Fippy
Mycro Junkie
- Joined
- Mar 17, 2013
- Messages
- 15,017
Nate is right, you will do much better if you never use flanking.
It's useful in selected cases (i guess
), but an easy overall hint for players still improving: forget flanking exists 
Also for Cuir breakouts, you should aim for combat 2 guys.
5xp or more is not difficult, stables + barracks are not expensive at this point.
Vass. or Theo can also be used.
They are high base strength units, and while plenty cases can be made for skipping xp on Horse Archers it's very different for Cuirs.
Attacking Giggles first here, hmm i would say it's a not needed risk.
Respecting protective longbows makes sense, when you have much easier targets around.
You could have teched Cavs while grabbing Hanni, Alex and Augi.
Not sure why you have 1k gold and 0% slider, also sell resis for gold per turn.
While there's still useful techs to get, try having almost no turns without 100% science. Cavs are not really far away, and plunder gold also helps.
It's useful in selected cases (i guess


Also for Cuir breakouts, you should aim for combat 2 guys.
5xp or more is not difficult, stables + barracks are not expensive at this point.
Vass. or Theo can also be used.
They are high base strength units, and while plenty cases can be made for skipping xp on Horse Archers it's very different for Cuirs.
Attacking Giggles first here, hmm i would say it's a not needed risk.
Respecting protective longbows makes sense, when you have much easier targets around.
You could have teched Cavs while grabbing Hanni, Alex and Augi.
Not sure why you have 1k gold and 0% slider, also sell resis for gold per turn.
While there's still useful techs to get, try having almost no turns without 100% science. Cavs are not really far away, and plunder gold also helps.