Thalassicus
Bytes and Nibblers
The second one...legal? All I ever use is Bureaucracy or Free Speech...the high upkeep on Vassalage or situational benifits of Nationhood havn't ever been necessary.
Thalassicus said:The second one...legal? All I ever use is Bureaucracy or Free Speech...the high upkeep on Vassalage or situational benifits of Nationhood havn't ever been necessary.
I always go through at least one period of Vassalage. The units you create during that time can be upgraded later and keep their promotions. The more war I have, the more Vassalage I have.Thalassicus said:The second one...legal? All I ever use is Bureaucracy or Free Speech...the high upkeep on Vassalage or situational benifits of Nationhood havn't ever been necessary.
They streamlined air borne assault to 0. (Unless a chopper attack is suppossed to be representative of men jumping out of helicopters in addtion to assault choppers-which i lie to myself about in a game- but of course they can't take cities which negates that notion) And no paratroopers- now c'mon- could be one of the best animations in the game. A plane drop'n a parachute guy. Modern nations still have airborne - think the U.S. invaded northern iraq using airborne. What a bait for the expansion.
Or +1 food. They're obviously still working on Environmentalism, though, so we'll see what their goal is for that civic.Bezurn said:I think environmentalism should give +1 hammer to all lumbermills too, then I think it would be a very worthwhile civic if I plan on keeping your trees around. I do every now and then, especially plains trees with no fresh water or a city with no hills nearby, as a lumbermilled plains forest is just about as good as a plains hill with railroad and mills bult on them.
Bezurn said:I think the worst economic civic would have to be environmentalism. Its place in the tech tree is very late and its benefits are not that good. Sure, I only play on noble, so I don't get the huge health and happiness hits. I find as long as I have some of the jungle luxaries I have plenty of happiness to spare. Health isn't a problem as long as I get the grains and a few buildings in my cities that need the added health.
I think environmentalism should give +1 hammer to all lumbermills too, then I think it would be a very worthwhile civic if I plan on keeping your trees around. I do every now and then, especially plains trees with no fresh water or a city with no hills nearby, as a lumbermilled plains forest is just about as good as a plains hill with railroad and mills bult on them.
Thalassicus said:The second one...legal? All I ever use is Bureaucracy or Free Speech...the high upkeep on Vassalage or situational benifits of Nationhood havn't ever been necessary.
Byrath said:Same here, have used all but Nationhood, though I can definitely see its purpose as an emergency civic, especially if playing a spiritual leader.
ADHansa said:After looking on how much each civic upkeep actually cost on the finance page i care less and less about it.
I would like advise on when to use Serfdom/ Caste/ Nationhood/ Police State/ Environmentalism
I have never found the right time for theese
troytheface said:kinda glad this topic came up- think civ4 is a great game and miles ahead of 3- but two issues (really three) are bothersome
Civ3's Goverments and Traits were fine with me. Civics and Leaders just fleshed out the idea numerically. (And so at a certain level Leaders and Civics are not all that big of a problem-same thing- a few more options- ) but other areas of the game are simplified- not that i have a prob with balance or contradiction- more i question the selection. (I would have preferred more goverment selections- Socialism- Oliarchy- ect. I think ur goverment kinda dictates ur Economic policy - doesn't it?(or in some cases vice versa ) As the original poster speaks of - the economic civic is unneccessary in my mind- it should be tied to the Goverment choice. (Ancient Greeks / Phonecians not using Free trade? ) And i miss that ol seafaring trait.
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