NDNESIV: A New World, A New History

Mm, I kinda imagined continually attempting to unite the Spiich city states through ancient warfare, but the initial BTs kinda don't let me. Although, it's not that big a deal.

I just like expanding/investing/exploring myself, that's all. I'd rather a small ancient era round (4 turns, or more, or less) then a couple of long BTs. But that might just be me.

EDIT: Read: attempting to unite. I hoped for the Spiich to be a pain in the ass to unite/conquer. Medieval Germany/Ancient Greek-ish. :p

Well, who's to say there won't be Spiich city states after the BT's? They will still drop us into the generic Ancient Age setting so to speak. Where the BT's stop will likely drop us off at this world's equivelant of 1000 or 2000 B.C. Still plenty of time to do all the fun stuff the "Ancient Era" has to offer.
 
Oh. Strike that post then. I thought 2000-1000 BC was the current era.

IgnorethesepostsandruntheBTideapl0x.
 
cindle, do you mean the northernmost river when you say the "northern river" in your template?

To those of you who have claimed spots, please post templates! It will help me greatly with my map work.
 
Culture Name: Parhti / Parhtan

Starting Location: pink square

Spoiler :



Society:

At the head of any government are the usual leaders(be it monarchs, priests, representatives, or what have you), aided by the eldest of each of the Parhtan settlements in the region. They give council to the leaders and guide them in times of need or crisis.

(i'm not sure if this goes in lineage or society. so i'll just put it here: )

1.0 Hadryl

At birth, children of both genders are given first names by their parents, and then taken by the state and placed in a special adoption program. If they are adopted by the age of 6, then they go to live with their adopted parents and assume the parents' last name. Children who have been adopted are known as Hadryl, plural Hadra.

1.5 Luma

At birth, children of both genders are given first names by their parents, and then taken by the state and placed in a special adoption program. If they are not adopted by the age of 6, they go through intense 14 year military training, and are then given small plots of land and jobs afterwards as farmers, shepherds or miners. These un-adopted children gain last names after their training through religious ceremonies, and are known as Luma, plural Lumai. They are also to be called upon as highly trained Levies in times of need.

Note: Children often become good friends with their blood-parents, and it is not uncommon for them to share religious ceremonies.


Lineage: Land is passed from father to first adopted son. Wealth from mother to first adopted daughter. If only one gender is adopted, all goes to the first child adopted. If no child adopted, land goes to government to be doled out to Lumai.


Values: Religion, family, honor, self-improvement, communal improvement

Religion(s): Parhtan Polytheism;

The Sun and Moon are sister and brother, respectively. They have ruled over the Lowerlands(the planet) since the dawn of time when they defied the cosmos and created life. The Moon Amaurkryr created plants and water, while the Sun Analiese created Man and the World.

(dualist sun/moon churches. Cannot have one without the other. Friendly
competition between the moon and sun followers. Religious ceremonies, however,
are often kept private, or among family. Age and wisdom are valued by the sun
and moon deities, along with bravery and intelligence.)

Language(s): Parhit: simple, consonant heavy language. primitive alphabet and paper writing with dyes.

Mythos: sun and moon deities worked together to defeat the nightsky and created the Lowerlands(the planet) upon which their creations could live and thrive.

Economic Base: aquaculture(fresh water fish-farming in local valley lakes), ice farming(ice or snow is cut from the mountains and transported in animal skins to be sold to the less fortunate people in the hot, dry areas), trade, agriculture(primitive animal husbandry, farming), mining, raiding

Nation Names: Parkis, Parlkurle, Khaurt, Plmuk(pronounced poll muck), Klolord(pronounced kloh duh lurd)

Person Names: Luma Calpornus the Conqueror, Hadryl Klaex Vandabg, Hadryl Aeoi Tuklukr, Luma Trakerl Rokror

Place Names: Sunpak(really high mountain range), Klure, Eowri Klak(pronounced EEe OWw rEE clack), Nikl Rekr, Ydrl Jok, Rkoe Lamnus


OOC: yes, i stole this from myself in mattNES. but it never even got used, so i feel that it's not just me being too lazy to come up with a new culture. ;)

if you need more names n stuff, just ask.

also, i'm quite new to NESes, and i'm not quite sure what IT or BT mean..
 
