
Do we nerf it or change something for it? Because if you can build nazca lines, you can also build Wielickza or whatever it's called salt mine, giving already impressive plains tile even more love than it deserves
 
I believe that those 2 WW are well thought and balanced, you don't have all plains around your city I usually have 4-6
Maybe, but most of the time it's in the A.I's favor if they ever get a spawn like that. For humans it's clearly easier because they know where to settle, and I imagine the A.I doesn't.
If you have a plains start you should have ALL plains around your city, or am I mistaken? You also get some guaranteed hills so 2 food 3/4 production and 1 faith plains hills sound pretty powerful
 
I gave them bonus vs Air units and bonus cs rcs if theres adjacent friendly.
Did you intentionally make Fleet of the Sun give only +10% CS/RCS if there's an adjacent friendly unit instead of +10% CS/RCS per adjacent friendly unit? I'm wondering because it seems much weaker than the previous version (+10% flanking bonus) which could net you +100% combat bonus if an enemy unit was completely encircled.
 
Intentionally from few reasons:
  1. It can be given to any Sea unit, not unly Melee Sea units;
  2. This is current version of SQL code, so I don't have to use any lua code;
  3. Beside this bonus, units also gains protection from Air units, which is much more unique than Flanking bonus;
  4. It was too op.

BTW, are those Flanking bonuses and other broken description in unit combat window fixed in latest VP?
 
Statue of Zeus requirement was brought up by some users few month ago. Do you have any idea for its substitution? What could fit this wonder and also the early era it comes from? How about Great Wall which has similar requirement? I'm waiting for some constructive suggestions before I will start changing it.
 
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In v0.13 pre 3 I noticed that your changes to policy cost, production cost, and prerequisite tech for even vanilla and MW world wonders only apply if EE is loaded, so I'm curious if you plan to add similar changes to non-EE wonders for those that only use MW (especially because as you mentioned before it doesn't look like the VP guys will rebalance the current policy and production costs for vanilla wonders any time soon).

Also, in case anyone else runs into this issue, I should point out that the patch for EE only works if MW is loaded after EE. Otherwise, MW-EE stays as 2.
Spoiler :

MW-EE load order.PNG

 
That's what MW-EE parameter is for. To check if mods loaded in correct order. If it's 2, then you have problem. MW, because it changes EE things, must be loaded later. Same for any other mod pairs like CSL-UCS, PO-ENW etc.

Policy and Production cost cleaning is done for every WW in game, base one and MW. What you saw is just last part, checking if EE is up, and changing that values again if it is detected. Check out latest WorldWonders.odt file for more info.
 
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Yep. And after MW, EAW, UCS and MoreBuildings. I can't remember if this applies totally for v23, but for future v24 definitely. For MUCfVP for now it is irrelevant, but there are plans to make some compatibility some day.

Any mod containing compatibility patch have such mechanics. Look carefully in COMMUNITY table.
 
BTW, on github you can find v0.13 pre 6 if you want to do some more tests.
 
Specially for you and others. You're welcome:
upload_2021-8-18_22-34-10.png
 
Statue of Zeus requirement was brought up by some users few month ago. Do you have any idea for its substitution? What could fit this wonder and also the early era it comes from?
The decision to erect the statue of Zeus came about twenty years after the construction of the temple of Zeus in Olympia. A temple renewed following the success of the Olympic Games, but above all, on the occasion of the victory of the Eleans against Pisa.
The statue therefore celebrates victory but also peace and good relations with other Greek cities.
I propose two conditions : If your civ is at war, you can build the wonder as long as your war score is positive and if you are at peace, at least one DoF or Defensive pact.
 
I noticed :crazyeye:
I do small steps. Some bug fixing and earlier suggestions. Latest one contins Kamikaze lua rework f.e. Check github history to see what was changed. Complete changelog will be available with official release.
 
The decision to erect the statue of Zeus came about twenty years after the construction of the temple of Zeus in Olympia. A temple renewed following the success of the Olympic Games, but above all, on the occasion of the victory of the Eleans against Pisa.
The statue therefore celebrates victory but also peace and good relations with other Greek cities.
I propose two conditions : If your civ is at war, you can build the wonder as long as your war score is positive and if you are at peace, at least one DoF or Defensive pact.
That's reasonable, and more stable than CS attitude. I will try to make some code for that. Peace is already done. Rest must be scripted. Can Defensive Pacts be set up so early? What about tech requirements for these deals?
 
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