Yahya
Warlord
Mongols?How bad out of touch have I been??? I don't recall seeing anything about them before. Where are they?
Concur.

Mongols?How bad out of touch have I been??? I don't recall seeing anything about them before. Where are they?
Concur.![]()
...
i hate to be a bother and keep pestering him about this so I am trying to be patient. i understand God likes patient people so I am hoping to gain brownie points all round... yeah, sure, right! :lol
You would lose brownie points!
The Archers I disbanded were in Old India, where our immediate military needs are slight. We still have Archers down there because barbarians are still a threat. One Archer helped a library, the other added to a settler build. I may have disbanded other Archers right after we got out of Anarchy; I don't recall. I was trying to reduce our red ink and help our production with these disbands.I find longbows to be very effective units so I am wondering why you would disband the archers? That is one upgrade that I find to be cost effective.
Lurker:
darski you could just buy a copy and if you ever get the other one, it makes a nice backup.
The Archers I disbanded were in Old India, where our immediate military needs are slight. We still have Archers down there because barbarians are still a threat. One Archer helped a library, the other added to a settler build. I may have disbanded other Archers right after we got out of Anarchy; I don't recall. I was trying to reduce our red ink and help our production with these disbands.
Once we fully settle that area the barbarian threat will go away. For now, we could use some Horses (once they are built) to help defend the area and release our Archers for the upcoming Zulu war.
The greatest threat with barbarians is that they kill workers. That is bad. I don't mind (too much) if they sack a city; we don't have that much money and we can always restart whatever we were building. Gold is cheap and cities that are attacked by the guys in white are not building game-critical (Wonders) items. But I don't want our workers at risk.
I wasn't looking ahead about upgrading Archers; that just wasn't in my thought processes. I don't normally upgrade anything except artillery units. By the time we fight the Zulu, Swords, Horses and Archers might be enough. We'll be in that war before they get to Feudalism.
Our new city will have some cultural pressure from the hidden Zulu city. I've drawn the standard box around Pink Dot to show the standard first nine tiles. Two of those tiles will end being Zulu tiles. Which could cause a culutre flip. However, Zulu culture is not much greater than ours, so the risk is very small.
Nasty PreWar Trick
On the turn before we declare war on the Zulus we need to sell or gift Republic to them. Why? Because they will revolt to Republic on the IBT and descend into Anarchy for several turns. We attack the following turn and the Zulus won't be able to poprush units for extra defense due to their Anarchy. Makes our conquest a bit easier.