More Wonders

Wow- I really started something with that culture/faith tag issue. @Pouakai, I haven't actually tried anything with food at all yet - as long as I have you reading this, appropriate tag for yields and icons, if you'd be a dear.

Thanks for everything - still having a blast with what I've got.
It makes me wish they coded many more wonders in the game, with smaller effects. Spread the wealth, and thereby pace building a little better by having more specialty builds - but I am neither Sid nor his team.
 
Mount Ruapehu

Mount Ruapehu is a large volcano located on the central plateau of New Zealand's North Island. It is the southernmost active volcano in the Taupo Volcanic Zone, and one of the most active, last showing signs of eruption in 2011. In 1953 a dam which formed in the crater lake following an eruption eight years earlier collapsed, causing a lahar which destroyed a rail bridge and sent a train into the river below, causing the deaths of over 100 people. Ingame, Mount Ruapehu is constructed by a city as an imitation natural wonder, and provides +3 :c5culture: Culture, +4 :c5science: Science, +4 :c5faith: faith and +1 :c5happy: Happiness. It becomes available with Metal casting, and the city must have a mountain nearby. Mount Ruapehu can be downloaded from Steam Workshop, or the CivFanatics Download Database, page Here.

Spoiler Screenshots :
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As per our previous conversations on steam, I'm offering up my list of proposed wonders here. Each would have an effect plus a bonus effect in the country follows a specific policy


River Rouge Complex
Tech: Combustion
Why: Giant Ford Motors Automobile factory built in the 1920s. It was the epitome of the giant assembly line.
Effect: +10% production in city
Additionally, if you have the freedom policy, +1 production, +1 happiness, and +1 culture for every factory. (Under Freedom we can assume that cars and other consumer goods are being churned out by factories)

Krupp Works
Tech: Dynamite
Why: Krupp became the world’s largest industrial company by 1900. They were essential in Nazi Germany’s rearmament drive in the 1930s.
Effect: +10% production in the City
Additionally, if you have the autocracy policy, all tank/panzer/and modern armor units start with the Blitz promotion.

Uralvagonzavod
Tech: Combined Arms
Why: Responsible for most of the USSR/Russian Federation’s tank designs. It was the major tank production plant during and after the war. Currently, Uralvagonzavod produces more tanks than the rest of the world combined every year.
Effect: +15% production
Additionally, if you have the order policy, +25% production when training tank/panzer/modern armor units

Harmandir Sahib
Tech: Architecture
Why: Harmandir Sahib is considered holy by Sikhs. The Guru Granth Sahib, their most holy text, is always present inside the temple.
Effect: +5 faith
Additionally, with the piety policy, +1 science/culture/production/happiness in every city with a specialist

Baikonur Cosmodrome
Tech: Rocketry
Why: Major Soviet/Russian space center. Responsible for sputnik, sending Gagarin into space, etc.
Effect: +5 Science, +3 Production for every Spaceship factory
Additionally, with the rationalism policy, +15% production when building spaceship parts in this city

Pillars of Ashoka
Tech: Philosophy
Why: These pillars contain some of the edicts of the Mauryan King Ashoka. In addition to expressing his religious views these edicts outlawed slavery, called for better treatment of prisoners of war, and emphasized the importance of ethnic and religious tolerance on the part of the government.
Effect: +5 happiness
Additionally, with the liberty policy, +1 happiness/culture per every monument

Temple of Castor and Pollux
Tech: Horseback Riding
Why: This temple was built by the Roman Dictator Aulus Postumius Albus after he defeated the last king of Rome and his Latin allies (allowing for the establishment of the roman republic). Castor and Pollux (the Gemini twins of Greco-Roman mythology) were associated with horsemanship and seen as patrons of travelers, sailors, and athletes.
Effect: every stable and harbor in the empire grants + 1 production
Additionally, with the honor policy, gain +1 faith for every stable, coliseum, and Harbor in the empire

Portraits of Periodical Offerings
Tech: printing press
Why: These portraits were official historical paintings made during several Chinese dynasties depicting the visits of foreign dignitaries to pay tribute to the Chinese emperors.
Effect: +1 happiness per each friendly or allied city state
Additionally, with the patronage policy, gold gifts to city states produce 10% more influence

Catacombs of Kom el Shoqafa
Tech: Engineering
Why: This necropolis located in Alexandria mixes tombs, statues, and archeological objects of traditional Pharaonic funeral cults with Grecco-Roman influences. It is considered one of the seven medieval wonders of the world.
Effects: +1 culture per temple/burial mounds
Additionally, with the tradition policy, +10% faith in all cities

East India Company
Tech: Navigation
Why: This corporation opened up British trade with India and eventually took over control of most of the country (before the Crown took it away from the company and ruled India directly)- Must be build on coast
Effects:Two free great merchants appear at the city where this is built
Additionally, with the commerce policy, +50% Gold from Trade routes
 
Pouakai has granted me permission to post the updated version of my wonders to this thread, so rather than posting the updates in their previous threads, I'll be posting the updates here. Here's the first of 'em!



