I can do them easily enough while I wait for the orders lock.
So I'm over at
SonIOT with PF and AA. Since they are habitual aggressive players, I've decided to raise their points with the wider community:
Due to harsh war penalties and lack of WMD, they say the game will become boring.
The overall critique is that players will be incentivised to build up espionage and buy clients to secure more resources to buy more espionage and clients.
The weakened UN has made diplomatic dominance harder, and the dependence on resources for full functionality, coupled with war penalties, has made military dominance also harder.
Does anyone concur that this is a bad direction to take things? If so, how could things be improved?
Thus far the following model is in place:
-Resources to build up one's industrial base; the need for more resources to strengthen the economy is an impetus to gain clients
-Armies and navies (require resources to be fully useful); they can easily storm weak nations but long occupations are costly.
-Espionage; since spies are dependent on technology, there is a constant arms race in this regard.
-Lots of minor powers to compete with other major powers over in order to secure dominance
-Trade technology for those faint of heart to compete in the client race. A strong fleet will be a must to fend off piracy.
Also, a poll:
The last time I asked this, there wasn't much to go on.
As it stands, MP3 takes place in an alternate timeline where the UN of MP1 never formed.
HOWEVER. AA suggested that, to increase immersion and prevent the eruption of old tensions, I should have the game take place on Mobius. What say the community?
A Mobius IOT would have no shortage of ideas for me to go on; I'd be able to definitely flavor things due to the rich history of the world. The fantasy setting would also enable more flexibility for everyone.