Multi Player bugs and crashes - After the 29th of March

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Two more:

1.) Subdued Quoll Help Text Bug

TXT_KEY_UNIT_SUBDUED_QUOLL_HELP needs to exist.

2.) Developing Leaders and Focused Traits. May just be a text bug, but it shows in the screenshot Tempermental listed twice. I don't think it's counting twice.
 

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Now that I have the previous issue resolved. There is ctd when generating maps in multiplayer.

UPDATE: I found out Blue Marble 4.5 was causing the issues.
 
Hello, C2C Team!

I have noticed two odd things in the game, but I'm not sure they are related to the latest update (v29). Anyway:

1. When you start a game in single-player, you automatically get the first two techs (Nomadic Life and gathering, I believe) for free. However, when playing in multiplayer hotseat, nobody gets a free tech.

2. Although my cities are producing -4 food per turn, I get Starvation for a single turn only, and then the city becomes stagnant, which means that my rev index does not change because of negative food production after the first turn of starvation. Again, this happens in multiplayer hotseat (not sure it happens in Singleplayer, though).

On a side note, how am I supposed to overcome that overwhelming -14 health at the start of the game? Not even settling besides a river and in the middle of a giant forest can prevent that, since dysenteria, cold and homeless take away staggering 5 points of health. If the negative food production caused the rev index to go down every turn, I would have lost my civilization in the first 50 turns of the game.
 
1. When you start a game in single-player, you automatically get the first two techs (Nomadic Life and gathering, I believe) for free. However, when playing in multiplayer hotseat, nobody gets a free tech.

You only get free techs on the very low difficulty levels. You get those two at Chieftan. You get 4 at Settler and nothing at Warlord or higher (the AI gets free techs at Monarch or higher).
 
2.) Developing Leaders and Focused Traits. May just be a text bug, but it shows in the screenshot Tempermental listed twice. I don't think it's counting twice.
This would be a (fairly minor) display bug in the option edit structure and parseTraitsShort (something like that) I believe. AIAndy understands the new coding there so I'm not sure how its taking place myself.



Glad to hear you sorted out your mp issues civmatrix! The map issue may well be the particular mapscript selected. Mongoose works great for us.
 
When loading the mod it says there is a diesel punk load error in the xml. This must be new because it wasn't there last night.

Update corrected in latest SVN today
 
I went through a lot and even picked up Civ complete only to discover the very next day CTD on multiplayer launch again. The only thing I added was blue marble mod 4.5. So I uninstalled blue marble mod 4.5 and everything was fine again I never use to have a problem with Blue Marble 4.5 (unless its is because I have civ complete now) but I know you guys did a lot of terrain changes and stuff for the future perhaps it conflicted. Not sure but at least you guys know about this one. I wonder if it was Blue marble causing a CTD on Multiplayer the whole time arrrg... lol Well I tried Blue Marble 3.0 and same CTD. So Ill live without Blue Marble. C2C has its own unique graphics anyways.
 
You only get free techs on the very low difficulty levels. You get those two at Chieftan. You get 4 at Settler and nothing at Warlord or higher (the AI gets free techs at Monarch or higher).

I played both (single and multiplayer) on Noble difficulty.

A third bug: in multiplayer hotseat, event images are displayed only to the player which is the first to play each turn (the host, sort of speak). To the others, only text is shown.

2. Although my cities are producing -4 food per turn, I get Starvation for a single turn only, and then the city becomes stagnant, which means that my rev index does not change because of negative food production after the first turn of starvation. Again, this happens in multiplayer hotseat (not sure it happens in Singleplayer, though).

Is it supposed to work this way?
 
