[End of Preflight]
Change Canton from Granary in 12 to Curragh in 1.
Change Shanghai from Granary in 12 to Barracks in 4.
Hit Enter.
[IBT]
Writing -> Code of Laws in 27.
With Writing we can establish embassies.
1 2110 BC
Name our Curragh Pink Clover.
Pink Clover will sail counter-clockwise around our land, since our warriors will soon find the limits of the land to the west.
The pair of workers finish their irrigation and move 1S onto forest.
The lone worker finishes the road and moves SE onto grassland.
Increase Science to 100%; we learn Code of Laws in 16 turns, -1 gpt. We have 39 gold.
We can build an embassy with India for 34 of 39 gold. Way too expensive.
An embassy with Zulu will cost 48 gold, which we cannot afford.
[IBT]
We build a settler in Beijing, the city drops to size 1.
Oops!
Preference Alert. In an SG, the player needs to select the city build for each city after every build. This didn't happend last turn or this turn. Fixed. Screenshot shows the fix in place.
The rule of thumb on this: don't trust the game to think like you do.
2 2070 BC
Canton rSpear -> barracks in 9.
Beijing settler -> barracks in 7.
Settler SW and S.
WorkerA and WorkerB, chop forest, due in 2.
WorkerC, begins a road, finish in 2. (I forget that China is Industrious).
Since we lost 2 population points, Code of Laws now completes in 18 turns, not 15 as we might expect.
[IBT]
India sends out a settler pair.
We could attack this settler pair but we really aren't ready for war at this point. Besides, the more cities India builds the fewer we will have to build on our own.
3 2030 BC
Settller E and SE
[IBT]
The forest chop sends 10 shields to Beijing.
Shanghai barracks -> vArcher in 10.
4 1990 BC
WorkerC cannot irrigate this tile, so moves SE.
Settler moves E onto plains, now ready to build a city next turn.
WorkerA and B both irrigate, finish in 2.
I thought that the land to our west ended on a peninsula but that is not the case. One of our warriors is able to cross a landbridge and continue exploring northwards.
Change Canton from barracks to curragh, completes in 3. This one will explore to the west.
[IBT]
Beijing barracks -> vArcher in 4.
Barbarians appear in the east.
5 1950 BC
The barbarian threatens both Beijing and the new city we will build this turn.
Wake warrior in Shanghai and move to our new city (as yet unbuilt).
This action creates one unhappy citizen in Shanghai.
We need all the production we can get this early in the game, so I raise the luxury slider from 0% to 10%. This drops the science slider from 100% to 90% and causes CoL to learned in 15 turns instead of 13.
We build Nanking just north of the Forest of Silks. The Warrior from Shanghai will arrive there next turn.
Nanking grows in 10, barracks in 10.
Founding Nanking drops Code of Laws from 15 turns down to 12 turns.
WorkerC makes a road, finish in 2.
[IBT]
Barbarian warrior fortifies in the far forest east of Beijing.
6 1910 BC
Drat! Miskey the warrior to Nanking and move him onto the mountain NW of Nanking.
WorkerA and B make road, start and finish this turn.
Pink Clover sees Wines to the Northeast.
[IBT]
Canton curragh -> barracks in 7.
7 1870 BC
Newest curragh, the Pink E sails westward.
WorkerA and B move South.
Warrior moves into Nanking.
WorkerC moves onto Silk Forest.
India has another settler pair, this one heading northwards.
Pink Clover spots another Wine.
[IBT]
8 1830 BC
WorkerA and B irrigate.
WorkerC roads the Silk Forest, finish in 4.
Warrior fortifies in Nanking.
[IBT]
Beijing vArcher -> vArcher in 4.
9 1790 BC
Archer in Beijing heads to Shanghai for crowd control; moves SW, S and S.
[IBT]
10 1750 BC
vArcher arrives in Shanghai.
WorkersA and B start and complete road 1N of Shanghai.
With a unit in Shanghai to keep the masses in line, we don't need to spend any commerce on happiness. Increase the luxury slider from 90% to 100%; we still learn Code of Laws in 6 turns at -3 gpt; we have 19 gold in the bank.
[IBT]
And the save is
>>HERE<<.