Kalthuan
Starting Location: Grey/Pink Blob Down South in the mountains.
ninjanes.png


Society:
Political Society:
The mountains and valleys of the Kalthuans has contributed to many seperated basically independent 'city' states. They can be as developed as a fully fledged city holding domain over a large valley system, to much smaller towns which inhabits a small plateau. The Fragmented nature of the states is only compounded by political differences. Especially the larger cities where leagues of powerfull men control the city as a crude democracy, or more commonly Olligarchies. Tyrants are also common, especially in the smaller towns where the towns survivals depends more on quick decesions than correct ones. In the larger cities they tend to have either evolved from an Oligarchy and have usually formalised it into a Hereditary Position sometimes with more than one Tyrant.

However the Kalthuans all recognise each other as one people, despite the geographical differences, most towns and cities have at least one if not more forms of oversight, usually religious and/or Judicial. Wether overseen by a group of eldars kindly guiding the town to prosperity or a strict cult that advocates the destruction of its neighbours.

In General the Law has many commonalities accross the cities, thus a trader from one city might be descriminiated against in favour of native traders, but his wares will be protected from theft and destruction.

Social Structure:
He would however be less protected than the landowning class above him, and usually more protected than laberours and other petty workers. Traders usually occupied a similar status as the craftsmen and artisans, sometimes more protected sometime less, depending on the cities trade focus.

Slavery is quite common in the cities with a surplus of food, fringe settlements have developed a more independent ethos, and are less likely to employ slavery. The Slaves rarely unite to revolt due to 'nationality' differences and the rights they are afforded. The Cities often train these slaves to perform specific tasks for the benefit of the city such as watching out for fake coinage and other such tasks. (a Police lite).

Education:

Education is only really intresting for the richest classes where it is of course private (as opposed to public education). The poorer classes often learn their fathers trades or are educated on how to be a good women.

The Richer students are usually educated to be good citizens and for military service and observing their tutors going about the duties.


Lineage: Male side for inheritance, and eldest sibling in case of no children. Additionally lineage cannot be traced through two females in a row.

Values: Generally very pragmatic, Stability is a key concern (hence the success of various Tyrants). Tied with a love of language the Kalthuan Tongue has been known as a weapon. Learning is admired, so being able to quote previous great men is seen as a good quality, base intelligence is seen as an uncut diamond, rough but once polished will dazzle all. Strength is valued, but teamwork is put above individual athletic merits on the basis that a group will always be more effective than a team.

Religion(s): The Kalthuan Pantheon is quite limited 8-10 gods (depending on how you define the various Entities) dominate, with lesser creatures and beings filling out the religion. Unlike some peoples the Kalthuans don't recognise other gods, considering them aspects of their own gods and in this sense they think of their gods as universal in nature, however the rites and ceremonies that the Kalthuans observe are considered superior to the ones that others observe.

Language(s): The Kalthuan language can be quite a lyrical one, or it can be very base. Easy to learn the basics of but difficult to master, ideas can be stretched over a lifetime or uttered in a single grunt. It is perhaps the latter fact that non Kalthuans are often considered barbarians unable to but grunt their needs.

The Kalthuan Alphabet on the other hand tends towards more basic words, seen as essentially a lesser art form, it has developed in such a manner to easily convey ideas without as much finesse as a good orator, this has resulted in a simpler alphabet having already been developed.

Mythos: First came the two Prime beings, who mated and gave birth to the gods, who rule to this day, and further matings resulted in the creatures both wonderous and monsterous, and finally man. With man the Primes mating ceased and they receeded into the darkness, leaving the gods to rule over man, seperate from them but connected via family ties to them.