So nothing new in V29 for multiplayer internet game? Still have Oos? I think someone should try to resolve this... i think a lot of c2c player would like to play online with other c2c player! :) It could be fun! :)
 
I noticed a BUG with the auto update and promote disappearing and becoming unavailable for new units early in the game. My options of auto promote are ok but my wife's seems to be gone for good so far. She was player 1 and I am 5 and we are teammates. Not sure why all I noticed was she passed up on the auto option one turn because she forgot and it never became available again for any of her old or new units. I on the other hand used the function each time a unit was produced and I still retain that function for units autoupdating. That's all I can report about that for now. This was SVN version 5188

UPDATE: updated to today's version of SVN and still same problem Specifically it is Egypt that can not auto update or auto promote for units as player one in hotseat. The leader is Cleopatra
 
I noticed a BUG with the auto update and promote disappearing and becoming unavailable for new units early in the game. My options of auto promote are ok but my wife's seems to be gone for good so far. She was player 1 and I am 5 and we are teammates. Not sure why all I noticed was she passed up on the auto option one turn because she forgot and it never became available again for any of her old or new units. I on the other hand used the function each time a unit was produced and I still retain that function for units autoupdating. That's all I can report about that for now. This was SVN version 5188

UPDATE: updated to today's version of SVN and still same problem Specifically it is Egypt that can not auto update or auto promote for units as player one in hotseat. The leader is Cleopatra

In your Bug Options you can toggle the auto promotions and update on/off. The Bug Options are in the little lady bug symbol in the top left hand corner, go to the automations tab and scroll down, check to make sure "Hide Auto Promote" and "Hide Auto Upgrade" are not checked.
 
multiple reapeating OOS in v30 direct IP (simultaneus truns off)
it also shows error in romeventhandler
-
Turn 0/14305 (50000 BC) [10-May-2013 14:24:23]
Lhasa founded
100% Research: 11 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 1/14305 (49750 BC) [10-May-2013 14:25:46]
Research begun: Nomadic Lifestyle (3 Turns)
100% Research: 11 per turn
0% Gold: 0 per turn, 0 in the bank
-
Turn 0/14305 (50000 BC) [10-May-2013 14:33:08]

Turn 2/14305 (49500 BC) [10-May-2013 14:26:28]
Lhasa founded
100% Research: 11 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 1/14305 (49750 BC) [10-May-2013 14:34:22]
Research begun: Nomadic Lifestyle (3 Turns)
100% Research: 11 per turn
0% Gold: 0 per turn, 0 in the bank

Turn 2/14305 (49500 BC) [10-May-2013 14:35:03]
100% Research: 11 per turn
0% Gold: 0 per turn, 0 in the bank

After End Turn:
Tech research finished: Nomadic Lifestyle

Other Player Actions:
While defending in the wild, Stone Thrower 1 (Lhasa) (0.75/1) defeats Barbarian Cave Lion (Prob Victory: 0.1%)

Turn 3/14305 (49250 BC) [10-May-2013 14:35:27]
Research begun: Gathering (4 Turns)
100% Research: 11 per turn
0% Gold: 0 per turn, 0 in the bank

-----
Turn 0/14305 (50000 BC) [10-May-2013 16:46:51]

Turn 4/14305 (49000 BC) [10-May-2013 14:39:17]
Tribal village results: a little gold
Lhasa founded
100% Research: 10 per turn
0% Gold: 1 per turn, 37 in the bank
-----
Turn 1/14305 (49750 BC) [10-May-2013 16:53:46]

Turn 1/14305 (49750 BC) [10-May-2013 16:53:26]
100% Research: 10 per turn
0% Gold: 1 per turn, 38 in the bank

After End Turn:

Other Player Actions:
Research begun: Nomadic Lifestyle (2 Turns)

Turn 2/14305 (49500 BC) [10-May-2013 16:54:09]
100% Research: 10 per turn
0% Gold: 1 per turn, 39 in the bank

Turn 3/14305 (49250 BC) [10-May-2013 16:54:49]
100% Research: 10 per turn
0% Gold: 1 per turn, 40 in the bank

