Pre-Turn:
Do a town-by-town check and find almost nothing to change (thats what comes of following Bede). However I do manage to reduce the FP in New York by one turn. Our worker ratio is low (14 for 26 cities) but there are a number being built.
There are two English settlers in our territory and Im tempted to help myself to some free workers. However the real choice is between the Netherlands and the Incas. I pick the Dutch. Having already seen the problem of moving our slow swords/cats around I decide to send them West and leave the assault on Maastricht to AC which can then catch up to the main force.
Hit Enter.
Turn 1 70 AD: Netherlands now has Feudalism. Drat that means Pikes. I have a look to see if theyll swap for Engineering but no deal. And guess what they have no iron

They cant have hooked it up yet. Good. I decide we need another galley so rush one in New Orleans (I like boats).
Turn 2 90 AD: Albuquerque and Portland built. The AC arrive outside Maastricht but theyll have to wait for now.
Turn 3 110 AD: Monotheism in 1 but the slider cant come down. I split up the attack force outside Atlanta for a two-pronged assault.
IBT New York: FP => Palace (pre-build for Sun Tzu or Leonardo).
Dutch settler pair move into our territory. Mono comes in, Feudalism next.
Turn 4 130 AD: Upgrade our cats to trebuchet. The Dutch will trade their Feudalism for Engineering + Monotheism + Iron. I dont think so.
IBT Athens completes the Temple of Artemis and the Iroquois now have the Great Wall.
Turn 5 150 AD: Declare war on the Netherlands. I dont want to risk a war on two fronts so I sign up the Incas for Monotheism. I realised too late that they probably would have taken gems but our second source isnt connected, so I send a worker to fix that. I decide not to involve the English. Their settlers are pissing me off so Ill be quite glad if the Dutch ally with them
An AC in the east takes out a Dutch warrior he has been shadowing.
Another AC attacks the settler pair and retreats. A sword finishes the job.
7 trebs and 7 swords move on The Hague.
6 trebs and 6 swords approach Groningen.
4 AC and a horseman threaten Maastricht.
IBT Delhi builds the Hanging Gardens. My galley sees an English galley heading our way.
Turn 6 170 AD: Our trebs redline the defenders in The Hague and it falls for no loss. Ditto for Groningen. Maastricht is a bit harder without trebs and one AC retreats but we take that too.
Why do I get all the good turns
Minneapolis built. The English galley reminds me we have no defence on our western peninsula so I send a couple of swords there.
Turn 7 190 AD: Some R & R for our injured troops. The trebs from The Hague head across to join the main force.
IBT Another English pair enter our territory.
Turn 8 210 AD: I ask the English to leave or declare. Unfortunately they leave. Enough healthy troops are available to move on to Eindhoven.
IBT Feudalism comes in. I choose Chivalry.
Turn 9 230 AD: Bombard and take Eindhoven.
IBT Incas take Haarlem off the Dutch. Its taken them long enough considering it is right outside their capital.
Turn 10 250 AD: Build Pittsburgh and Oakland.
The Dutch only have 5 cities left and we will have Amsterdam in two turns. One of their cities (Holwerd) is in Incan territory and presumably will fall to them. The English have only just discovered Monarchy and they have no iron either so we can probably continue straight through Dutch territory and into England. We dont need to involve the Incas for that war because the English have nothing to offer them for a MA, then we can pick our own time to stop fighting.
I am building medieval infantry in our barracks towns but I dont know why. We already have all the military we need to take control of this continent. I think I also made a mistake in choosing Chivalry, as we have no need of knights either. That was only one turn back so could be changed. I started Libraries in the captured towns but I don't know if that was right (I used to build temples before I found out that was a dirty word).
Screen pic to follow.