Myth01- Training Day- Regent

I'm not sure what to do with that eArcher. I could save him, and we can upgrade him when the time comes, for another shot at a leader.

Or I can disband him for shields in Tsingtao, which doesn't make a lot of sense. I will leave him garrisoned there for now.

Please speak up if that's a bad idea.
 
I would always keep an elite unit until absolutely the last minute. If you upgrade him he goes Vet and you lose the chance of a leader. Generally, AI keep old units and you can use him in battle.

When I was playing with the Game saves, all the Zulu sent against me was archers. Send him up to the eventual Zulu war zone.

Well that is what I would do with him.
 
Ah. The SUSB Archer has already produced a leader, so he is not useful unless we disband him or upgrade him, aside from the chance of killing other troops.

I have played two turns and saved. I need a break, and will finish tomorrow.

I have founded Mountain View on the fringe of Zululand, and Forestville 3 SE of Tsingtao. I have settlers moving toward Old India, and swords moving to Macao to join the army.

Learning Polytheism at -12 gpt with 210 in the bank, and 10 turns to go.

We are in pretty good shape, I think.

Mountain View is working on a temple. I will be irrigating toward Irony, but some buildup around Mountain View is a good idea to hurry that temple, in my opinion.
 
Oh sorry. didn't realize that. In that case I would promote him later fer shure! :lol:
 
Also will be founding 3SEofTsingtao in 2 turns.

NOTE:
Not sure what to have this city build. I can see doing barracks, then vSwords, but that adds per turn expense. Culture in that spot seems rather silly.
Culture we don't need, but a library is always something to build in the core cities. It will help make us learn new techs; culture is just something extra.
 
I just renamed unit like that, due it is easier to separate from veteran archers...
 
I'm not sure what to do with that eArcher. I could save him, and we can upgrade him when the time comes, for another shot at a leader.
I'm not quite sure what to do with him either.

As a general rule, I don't disband units that have made a leader. Nor do I send them out into normal combat; they serve as a reserve. Sorta silly, I know. But they can still be used to put down resistance in newly captured cities.

We can't upgrade him to Longbow until we learn Invention.

However, this is an Elite unit and it can fight and it may have to. Disband a vArcher to protect an eArcher; that makes sense. I would even disband another eArcher to protect this one, so that we could upgrade it to a vLongbow and try to get a second leader out of this one unit. I don't think I would disband 2 eArchers to keep this one.
 
I just posted in Rodent's game that I have really, really, really, really, really, bad luck with the RNG's. My kill ratio is always horrendous and I am getting a little sick and tired of losing elite Cavs to spear. :spear:
All the more reason for you to be in this game.

I do believe in a 'fair' fight. I define a 'fair' fight as one where my units will win and the AI units will lose.
 
If you are sick of RNG, use the reload ;)
 
Cbob

Why would you trade one elite*archer against two veteran arcers?? Or an elite archer against e*archer??

I do get the point why to trade v archer for e*archer.... Still, varcher would be better IMO (depends how badly you need units, if badly, then earcher would be better).

About the failure in attacking: Always send 2x as much as you think you need units and did you attacked towns above size 6 or perhaps even > 12 ? Or over river, on hill? Walls have huge effect also. And, fort. pike in size 9 town, built onto hill has huge defense (for an example).

Oh, and rodent, bad suggestion, reload is bad it takes away all fun, if you don't lose and win all fights, whats the use of strategy game? Buy boxing game instead :) (no flaming, friendly comment about my point of view).

Sorry, can't quote in/on this computer, it'll freeze otherwise :)
 
If you are sick of RNG, use the reload ;)

I am not saying that I would never reload but I would not do so in an SG.

BTW Cbob... I have taken the liberty of copying your (Pre?) turnlog so that I can just type in my info on my turn. I know that you have been generous in sharing your format elsewhere so I figured you wouldn't mind this kind of borrowing.
 
Cbob

Why would you trade one elite*archer against two veteran arcers?? Or an elite archer against e*archer??
Because I feel bad about disbanding a unit that gave me a leader.

Yeah, it is not a good reason and it is a bit sentimental, but it is the truth. At times, I'm just an old softy.

Usually I keep such units around and store them near the capital.
 
Right now, I plan to leave that eArcher* where he is, and not disband any units. We are not in that bad shape financially, and we are founding two more cities in about 4 turns, with more settlers coming after that.


I will do a barracks in Forestville. Makes sense to me.

One thing I need to keep an eye on is Tsingtao (5) and Delhi (4). They each have 2 happy and 2 unhappy persons.

Right now, Delhi is building a settler, which will be produced in 8 turns. It will grow in 4. So I might disband an archer or the warrior from Beijing, as I don't want to be required to adjust the happy slider to stop rioting there.

Tsingtao is building a horseman, complete in 2 turns. It will grow in 7. It is producing 4 spt, which means it will take 8 turns to build a settler, and will therefore grow 3 turns before that settler, and go to rioting. I can either disband a unit there, add one or two mines (see graphic), change the horseman to a settler, or some combination thereof.

Seeking advice for both these cities.

Tsingtao City Level
Spoiler :

TsingtaoCity.jpg

 

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Have we surpassed the MP limit for Delhi? else it would make more sense to send the archer there for MP duty and eventual escort duty for the settler.

In my games where I was just playing with this map... I founded a city on the mountains right beside another Iron source - opposite coast to the last dotted city CBob suggested. That would seem like a reasonable thing to do in this game as well. Just my 2cents.
 
Have we surpassed the MP limit for Delhi? else it would make more sense to send the archer there for MP duty and eventual escort duty for the settler.

In my games where I was just playing with this map... I founded a city on the mountains right beside another Iron source - opposite coast to the last dotted city CBob suggested. That would seem like a reasonable thing to do in this game as well. Just my 2cents.

We are in Republic government now. My understanding is that there is no MP benefit at all in Republic, and that would seem true from my Tsingtao screen shot above. But I could be mistaken.
 
Oh sorry. I missed that change to Republic. I need to review this whole game. One of the challenges of a lagging game is that you read so many other games in the mean time and lose track of what is happening here. (((sigh)))

I seem to be doing my best impression of "brain dead" today. I' batting -1,000. :lol:
 
Delhi was pop rushed, that's why the 2/0/2 population...
Please note, we can now use gold to rush settlers, so rushing before city grows, would be good.

Also we need units in core for:
A) incase of landings,
B) barbarian "trophy"(25gc) hunting. (hey, Romans did it!)
C) move towards chokepoint
 
Lurker:

Yahya, a vet archer Vs reg spear with no wall is 50/50. If the defender is a military civ, it goes to 30/70. How do you know they had 2 defenders? Did you ping them and see three fresh ones come up?

The reason it matters is that if you have 4 spears the odds goes to 100% for the defenders in 10 trials. The bottom line is you are not going to fare real well with archers.
 
Yahya, a vet archer Vs reg spear with no wall is 50/50. If the defender is a military civ, it goes to 30/70. How do you know they had 2 defenders? Did you ping them and see three fresh ones come up?

The reason it matters is that if you have 4 spears the odds goes to 100% for the defenders in 10 trials. The bottom line is you are not going to fare real well with archers.

I believe they had two, from what I could see during the fights. I fought one and died, and then saw a new one pop up. Fought him and died, and he lost a HP or so. Then the other one popped up, etcetera. But there was never another full-HP one, while I lost my four archers.
 
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