After End Turn:
Tech research finished: Nomadic Lifestyle

Turn 4/14305 (49000 BC) [10-May-2013 16:55:26]
Research begun: Gathering (4 Turns)
100% Research: 10 per turn
0% Gold: 1 per turn, 41 in the bank

Turn 5/14305 (48750 BC) [10-May-2013 16:56:10]
100% Research: 10 per turn
0% Gold: 1 per turn, 42 in the bank

Turn 6/14305 (48500 BC) [10-May-2013 16:56:42]
100% Research: 10 per turn
0% Gold: 1 per turn, 43 in the bank

After End Turn:
Tech research finished: Gathering

Other Player Actions:
While defending in the wild, Stone Thrower 1 (Lhasa) loses to Barbarian Red Fox (1.44/2) (Prob Victory: 0.6%)

Turn 7/14305 (48250 BC) [10-May-2013 16:57:16]
Astral Mirror begins: Stick Gatherer (9 turns)
Astral Mirror begins: Seed Camp (9 turns)
Astral Mirror begins: Root Tubers (9 turns)
Research begun: Herbalism (5 Turns)
100% Research: 11 per turn
0% Gold: 0 per turn, 44 in the bank

Turn 8/14305 (48000 BC) [10-May-2013 16:58:37]
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

Turn 9/14305 (47750 BC) [10-May-2013 16:59:43]
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

Turn 10/14305 (47500 BC) [10-May-2013 17:00:54]
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

After End Turn:
Astral Mirror finishes: Stick Gatherer

Turn 11/14305 (47250 BC) [10-May-2013 17:02:10]
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

After End Turn:
Tech research finished: Herbalism

Other Player Actions:
Research begun: Language (3 Turns)
Research begun: Cooperation (3 Turns)
Research begun: Scavenging (3 Turns)
Research begun: Persistence Hunting (3 Turns)
Research begun: Tracking (3 Turns)
Research begun: Cave Dwelling (3 Turns)
Research begun: Weaving (3 Turns)
Research begun: Basketry (3 Turns)
Research begun: Trapping (3 Turns)
Research begun: Controlled Fire (3 Turns)
Research begun: Cooking (3 Turns)
Research begun: Hunting (3 Turns)
Research begun: Poison Crafting (3 Turns)
Research begun: Naturopathy (3 Turns)
Research begun: Druidism (3 Turns)

Turn 12/14305 (47000 BC) [10-May-2013 17:02:44]
Research begun: Language (3 Turns)
Research begun: Cooperation (3 Turns)
Research begun: Scavenging (3 Turns)
Research begun: Persistence Hunting (3 Turns)
Research begun: Tracking (3 Turns)
Research begun: Cave Dwelling (3 Turns)
Research begun: Weaving (3 Turns)
Research begun: Basketry (3 Turns)
Research begun: Trapping (3 Turns)
Research begun: Controlled Fire (3 Turns)
Research begun: Cooking (3 Turns)
Research begun: Hunting (3 Turns)
Research begun: Poison Crafting (3 Turns)
Research begun: Naturopathy (3 Turns)
Research begun: Druidism (3 Turns)
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

After End Turn:
Astral Mirror finishes: Seed Camp

Turn 13/14305 (46750 BC) [10-May-2013 17:03:42]
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

After End Turn:
Astral Mirror finishes: Root Tubers

Turn 14/14305 (46500 BC) [10-May-2013 17:03:59]
Astral Mirror begins: Berry Bushes (2 turns)
Astral Mirror begins: Wild Herbs (2 turns)
Astral Mirror begins: Wild Mushrooms (2 turns)
A Seed Camp was built near Astral Mirror
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

After End Turn:
Tech research finished: Language

Turn 15/14305 (46250 BC) [10-May-2013 17:04:31]
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

After End Turn:
Astral Mirror finishes: Berry Bushes

Turn 16/14305 (46000 BC) [10-May-2013 17:05:00]
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

Turn 17/14305 (45750 BC) [10-May-2013 17:05:18]
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

