National Ideas & Military Doctrines

Tomorrow's Dawn

Heroes Never Die
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I was amused with a recent DoWC (Dawn of Watermill Civilization) game I had as India where the game kept throwing me insanely good events left and right (luck of the watermill perhaps?) Most notably, I had Axemen auto-promoted with Shock AND Pikemen auto-promoted with Shock several turns within each other. It got me thinking though, about how fun it would be to EARN bonuses instead of having to rely on chance, so I came up with the idea of Multi-stage Quests that you can trigger more easily by meeting certain criteria. These also ensure there will be fun, engaging things for us to do if we choose to pursue it.

National Ideas & Military Doctrines

How I envision these two concepts is like this:
They are combination Quest and UHV.
In other words, a multi-stage quest that confers permanent benefits.
It gives us an opportunity to portray things most categories or civics currently can't.
I have prepared some examples to demonstrate what I'm talking about:

Colonial Ventures: (National Idea)

Triggered at random.
Chances bolstered by:
-Defeating Barbarian Naval units
-Building Triremes
-Maintaining contact with a civilization on another continent

Step 1: Build a total of 7 Harbors & 7 Lighthouses.
Step 2: Be the first to circumnavigate the globe.
Step 3: Have the world's largest Navy by 1500.

Reward: Expansion outside your Stability map is increased by a threshold of 40.
For civilizations that do not benefit from the Trading Company by default, building Trading Company will grant you a
Settler, Workers and an Era appropriate stack in a patch of Foreign territory not a part of your continent at random and not in any flipzone.

So with the Steps, how I would envision this working is, once you complete the first stage of a step, it 100% triggers the next step as the reward, which is in game terms, "another" quest.

Modernization: (National Idea)

Triggered at random.
Chances bolstered by:
-Shaky or lower stability
-Building Musketmen
-Not being tech leader

Step 1: Your capital must be Influential in culture and you must rank among the top Cultured civilizations (in the Top 10 popups).
Step 2: Maintain at least 50 turns of peace with a Western European civilization starting from first contact.
Meeting additional Western European civilizations will start separate timers but declaring war on one of them will reset all timers.
In the case where they DOW you, the timers are frozen instead of reset.
Step 3: Defeat, in two wars, two civilizations whose Known Units correspond with the Industrial Era or higher.
(Defeat marked by the appearance of "This war is going badly for us!" negative modifier in diplo and acquiring war indemnities from the target)

Reward: Tech, Production & Stability modifiers become equivalent to Prussia's.
(I'm aware however that this will likely require two instances of every civ, like the civil war proposal by Tigranes, but this is just to capture to spirit of the proposal)
The real effect should probably be something like a building that gets added to all your cities and the ones you'll be likely to found that confer similar benefits across the board.

Mobile Warfare: (Military Doctrine)

Applicable to all units that upgrade from Warrior and Archer onwards.

Triggered at random.
Chances bolstered by:
-Running Agriarianism
-Bordering a larger civilization

Step 1: Have a GG-promoted unit with at least 40xp.
Step 2: Have 25 Farms + Pastures under your cultural control
Step 3: Collapse a larger civilization in a defensive war (AI DoWs you)

Reward: All units from Warrior + Archer onwards receive the Mobility promotion.

I know Leoreth has a lot of things on his plate now, but just throwing this out there as food for thought.
I'd like to hear what you guys have to say about this as well.
 
Yeah, I'd love to have quests like these in the game.
 
That'd definitely be a great addition to the mod.

Perhaps the European parlementarisation could be included in this? I don't know how to exactly describe the general trend of the abolition of monarchy and laicism which took place in the nineteenth century (with the French revolution being the most visible part of course).
 
For the EU specifically, I would agree.
But loose confederations of one civilization are much better represented with the City States civic already.
I thought about something to represent a formation of a NATO/Warsaw Pact/SCO as well, but Defensive Pacts take care of that already.
 
That's a good idea, but I think things could be made more specifics. Maybe something more like Sukritact's EnD mod for Civ5 (which is based on Europa Universalis)?

Some example of more National Ideas (that are nation's specifics):

Greece: Revenge to Persia -> requirement: ... -> effect: ....
Japan: Start Meiji Restoration -> requirement: ... -> effect: .....
Japan: World under one roof -> requirement: ... -> effect: ...
Dutch: Found VOC -> requirement: ... -> effect: .....
Turkey: Modernization / Secularization -> requirement: ... -> effect: ...

Then Religious Ideas..

Catholic: Start Crusade -> requirement: ... -> effect: ...
Islam: Found Ummah -> requirement: ... -> effect: ...

(*) You all can fill the blank. I'm not good at this

the effect is permanent (or last for that era only) and also optimized to be beneficial for the specific civilization/religion adherence.

We already have similar mechanism for several civilization like Trading Company give cities after several techs, declaring war with certain civ give conqueror army.. I think that these mechanics could be made more neat into a new features. I believe things like this could make each civilization more distinctive, but still fair as every civilization have their own events/decision to enact and beneficial for them.
 
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