Economic Base: All Large cities have a well developed agricultural base which has allowed them to branch out into various crafts and develop trade. The Surplus of food is often used to ensure that outlying towns remain under the domination of the city, and once locked into the system they usually remain there. Irrigation systems have as a result become quite complex. Mining has resulted in pottery and other stone work, as well as fairly advanced metal work.

Trade is generally inter city, although traders from far off lands are usually greeted with good cheer.

Nation Names: Tricathia, Scion, Kathia, Ikat.
Person Names: Athep, Athap, Liea, Prisj, Knarr, Utthya, Ulthar
Place Names: Kotthorn Mountains. [Hi Thy! and whoever else this irritated], Yarrial River, Ka Cliffs, Opaline Peaks, Furash Desert
 
also, i'm quite new to NESes, and i'm not quite sure what IT or BT mean..

An IT means an "Interesting time", a BT means a "Boring time". In the IT, you have more direct control over your nation; you can spend specific amounts of money over a specific period of time, and enact the policies of one or two kings; basically give a lot more personality to your nation. A BT is sort of the opposite; you don't have all that much control over your nation, but instead get to mold the long-term trends and cultural developments. A war can last an IT, but only a fraction of a BT. The advantage of the BT is that you get to cover a lot more time, so we have a [slightly more] reasonable chance of reaching the modern age.

They're a bit unfortunate IMHO, because history doesn't really have "boring times", but I digress...
 
So many new players! Where are they all coming from?

Culture Name: Sheol
Religion: Animalistic Polytheism, with a bit of "Our-leader-is-god-on-earth" mixed in depending on the ruler at the time
Ideology: Defencive, cautiously trading
Economic Base: The fish in the sea, the gems in the mountains, and the crops on the banks of the river between.
Nation Names: Sheol, Shayol, Sharnol, Heol, Heoal
City Names: Lof Yfel, Singodia, Yfel, Hi Yfel, Abyis
Place Names: The LaVey River runs through the Yfel Valley, starting at the Verdun Mountains and ending in the Endless Lake.


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Nation Name: Sheol
Ruler/Player: Szandor LaVey the Great // Abaddon
Capital: Lof Yfel
Government: Council of Elders
Nation Background: Sheol is a coastal country, increasingly reliant on the bountiful harvest the sea provides. The people of Lof Yfel used to be fishermen and farmers living in small family groups and communities. Growing outside pressures from barbarians and slavers caused them to call out for a leader who could lead them in successful resistance. Such a suitable leader was Szandor LaVey. A grand figure, gifted in the way of the word as much as the sword. He united the people, and together they drove the barbarians far away from their lands. With lands secured the "nation" expanded up the river, with its numbers rapidly swelling. Now, as the community grows, with many families migrating to the relative safety of Sheol's capital Lof Yfel pressures are beginning to mount. The original city is cramped within the walls Szandor LaVey built, and beyond its safety farming families still risk raiders and brigands. Up the river several smaller nations have sprung up, and the trade flowing to Lof Yfel is the source of much wealth. This has caused Sheol to be become less xenophobic and aggressive society to outsiders.

fhsdh.png
 
So many new players! Where are they all coming from?

Culture Name: Sheol
Religion: Animalistic Polytheism, with a bit of "Our-leader-is-god-on-earth" mixed in depending on the ruler at the time
Ideology: Defencive, cautiously trading
Economic Base: The fish in the sea, the gems in the mountains, and the crops on the banks of the river between.
Nation Names: Sheol, Shayol, Sharnol, Heol, Heoal
City Names: Lof Yfel, Singodia, Yfel, Hi Yfel, Abyis
Place Names: The LaVey River runs through the Yfel Valley, starting at the Verdun Mountains and ending in the Endless Lake.