After End Turn:
Astral Mirror finishes: Wild Herbs

Turn 18/14305 (45500 BC) [10-May-2013 17:05:47]
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

Turn 19/14305 (45250 BC) [10-May-2013 17:06:21]
100% Research: 10 per turn
0% Gold: 0 per turn, 44 in the bank

After End Turn:
Tech research finished: Cooperation
Astral Mirror finishes: Wild Mushrooms

Other Player Actions:
Astral Mirror begins: Wanderer (3 turns)
----------------
Turn 0/14305 (50000 BC) [10-May-2013 17:20:52]

Turn 20/14305 (45000 BC) [10-May-2013 17:07:08]
Tribal village results: a little gold
Lhasa founded
100% Research: 10 per turn
0% Gold: 1 per turn, 9 in the bank

After End Turn:

Other Player Actions:
Research begun: Nomadic Lifestyle (1 Turns)
Research begun: Gathering (1 Turns)
Research begun: Controlled Fire (1 Turns)
Research begun: Cooking (1 Turns)
Research begun: Nomadic Lifestyle (1 Turns)
Research begun: Gathering (1 Turns)
Research begun: Controlled Fire (1 Turns)

Turn 1/14305 (49500 BC) [10-May-2013 17:22:22]
100% Research: 10 per turn
0% Gold: 1 per turn, 10 in the bank

After End Turn:
Tech research finished: Nomadic Lifestyle

Turn 2/14305 (49000 BC) [10-May-2013 17:22:59]
100% Research: 10 per turn
0% Gold: 1 per turn, 11 in the bank

Turn 3/14305 (48500 BC) [10-May-2013 17:23:34]
100% Research: 10 per turn
0% Gold: 1 per turn, 12 in the bank

After End Turn:
Tech research finished: Gathering
Gatherer born in Astral Mirror

Turn 4/14305 (48000 BC) [10-May-2013 17:24:37]
100% Research: 11 per turn
0% Gold: 0 per turn, 13 in the bank

Turn 5/14305 (47500 BC) [10-May-2013 17:25:47]
Astral Mirror begins: Stick Gatherer (5 turns)
Astral Mirror begins: Stick Gatherer (5 turns)
Astral Mirror begins: Root Tubers (5 turns)
Astral Mirror begins: Seed Camp (5 turns)
100% Research: 11 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Controlled Fire

Other Player Actions:
Research begun: Herbalism (2 Turns)

Turn 6/14305 (47000 BC) [10-May-2013 17:27:35]
100% Research: 11 per turn
0% Gold: 0 per turn, 13 in the bank
----------------------
Turn 7/14305 (46500 BC) [10-May-2013 17:35:04]

Turn 7/14305 (46500 BC) [10-May-2013 17:28:28]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Herbalism
Astral Mirror finishes: Stick Gatherer

Other Player Actions:
Research begun: Language (2 Turns)
Research begun: Cooperation (2 Turns)
Research begun: Scavenging (2 Turns)
Research begun: Persistence Hunting (2 Turns)
Research begun: Tracking (2 Turns)
Research begun: Cave Dwelling (2 Turns)
Research begun: Weaving (2 Turns)
Research begun: Basketry (2 Turns)
Research begun: Trapping (2 Turns)
Research begun: Cooking (2 Turns)
Research begun: Hunting (2 Turns)
Research begun: Poison Crafting (2 Turns)
Research begun: Naturopathy (2 Turns)
Research begun: Druidism (2 Turns)
While defending in the wild, Stone Thrower 1 (Lhasa) (0.77/1) defeats Barbarian Badger (Prob Victory: 0.3%)

Turn 8/14305 (46000 BC) [10-May-2013 17:35:43]
A Seed Camp was built near Astral Mirror
A Seed Camp was built near Astral Mirror
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Astral Mirror finishes: Root Tubers

