Turn 0.
*Mountain View*
* Move citizen from forest onto irrigated plains.
earning 1 food more.
*Wake up all units in MV and move them by one square.
onto nearby road, forti. them.
*Macao*
*Wake up 3 out of 4 archers in it(1 is left just incase)
2 archers of 3 are elites. Move them under stack near MV.
*Beijing*
* Wake up fort. eWarrior and move it near canton, for
leader fishing purpose.
*Canton*
* Move citizen from mountain onto oasis earning 3 food and 2
commerce. settler in 2 growth in 2.
Tsingtao.
*Move citizen from forest to irrigated planes, for 1 extra commerce,
(1 more gold!), Settler in 1 growth in 1.
*Delhi*
*Horse production changed into worker.
*Renamed into Slavery and micromanaged for one turn
so it would produce worker in 2 and grow in 2.
*Spacious Meadows*
*Walls production changed into worker production(in 9).
Grapeville
*Library changed into courthouse(in 30) due library
not worth it atm.
*Press enter and hope that army does not get attacked*
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IBT 01
*We learn Polytheism. Research Map making(10).
*Barb warrior near Spacious Meadows attacks our archer
and archer loses 1 out of 4 Hp,s and earns promotion.
*Our people want heroic epic.
*Our army defeats 1 rArcher and 1rHorse, gets killed by rHorse.
BTW army earned promotion?, could anyone explain that phenomen?
*Zulu galley moves into Mpondo.
*Zulus move towards Mountain View.
Tsingtao
*Settler -> settler(in 8) growth in 20.
*MicroManaging for settler factory (yes SLOW one). So that means
oving one 2/1/2 plain tile back into forest.
Anyang
*Produced barracks -> Horsmen (in 15).
Just noticed: WHY are we using elite archers for settler guards?
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Turn 1
*Our freshly promoted archer attacks barb camp and earns us 25 gold
2 settlers move into position.
***"Watery" town built into desert(dunno why CBob suggested plains
but desert as under city tile is better than wasting plains for city tile.
(Found into desert area, down of shanghai.)
*Production set on barracks (in 10). Barb camp 2 squares left of vulcano.
*ForestVille archer moved near Tsingtao, for more area(3 towns) coverage.
MOUNTAIN VIEW:
*We move lone sword on road, over the river into stack of our troops.
*1 eArcher & 1 vSword also moved into stack.
*Other units moved (back) Into Mountain View.
*vSword attacks rImpi(2/3) in forest, near river bend, for strategic placement and defense bonus.
Impi redlined but retreats.
*vHorsman attacks Zulu "Army Killer" Horsman(2/3)
Prefect battle, Horseman moved back into forest.
*Other vHorsman, moves over river and attacks zulu rArcher(stack of 2 units, rArcher(3/3) and rImpi(1/3).)
Perfect victory, horsman promotes into elite.
CANTON
* eWarrior near canton Attacks zulu fort. vWarrior, no leader
DROP LUXURY TAX ONTO 0%. Science on 30%, map making in 10. +6gpt.
Everything looks OK, *press enter*
IBT 1.
*Zulu rArcher attacks our lone vSwordsman in forest (over river), Sword wins, promotes, but loses one out of 4(or 5) hp
*Zulu rArcher attacks our lone eSwordman in forest, takes out 2 hp, sword wins.
*Zulu rImpi (one on forest tile between MV and other town) moves and attacks sword, redlining it, but sword wins.
*Zulu rImpi, that retreated from our vSword(now eSword), retreats into zulu area.
*Zulu moves 1 rImpi into positsion where rarcher wounded rImpi were.
*Zulu moves rArcher down from its border.
*Slavery produced worker, MicroManaging so it would grow in 5 and produce worker in 5 (4+ fpt and 2 spt).
*Canton Produced settler -> Settler in 8, growth in 4.
*Massive barbarian uprising near watery. Oh crappppp...
BTW, I H.A.T.E. my ISP. I can't even upload 122kb picture of barbarian uprising

, "Connection to server lost" and "Firefox can't find server at www.google.com".

Like 7 rhorseman near deserty, 2 left, 1 above of blown up volcano .
Problem is, they can reach Watery in 1 turn and only 1 (if any) archer could help in defense of Watery...