I think it's a good thing that they have a mechanic which mimics the reality of strategic warfare influenced by terrain.For those that don't know, you cannot enter a hill/rough terrain with one movement point left anymore, as you could in civ5. Not being able to attack into or capture units that are in rough terrain with one movement point left is frustrating already, and I haven't even played the game yet.
https://www.youtube.com/watch?v=HM-2A7D_u0k
There's nothing that warrior could have done differently to prevent the scout from getting back to the camp. There were moves that could have stalled it, absolutely. But the fact that there was a forest tile between the camp and the cap prevented the warrior from doing much about it.
https://www.youtube.com/watch?v=sGxk3aPNgXw
For the first two or three minutes, Filthy explains some of the annoyances of this system as well. It decreases the value of melee units, as if they want to attack a unit on a hill/forest, they have to spend one turn getting adjacent to the hill/forest, then wait for the next turn to actually attack into it, whereas ranged units can simply move one tile then shoot into rough terrain.
It also makes capturing workers/settlers near impossible without a more mobile unit (more movement points). The civilian can simply enter rough terrain. So unless you have a unit adjacent to that rough terrain before the civilian entered it, you are now in a losing chase situation, and the civilian will most likely get away.
So far this new movement system seems to have a ton of potential to frustrate players. I know for damn sure that I would be tilted if I had to invest in military so early due to that barb scout being immune to my zoning/attacks.
To everyone saying this change will create more thought, more strategy, thinking ahead, etc., is that really the case? Isn't it probably the case that after we play a handful of games and completely adjust to the new movement rules, it's going to require about the same level of thought as civ5? I mean, you're only thinking about moving pieces through a hex grid at the end of the day. The thought required isn't that deep.
Just as we now move units without much thought since we're so used to the current system, I feel we'll end up in the same situation with the new system. Yes, at first you might make some blunders and slap your forehead, but after you repeat these errors a few times and get used to it, the reality is I don't see it requiring any more foresight than civ5. It's just that instead of seeing a hill as and 'ending hex', our brains will see it as a 'starting hex', etc.
You may be right -- but if so, doesn't that pretty much negate your OP issue that this new system is annoying?![]()
Now that roads can be spammed due to a lack of maintenance costs .
Roads cannot be spammed in the early game. They are auto built by trade units, not builders. It is only when you get the military engineer unit, that the player can build roads wherever they want and we don't know if those roads have maintenance costs.
No, they can't be spammed in the early game. But there's no indication that they cost maintenance (which would be dumb).
But I am assuming that latter roads built by the military engineers will cost maintenance. It would be silly to allow the player to spam free roads everywhere.
Ehh. I think military engineers would be like builders and also have charges. Except perhaps for some stuff like forts which might take time and a charge.I don't see the logic. Players were allowed to spam free roads everywhere in every main-series Civ game prior to V.
I don't see the logic. Players were allowed to spam free roads everywhere in every main-series Civ game prior to V.
Do you mean Scout? Swordsman has a movement of 2.The swordman's three movement looks a lot more impressive in light of the new movement rules. Iron might actually be an important resource this go round!
Ehh. I think military engineers would be like builders and also have charges. Except perhaps for some stuff like forts which might take time and a charge.
Except road spam is super ugly. It totally destroys the landscape. I don't want it to ever come back.
You may be right -- but if so, doesn't that pretty much negate your OP issue that this new system is annoying?![]()
Except road spam is super ugly. It totally destroys the landscape. I don't want it to ever come back.
That's your opinion, but it's nothing to base any assumptions on. I have seen absolutely no evidence that roads will cost maintenance in VI. Until there is evidence, it would be erroneous to assume that there is.