Other Player Actions:
While defending in the wild, Stone Thrower 1 (Lhasa) (0.67/1) defeats Barbarian Pack of Lions (Prob Victory: 0.1%)
While defending in the wild, Stone Thrower 1 (Lhasa) loses to Barbarian Viper (1.60/2) (Prob Victory: 43.4%)

Turn 9/14305 (45500 BC) [10-May-2013 17:36:40]
Astral Mirror begins: Wild Herbs (1 turns)
Astral Mirror begins: Berry Bushes (1 turns)
Astral Mirror begins: Wild Mushrooms (1 turns)
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Language
Astral Mirror finishes: Seed Camp

Turn 10/14305 (45000 BC) [10-May-2013 17:37:49]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Astral Mirror finishes: Wild Herbs

Other Player Actions:
Civics Change: majaczek(Tibet) from 'No Language' to 'Native Language'

Turn 11/14305 (44500 BC) [10-May-2013 17:38:59]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Cooperation
Astral Mirror finishes: Berry Bushes

Turn 12/14305 (44000 BC) [10-May-2013 17:39:34]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Astral Mirror finishes: Wild Mushrooms

Other Player Actions:
Astral Mirror begins: Lookout Post (3 turns)
Astral Mirror begins: Fire Pit (4 turns)
Astral Mirror begins: Storage Pit (5 turns)

Turn 13/14305 (43500 BC) [10-May-2013 17:40:37]
100% Research: 11 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Scavenging
Astral Mirror finishes: Lookout Post

Turn 14/14305 (43000 BC) [10-May-2013 17:41:13]
100% Research: 11 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Astral Mirror's borders expand

Turn 15/14305 (42500 BC) [10-May-2013 17:42:20]
100% Research: 11 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Persistence Hunting

Turn 16/14305 (42000 BC) [10-May-2013 17:42:52]
100% Research: 11 per turn
0% Gold: 0 per turn, 13 in the bank

Turn 17/14305 (41500 BC) [10-May-2013 17:43:37]
100% Research: 11 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Astral Mirror finishes: Fire Pit

Other Player Actions:
Astral Mirror begins: Bug Catcher (3 turns)

Turn 18/14305 (41000 BC) [10-May-2013 17:44:31]
Astral Mirror begins: Hunting Instruction (5 turns)
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Tracking

Turn 19/14305 (40500 BC) [10-May-2013 17:45:46]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Astral Mirror finishes: Storage Pit

Turn 20/14305 (40000 BC) [10-May-2013 17:47:37]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Astral Mirror finishes: Bug Catcher
--------------
Turn 21/14305 (39500 BC) [10-May-2013 17:52:32]

Turn 21/14305 (39500 BC) [10-May-2013 17:48:11]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Cave Dwelling

Turn 22/14305 (39000 BC) [10-May-2013 17:53:01]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Astral Mirror finishes: Hunting Instruction

Turn 23/14305 (38500 BC) [10-May-2013 17:53:35]
Astral Mirror begins: Chaser (2 turns)
Astral Mirror begins: Chaser (2 turns)
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Weaving

Turn 24/14305 (38000 BC) [10-May-2013 17:54:27]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Astral Mirror finishes: Chaser
------------------------
Turn 25/14305 (37500 BC) [10-May-2013 18:00:26]

Turn 25/14305 (37500 BC) [10-May-2013 17:55:20]
While attacking, Chaser 1 (Astral Mirror) decimates Barbarian Pigeon (Prob Victory: 100.0%)
While attacking in Tibetan territory at Astral Mirror, Chaser 1 (Astral Mirror) (1.00/1) defeats Barbarian Pigeon (Prob Victory: 100.0%)
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Basketry
Astral Mirror finishes: Chaser

Other Player Actions:
Astral Mirror begins: Chaser (2 turns)
Astral Mirror begins: Captured Fire (12 turns)

