So I almost finished my first game.
I liked the game more or less same as the previous versions.
However, I want to share my disappointments and maybe you have some ideas how to solve/workaround them:
1. The new concept of workers.. well, it is original, but I find it annoying to do all these microtasks. Especially many basics are missing:
1A. Not possible to command a worker to MOVE and BUILD the improvement together.. so first I have to do MOVE and then when the unit arrived do BUILD.
2. I don't know which cells are being used by citizens and don't have an improvement.. so I have to check city by city what to improve.. "fun".
2. Movement in the modern era is still very primitive. The new concept with the roads is weird.. since I don't have any control of it. Since I need to move units over roads and not just trade, it doesn't make sense that I cannot build the roads manually..
2A. This is probably a bug, but I cannot force the trade route to go over neutral/my territory.. as a result it goes through another players' territory with whom I don't have OPEN BORDERS and then I have to go around it without a road and that's extra 7 turns..
3. Production:
3A. There's no option to queue improvements?
3B. As in the previous versions, you cannot hide units that you will never need.. do I really need to have an option to build a spearman when I can build a tank? come on.. such a basic UI thing.
3C. no way to automate anything, like set some rules after building this build that..
4. Diplomacy was something I always hated.. leaders just randomly love me/hate me. absolutely no logic whatsoever. Yes, I checked the reasons for our relationship and most of it says "Unknown reason". Is that a bug? am I playing a strategy or a bingo game?
4A. I cannot fix most of these relationships in any way.. they don't accept my gifts and I cannot offer anything better once it's bad. The fact that I cannot change the relationship in most cases makes the diplomacy game kinda unplayable and just annoying.
4B. Constantly these complaints about settling too close to them.. it doesn't matter where I settle I always get this complaint, but this is the beginning of the game so that's the point to settle around.. this is just an annoying concept.
5. Resources: I think that I don't get above 1 strategic resource no matter how many I have (even with built improvements). A bug?
6. Disappointed for the 6th time about about that there's nothing about quality of life mechanism! The most important factor of civilization success in the real world today is measured by quality of life in the country, but in the game this is COMPLETELY ignored and so the amount of money you have is like used for the wrong purposes. Like buying land and units.. is that really the only thing money can be used on.. come on.
7. Growth that depends on food.. well, that also not very smart, Definitely not in the modern era..
8. Many of the most modern technologies give ridiculous extras. Computers gives only something related to spies and tourism. Really? That's all the benefits of computers? nothing on productivity for example? Telecommunications allows you to build a nuclear submarine? O_o
Please share your thoughts about the points I mentioned above
As I said, I liked the game overall, but most of the annoyances stayed, some things were improved, some were made worse.
Moderator Action: Merged with existing first impressions thread