################################################​


Nation Name: Sheol
Ruler/Player: Szandor LaVey the Great // Abaddon
Capital: Lof Yfel
Government: Council of Elders
Nation Background: Sheol is was a coastal country, reliant on the bountiful harvest the sea provides. The people of Lof Yfel used to be fishermen and farmers living in small family groups and communities. Growing outside pressures from barbarians and slavers caused them to call out for a leader who could lead them in successful resistance. Such a suitable leader was Szandor LaVey. A grand figure, gifted in the way of the word as much as the sword. He united the people, and together they drove the barbarians far away from their lands. With lands secured the "nation" expanded up towards the river, with its numbers rapidly swelling. Now, as the community grows, with many families migrating to the relative safety of Sheol's capital Lof Yfel pressures are beginning to mount. The original city is cramped within the walls Szandor LaVey built, and beyond its safety farming families still risk raiders and brigands. Up the river several smaller nations have sprung up, and the trade flowing to Lof Yfel is the source of much wealth. This has caused Sheol to be become less xenophobic and aggressive society to outsiders.

fhsdh.png
 
Abaddon, can you just use the template given? And perhaps revise some of the stuff you are posting? A lot of it is recycled and doesn't fit with the map you posted.
 
It does with a squint, and the nes its from was a still birth. i'll change the wording slightly.

What am i missing from your template?
 
[Culture Name]
Starting Location: [Choose from the cradle map; preferably giving me your own map pinpointing the location for me and other players]
Society: [Add a description of your people’s society: how it is structured, how it functions]
Lineage: [How do your people trace descent?]
Values: [What do your people believe to be the most important human qualities?]
Religion(s): [Add a description of your people’s religious ideas]
Language(s): [Add a description of your people’s language, including, if applicable, their writing system]
Mythos: [Explain the mythic origin of your people]
Economic Base: [Give the general economic basis of life for your people]
Nation Names: [Make a list of nation names for me to use]
Person Names: [Make a list of names for me to use of famous persons]
Place Names: [Make a list of place for me to use for notable places]
[Add anything else you want to say]

Values, mythos, language, person names, and you probably want to revise your economic base thing. Really, I don't see why you can't just fill out the template like everyone else. It isn't that hard since you've already got a pre-existing country/culture to work off of.
 
digital fart...
 
Onysabr (People of Onys)
Starting Location: You know where.
Society: The ruling class (Acon) is composed of a small council of men(Maybe a dozen) whose ancestors through pure charismatic and leadership abilities secured the loyalty of the lower classes and acquired a cult of some divinity that was past down the generations. If there is a particularly inept character, then he or she other gets, ”disposed” in one way or another, and usually a wealthy male becomes the replacement. These leaders weld absolute power, and can do whatever they want, however the normal factors along with the balance of power amongst the members of the Acon keep them in check from doing anything outrageous.

Beneath them are simply the wealthiest males (Faern), mostly by trading and/or large surplus agriculture. They often double as advisors to the Acon, and with some under the table dealing and some luck, may become one, though that only happens very rarely(On the scale of decades, I’m simply letting you know Ninja that they can and have done so) They often own hundreds of slaves acquired through various sources.

Under them are the male artisans, the poorer merchants, and those who work in the large slave trade (Lonus). Next is the average peasant male (Reyn) and the peasant female (Reyni). Note that females cannot ascend any higher than a Reyni. At the bottom are the numerous slaves (Ieth).

At the country level, there are many countries each with their own competing Acon who accuse each other of being liars or heretics or what have you. War between Onysabr countries occurs somewhat often because of this, but usually, the Acon are happy to reside in their individual countries and entertain themselves. This is reinforced by the fact that the wealthy tend to move to the most stable regions, and if they reside within their country, they can be taxed. The actual resources and boundaries of each Onysabr country are quite undefined and whoever has the best military only really can back up any claim. War however, is instead conducted against what are considered the weak and uncivilized peoples surrounding the outlying Onysabr countries, who usually wage large scale raids for the profit of enslaving, or if the region has been depopulated enough, for gaining control of the region for the usual reasons: better agricultural land, luxury goods, some trade related reason, or prestige.