Turn 26/14305 (37000 BC) [10-May-2013 18:01:06]
While attacking, Chaser 1 (Astral Mirror) decimates Barbarian Brown Bear (Prob Victory: 88.9%)
While attacking in the wild near Astral Mirror, Chaser 1 (Astral Mirror) (0.47/1) defeats Barbarian Brown Bear (Prob Victory: 88.9%)
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Astral Mirror finishes: Chaser

Turn 27/14305 (36500 BC) [10-May-2013 18:02:16]
Chaser 1 (Astral Mirror) promoted: Hunter II
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank
-------------------------
Turn 27/14305 (36500 BC) [10-May-2013 18:09:12]

After End Turn:

Other Player Actions:
Tech traded to Hale (Mongolia): Cave Dwelling
Tech traded to Henry VIII (England): Persistence Hunting
Tech traded to Qin Shi Huang (China): Persistence Hunting
Tech traded to Modu (Xiongnu): Natural Pigments
Tech traded to Yu (Yangshao): Cave Dwelling
Tech traded to Shaybani (Uzbekistan): Persistence Hunting
Tech traded to Suryavarman II (Khmer): Persistence Hunting
Tech traded to Vargas (Brazil): Ground Stone
Tech traded to Lincoln (America): Ritualism
Tech traded to Mem de Sá (Brazil): Natural Pigments
Tech traded to Ashurbanipal (Assyria): Cave Dwelling
Tech traded to Hatshepsut (Egypt): Tracking

-------------------------------
Turn 28/14305 (36000 BC) [10-May-2013 18:15:05]

Turn 28/14305 (36000 BC) [10-May-2013 18:09:37]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Trapping
---------------------
Turn 29/14305 (35500 BC) [10-May-2013 18:26:53]

Turn 29/14305 (35500 BC) [10-May-2013 18:15:36]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Chaser 2 (Astral Mirror) loses to Barbarian Pack of Lions (0.44/4) (Prob Victory: 77.7%)
While defending in the wild near Astral Mirror, Chaser 3 (Astral Mirror) (1.00/1) defeats Barbarian Eagle (Prob Victory: 100.0%)

Turn 30/14305 (35000 BC) [10-May-2013 18:27:16]
While attacking, Chaser 3 (Astral Mirror) decimates Barbarian Pack of Lions (Prob Victory: 100.0%)
While attacking in the wild near Astral Mirror, Chaser 3 (Astral Mirror) (1.00/1) defeats Barbarian Pack of Lions (Prob Victory: 100.0%)
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

Turn 31/14305 (34500 BC) [10-May-2013 18:28:10]
While attacking, Chaser 3 (Astral Mirror) decimates Barbarian Sabretooth (Prob Victory: 52.3%)
While attacking in the wild, Chaser 3 (Astral Mirror) (0.56/1) defeats Barbarian Sabretooth (Prob Victory: 52.3%)
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Cooking
-----------------------------
Turn 32/14305 (34000 BC) [10-May-2013 18:35:02]

Turn 32/14305 (34000 BC) [10-May-2013 18:29:44]
Astral Mirror finishes: Master Hunter
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Chaser 1 (Astral Mirror) (0.94/1) defeats Barbarian Badger (Prob Victory: 100.0%)

Turn 33/14305 (33500 BC) [10-May-2013 18:35:34]
While attacking, Chaser 3 (Astral Mirror) decimates Barbarian Badger (Prob Victory: 24.1%)
While attacking in the wild, Chaser 3 (Astral Mirror) (0.27/1) defeats Barbarian Badger (Prob Victory: 24.1%)
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:

Other Player Actions:
While defending in the wild, Chaser 3 (Astral Mirror) (0.27/1) defeats Barbarian Pigeon (Prob Victory: 79.4%)
While defending in the wild near Tenochtitlan, Chaser 3 (Astral Mirror) loses to Barbarian Red Fox (0.80/2) (Prob Victory: 36.8%)
 