Wat Phra Kaew

One of the most important Buddhist temples in Thailand, the Wat Phra Kaew is located in the historic center of Bangkok, within the grounds of the Grand Palace; it enshrines the Emerald Buddha, an image of the Buddha meticulously carved from a single block of jade. The Wat Phra Kaew was built in 1785, when the capital was moved by King Buddha Yodfa Chulaloke (Rama I) from Thonburi to Bangkok. Ingame the Wat Phra Kaew provides +2 :c5science: Science on all religious buildings, in addition to providing +3 :c5science: Science itself and +20% :c5science: Science in the city it is built in. It unlocks at Archaeology and can be downloaded from Steam Workshop, or via the Civfanatics download database, found Here


Spoiler Screenshots :

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Pouakai has granted me permission to post the updated version of my wonders to this thread, so rather than posting the updates in their previous threads, I'll be posting the updates here. Here's the first of 'em!

Thanks for updating and posting them here. :) May I ask why the wonder is so science oriented?
 
Thanks for updating and posting them here. :) May I ask why the wonder is so science oriented?

Wats were places of learning as well as worship, if I understand. Although I would definitely suggest making the bonus smaller, maybe 15-20%. Great work though!
 
Here is my idea for a wonder....


Convent of Christ, Tomar, Portugal
Tech: Engineering
Why: Built in 1160 as a stronghold to protect the young country of Portugal from the Moors, it became the center of the Templar world as the order was disbanded in 1312-1314 from most of Europe. With Prince Henry the Navigator as Grand Master from 1417 till his death in 1460, it is believed that much of the knowledge of the Templars were passed to the crown to convince them to start the maritime discoveries. The King Manuel I was a Master of the Order from 1484. Due to the support of the Templar order, the ships of Portugal had the Cross of Christ in their sails.
Effects: +10% science where it is built
Additionally, it can provide exploration bonuses to ships of the medieval era...
 
Hey, Pouakai - I just read the effects for the Karnak wonder, and I think that it is somewhat overpowered. Consider:
+4 culture: this is nearly as much as the stonehenge culture bonus pre-G&K, and somewhat out of place considering this a religious wonder. It's also 2/3 of the Terracotta Army bonus (which should not be cultural!), comes much earlier, and along the actual culture path. So it basically beats the early culture wonder in terms of usefulness for cultural generation.
Free temple: early, and fine. No problem here other than that this conflicts with the Hagia Sophia's free temple.
1 Great Artist Point: No problem here.
+2 Faith from Floodplains tiles: flavorful, fun, works well. I think this is a very cool and fitting bonus, and not too overpowered. This, I think, is the main draw of the Karnak wonder.
Suggestion: keep the GA point, floodplains bonus, reduce cultural output to 2 or 0. You could also shift the culture bonus to a lesser inherent faith bonus, but I kind of like it giving some culture points. Maybe keep the free temple, but of this I am leery, because it lessens the desire to build the Hagia Sophia in the same city. I don't know which building to replace it with, if you want to keep this feature as part of the wonder.
If you reduce the cultural output to 0, then the wonder should give a free building or get an equivalent bonus. Unfortunately, the wonder will end up being better than stonehenge in any decently selected city, even without a free building or culture boost.
Now that I think about the balance of that...
+2 culture, +1 GA point, +1 faith per floodplain tile (so it isn't nearly strictly superior to the Desert Folklore pantheon). This would make it usually generate slightly less faith than Stonehenge, and make up for that with culture. No free building; nothing fits. What do you think?
 
Hey there. I'm wanting to download these mods from the Steam Workshop, but can't seem to find any buttons that allow me to do so :-(. Can someone tell me how I can download these mods from Steam Workshop? Thanks in advance.

Aussie.
 
Hey Aussie Lurker,

To download a mod from Steam Workshop (If it's up there, I haven't got through most of these yet) you find the mod page and click on the 'Subscribe' button. It should download it next time you go into the mod menu ingame, although I have heard issues with them
 
Thanks for the help guys. Another question now. I downloaded the Karnak Wonder Mod, but its ability in the tool-tips & Civilopedia is different from what's claimed in the Steam Workshop. It says +2 culture, rather than faith (especially faith from floodplains). Why is this?

Aussie.
 
Thanks for the help guys. Another question now. I downloaded the Karnak Wonder Mod, but its ability in the tool-tips & Civilopedia is different from what's claimed in the Steam Workshop. It says +2 culture, rather than faith (especially faith from floodplains). Why is this?

Aussie.

the Karnak Temples wonder was originally done before Gods and Kings, where the original bonus was culture. I guess the text was never patched up right.
 
I have a suggestion for world wonder:

Père Lachaise Cemetery

Père Lachaise Cemetery is one of the most visited cemeteries in the world . It was opened in 1804,but didn't start with the famous it has today,until many famous people started to be buried there . Today,there are over 1 million of people buried there . Among them,there are famous people,like Oscar Wilde,Jim Morrison(which is so frequently visited,that vandalism has become common),Allan Kardec and many,many others . The effect of this wonder ingame is giving :c5faith: for every Great person used(which is similar to the effect of the Reliquary belief) .
 
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