What the Acon actually rule is the capital city, or more of a large town, caused by the usual factors, and then an extremely rural countryside as expected for this time. Towns, small towns, only pop up at markets and other such trading centers. Otherwise, there may be some small fishing villages and small towns near mining sites and where luxury resources are extracted (if there are any).

As far as family structure, males are by far the most important, and females are regulated to keeping care of the family and household and to baby making(and have no rights really). Polygamy is practiced. Otherwise, its pretty much the same as OTL.

Lineage: Patrilineal
Values: Resourcefulness, Loyalty, Honor, Physical Ability.
Religion(s): There is the universal acknowledgement of Onys, The Great God of War, as the paramount God. Other than that, there are numerous variations. The most radical religious groups say the Onys is the only god, and not just the god of war, but of everything. Mainstream thought is that Onys is the ruler of a pantheon of gods, but this also splits in too many branches with varying structures of the pantheon and what god goes where. Weekly animal sacrifice to Onys is required. Oh, as mentioned, the Acon have worked up a cult of divinity and this fits into the Onysabr religion by another universally accepted fact that the Acon are the agents of Onys on earth(or whatever this clump of dirt is called.) to do his bidding. The peoples generally follow the religion with good faith, for the usual reasons, but they aren’t all that fanatical about it(On a scale of 10, maybe the average is somewhere between 5-7), but if a crusade is called personally by the Acon, then some will surely join for Onys against the heretics.
Language(s): Given the Acon’s preferences for war, or related pursuits, the intellectual interests have been somewhat (Though not totally) neglected, and structured language was gained by modifying the languages that were learned from foreign traders.
Mythos: Generic Onys created everything including us so we worship him stuff, the Onysabr aren’t particular interested in Mythos. :p
Economic Base: Overwhelmingly agricultural and based around the rivers, and is logically where most expansion, if for valuable land, would be directed. There is small fishing villages, but nothing major. If there are any luxury resources or minerals, I’d imagine the appropriate facilities would be set up for extracting them. There is also a very large slave trade from raiding out into the uncivilized lands and enslaving whoever they capture. If some “civilized” peoples(PCs) near the Onysabr, to keep such lucrative trade going, I would think that they’d simply raid and enslave them too. I’d imagine that the Onysabr Peoples would have a relatively large population compared to ofters, first for being located on rivers and good agricultural land where most others aren’t, and second, they farm it like hell.
Nation Names: Alyss, Bria, Ceocor, Ceureoia, Conem, Doporth. Fadonisi, Fasmne, Icelices, Itenusylur, Lallesobil, Oialaleuneo, Papene, Susiorneo, Tetheusi, Tica, Vipybeumiar, Visel, Xeiaeus, Ycteuse, Ylyloce ,Zedoneicaei, Zeononerti, Zesme, Zesta
Person Names: Please note, that there is a first name and a last name, and the middle name is what class that person was born in, so a peasant male would be ______ Reyn ______. Names: Dalistht, Docytheust, Gaephyr, Ischoll, Jopychys, Krisial, Lisitusip, Musetas, Musm, Oner, Riaega, Rntega, Salususes, Thodeus, Viag
Place Names: Asususacyte, Bearysym, Egomusc, Emusan, Enod, Farolelilvi, Helesthena, Heritheu, Mithalia, Nenol, Odanym, Pryraleis, Xestanaes, Yiol, Ytulous
 
Oh dang, I just finished my template for a culture, and whadda ya know, the map's already packed tight. I'll stalk the thread for a while and wait to make my move.
 
I planned to spear whoever happened to be near me through the gut...several times over.:D
 
>.> My people are rather isolationist. They barely even communicate amongst themselves, so take solace in you'll have someone you can push over. :D
 
There are currently around 70 cities on the map, and many tiny little city-states. -_- This update will cover...let's say the first 1000 years of civilization. Not every culture will start right away, thus explaining why some people's have large empires, while others are still city-states or "barbaric".
 
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