Turn 34/14305 (33000 BC) [10-May-2013 18:36:28]
While attacking, Chaser 1 (Astral Mirror) decimates Barbarian Pig (Prob Victory: 100.0%)
While attacking in the wild, Chaser 1 (Astral Mirror) (0.76/1) defeats Barbarian Pig (Prob Victory: 100.0%)
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Hunting

Other Player Actions:
While defending in the wild, Chaser 1 (Astral Mirror) (0.70/1) defeats Barbarian Horse (Prob Victory: 99.5%)
While defending in the wild, Chaser 1 (Astral Mirror) (0.65/1) defeats Barbarian Hawk (Prob Victory: 100.0%)
While defending in the wild, Chaser 1 (Astral Mirror) (0.65/1) defeats Barbarian Hawk (Prob Victory: 100.0%)

Turn 35/14305 (32500 BC) [10-May-2013 18:37:22]
Chaser 1 (Astral Mirror) promoted: Combat I
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

Turn 36/14305 (32000 BC) [10-May-2013 18:38:39]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

Turn 37/14305 (31500 BC) [10-May-2013 18:39:17]
100% Research: 10 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Golden Age begins
Astral Mirror finishes: Captured Fire

Other Player Actions:
Astral Mirror begins: Animal Snare Traps (3 turns)
Astral Mirror begins: Trails (4 turns)
Astral Mirror begins: Tidepools (1 turns)
While defending in the wild, Chaser 1 (Astral Mirror) (0.94/1) defeats Barbarian Eagle (Prob Victory: 100.0%)
--------------------------------
Turn 38/14305 (31000 BC) [10-May-2013 18:45:10]

Turn 38/14305 (31000 BC) [10-May-2013 18:40:17]
While attacking, Chaser 1 (Astral Mirror) decimates Barbarian Aurochs (Prob Victory: 100.0%)
While attacking in the wild, Chaser 1 (Astral Mirror) (0.94/1) defeats Barbarian Aurochs (Prob Victory: 100.0%)
100% Research: 13 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Poison Crafting

Turn 39/14305 (30500 BC) [10-May-2013 18:45:58]
Player contact made: Henry VIII of England
100% Research: 13 per turn
0% Espionage: 5 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Henry VIII (England) towards majaczek (Tibet), from '' to 'Annoyed'

Turn 40/14305 (30000 BC) [10-May-2013 18:48:06]
100% Research: 13 per turn
0% Espionage: 5 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:

Other Player Actions:
Attitude Change: Henry VIII (England) towards majaczek (Tibet), from '' to 'Annoyed'
------------
Turn 41/14305 (29500 BC) [10-May-2013 18:55:04]

Turn 41/14305 (29500 BC) [10-May-2013 18:50:16]
While attacking, Chaser 1 (Astral Mirror) decimates Barbarian Pigeon (Prob Victory: 100.0%)
While attacking in the wild near London, Chaser 1 (Astral Mirror) (0.94/1) defeats Barbarian Pigeon (Prob Victory: 100.0%)
100% Research: 13 per turn
0% Espionage: 5 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Tech research finished: Naturopathy

Other Player Actions:
Attitude Change: Henry VIII (England) towards majaczek (Tibet), from '' to 'Annoyed'
---------------
Turn 42/14305 (29000 BC) [10-May-2013 19:08:47]

Turn 42/14305 (29000 BC) [10-May-2013 18:56:06]
100% Research: 13 per turn
0% Espionage: 5 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:

Other Player Actions:
While defending in the wild near London, Chaser 1 (Astral Mirror) (0.94/1) defeats Barbarian Aurochs (Prob Victory: 100.0%)
Attitude Change: Henry VIII (England) towards majaczek (Tibet), from '' to 'Annoyed'

Turn 43/14305 (28500 BC) [10-May-2013 19:09:32]
100% Research: 13 per turn
0% Espionage: 5 per turn
0% Gold: 0 per turn, 13 in the bank

