Mud Tracks are equal to Roads?

Discussion in 'Bugs and Crashes' started by pi4t, May 29, 2013.

  1. pi4t

    pi4t Warlord

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    I've just researched Road Building for the first time, and...it was underwhelming, to put it mildly. A mud track gives double movement, and takes me 4 turns to build with my current civics. A road requires a higher technology, takes 6 turns to make, and costs 2 gold, but also makes travel only cost half a movement point. Was the mud track added at some later point, and the road not adjusted to compensate?

    Also, it's hard to tell, but I think that if I move a unit with a promotion which should give it double movements on the terrain along a trail path it doesn't get it. Is this correct?
     
  2. Koshling

    Koshling Vorlon

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    Roads add production to mines, lumber mills, thatch cutters. Also the difference between lowering cost and increasing movement means roads are faster still for some units.
     
  3. pi4t

    pi4t Warlord

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    Care to expand? Unfortunately my game froze when I tried to alt tab out to ask about the issue (a problem with my computer, not the mod), so I can't go back and check, but I think both had the same wording: 'travel only costs 1/2 a movement point'.
     
  4. Dancing Hoskuld

    Dancing Hoskuld Deity

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    if i remember correctly one reduces by 1/2 movement point while the other reduces the movement cost by half. So one lets a unit that can move 2 now move 3 while the other lets it move 4.
     
  5. Faustmouse

    Faustmouse Deity

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    I think Roads double movement while mud paths reduce it by 1/5 or 1/6. Meaning that your 2 movement points units can move 4 on a road and only 3 on a mud path.
    3 Point units move 6 on a road and 4 on a mudpath.
     

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