On the off chance that you might have said yes and because I had the time. I did play 10 turns with a turnlog
Here is the turnlog - RAW
Myth01-darskiturnlog
193 gold -16 gpt
only one barb village visible - hit enter
IBT-
1 Z. reg. archer leaves Bapedi
290 AD
Consolidate forces for attacks on Bapedi and Intombe.
Swords will arrive at mountain as Sword heals
move some workers around
send troops to the front (on goto but will complete in my turnset)
IBT-nada
300 AD
organize troops into stacks
IBT
Zulu archer advances towards MV, Z E-warrior approaches MV from due W.
310 AD
send horse to mountain for intel south of Intombe
send stacks towards Intombe
send V archer to accompany slave towards MV
V sword towards MV for Z warrior
advance swords into stack towards Bapedi, horse to Z-archer-kills archer (2/4hp)stack will
cover next turn
advance stack towards Intombe Horse attacks R Impi-Impi dies cleanly
IBT-
horse emerges from Bapedi (who knew?) takes our horse cleanly
Warrior runs away from MV and heads north.
320 AD
Vet Sword attacks horse- takes horse & promotes losing 1 hp. Sword stack advances to cover
Chop finishes- hangchow Lib in 1
move galley out of Iron and forget we are not Vikings so end in sea sq. (aaarrggghh!)
ESword attack impi in Intombe - REdlines but takes Intombe - one slave two resistors. Start
walls for defense or as placeholder for other build.
Move Sword into Intombe for defense - our victor is redlined. Fortify slave until safe. can't
afford to defend him.
Move Intel horse into darkness and find Zimbabwe - reg Impi(s) defends.
send stack towards capitol. (they have the Oracle)
IBT-
E warrior attacks our horse and loses - horse 1/5hp
Barb horse and warrior appear outside Desert Marsh. horse is on the way there
330 AD
Galley is lost - start another.
Beijing completes Sword - __ H.E. in 17 you can change this if you wish.
Bangalore completes settler - starts another (in 30)
Send two archers towards Zimbabwe and slave towards safe mountain on his own. need the archers
in the battle
hurry galley in Shore Leave - settler and archer will leave from there
attack impi in Capitol with E horse - horse dies - impi to yellow and did not promote
IBT-
barbs move to attack around DM
340 AD-
Sword kills barb horse at D.M.
Resistance is ended in Intombe but disorder erupts (Surprise, surprise, surprise)
Galley completes in Shore Leave -> settler in 30.. Load archer
Stack arrives at Zim. fortify horse others are out of movement.
Sword stack approaches Bapedi and rendevous with units on Mtn.
organizing a stack at MV to attack umfolozi soon.
Barb ships discovered along our Norther coast
Switch Macao to settler - in 14
IBT-
Z-Horse arrives in Zimb.
R-Zulu archer approaches Intombe
R-Zulu archer leaves Bapedi and heads to Zimb.
E-Zulu archer heads to Zimb. from West towards our archers on hill. move to next hill
barb war. attacks our sword - dies.
350 AD
Stacks arrive at Bapedi
Battle of Zimb.
V sword attacks impi - wins 3/4hp
Elite Archer attacks R impi and dies - Impi yellow
V sword attacks Impi and dies.
Give this up.
start using horse near DM to clear area
IBT-
Z horse attacks our sword - dies (sword promotes 2/5 hp)
Z-archer abandons going to Intombe and approaches Zimb.
Z-reg archer appears and moves to Z E-archer
barb warrior appears on mountain near Zimb
360 AD
settler lands on island
Battle of Bapedi starts
Vsword attacks R-impi - Archer takes shot (-1hp) Sword takes impi and promotes 3/5hp
E-archer attacks R-Impi wins (1/5hp)
Esword attacks R archer- wins untouched -
Take Bapedi no slaves and two resistors. start walls as defense or placeholder... move 1 sword
in for defense leave elite sword out to protect wounded archer and sword.
move slave to horse near Bapedi and move spear on to protect him to start roading towards MV
Move archers across river to Zimb.
Horse and wounded sword outside Zimb
Irony finishes galley (->moves to our southern tip) and starts a sword.
Have 4 V0swords and an elite horse ready for attack agains Umfolozi. Still amassing at
Rendevous.
IBT-
Barb pillages hill outside Zimb
R-Z arrcher attacks our horse dies
370 AD
Found Nana-Na-Nana on horse island.
Engineering in 1 (TY, TY, TY,) drop science to 30% - +22gpt
Change Sword to Galley in Canton - the sea route may be faster for getting troops north. (I
have an elite sword that needs a ride.

Galley moves to our sourthern tip area.
Move archers onto our Zimb. stack and send 2 Elite swords from Bapedi towards Zimb. as well.
(Troops healing in Bapedi - archer and sword with elite healthy sword defending)
The Zulue seem to have started mounting some defense so we need to be safe there.
As they have fewer cities to defend (chuckle) they have more resources to apply.
IBT-
R-Z archer approaches Bapedi - our swords contine towards Zimb.
R- Z.archer attacks our horse and dies Horse at 1/4 hp. two archers are on stack
Zulu takes out barb - no promotion for him
380 AD-
Name galleys for convenience
send Galley from Shore on suicide mission due east find Greek borders but I am still in Sea sq,
but we found them
Ironic Galley goes 1 sq. due East but sees nothing of interest. Will move him towards next SM
start location
Beijing goes into disorder assign a scientist
Delhi goes into disorder - assign a scientist
I thought it might be the war but it is just overcrowding. Switch from HE to temple but it can
be changed back if a better manager takes next turns.
I keep forgetting to activate the Alerts from CA II. next time fer shure.
Hurry walls in Intombe so I can send an E sword towards Zimb.
Feudalism is just started and can be changed if you wish.
and here is the save if you want it...