After End Turn:
Astral Mirror finishes: Animal Snare Traps
Golden Age ends

Other Player Actions:
Another civilization has been eliminated
While defending in the wild near London, Chaser 1 (Astral Mirror) (0.82/1) defeats Barbarian Badger (Prob Victory: 99.9%)
Attitude Change: Henry VIII (England) towards majaczek (Tibet), from '' to 'Annoyed'
 
Another session of the multiplayer game, means another session of OOS

I signed all the OOS we had (they are 10) and noticed a curious thing
OOS #1)turn 48: just after having subdued an eagle
OOS #3)turn 60: just after having killed a black bear
OOS #4)turn 81: just after having subdued a black bear
OOS #5)turn 81(reloaded): just after having killed an eagle
OOS #7)turn 84: just after having killed an aurochs

so, since 5 out of 10 OOS have happened just after I hunted an animal, a question is normal: is hunting something that causes OOS?

you can see the logs in the attachment, both the ones in C2C/Autolog and the ones in BTS/_Civ4Logs
 

Attachments

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  • Logs.zip
    2.6 MB · Views: 38
so, since 5 out of 10 OOS have happened just after I hunted an animal, a question is normal: is hunting something that causes OOS?


I had also some problems with oos during hunting but most of the time no problem occured. One time, one hunter was surrounded by wild animals and an oos was triggered when the hunter was been attacked. I noticed that one of the animal had just moved on the location previously occupied by one of the unlucky animal attacker, maybe something like that too may cause oos.

I'm finding v30 to be much more stable in mp than previous version. I'm playing two direct ip game, one with 2 friends the other with just one. We did a 300-turn session (1-300) without problems in the three player game. In the game with two player and 14ai we are currently at the 900th turn, we had 4oos but totaly playable.

When having an oos what ALWAYS worked for us:
- wait for the next turn
- host save
- everyone exit the game
- everyone clears their cache
- everyone restart the game and join the host's save

So we do that everytime before joining a game. I don't know why but clearing the cache really seems to help even if the files wasn't modified since the last cache clear.

I hope this will help people for their mp game. This mod is amazing, the possibilities are limitless especially in mp!

PS: Our game rules:
map:gem
size:gigantic
speed:eons

No vassal
No randome events
No barbarianCivs
usable mountains
Surround and destroy
Advanced Diplomacy
Unlimited Wonders
Assimilation
Advanded economy
Realistic culture spread
Realistic corporations
United Nations
Advanced espionnage
Modern corporations
Advanced nukes
Infinite XP
No negative traits
Developing leaders
Start without positive traits
 
Interesting, when we had an OOS we simply saved, then we went on the main menu and reloaded the save; we'll try this way to see if we get less errors

by the way, how do you clear the cache?

EDIT: another question: if I modify my .ini file, can this create any problem?
 
my cache is in the folder : C:\Users\me\AppData\Local\My Games\Beyond the Sword\cache (might be slightly different if your windows is not 7)

the folder appdata is hidden, you have to make it visible in the option (pressing alt).

Then just delete the folder cache and it's done.

I don't know for the .ini change, I would assume yes but I am not a modder so I can't tell.
 
My wife and I attempted a connected IP game last night and I can vouch now that yes, there seems to be some kind of odd magic in removing the cache file that allows the game to go much farther without an OOS. Very interesting that... And yes, when it goes out of synch, the RoM Message error comes up and repeats immediately. It's not about not running as an administrator... as I recall it had something to do with an error in where a log was to be written at that point. I didn't attempt to collect any logs as it was a really just an attempt to enjoy this method of play since I'd been hearing it was a bit more stable than we recalled it being now. And it was... if you deleted the cache before any load effort.
 
Whether you can Archer Bombard or not depends on the culture of the tile you want to bombard (ie. whether you're at war with the civ). It should depend instead on whether the tile contains enemy units, should it not?
 
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