NDNESIV: A New World, A New History

Good news everyone!

You're all being sent to deliver some generic thing to a generic deathplanet /endjoke

It turns out some family members are coming up NEXT week. Thus, the update may very well be posted this weekend.
 
I can now harass you everytime you step into #nes with a clear conscience.

Thank you.
 
Update 1​

The Ki of the northern lands have lived in quiet peace and tranquility for as long as any could remember. While not particularly war-like or aggressive, they have slowly expanded along the Wiskansin River and beyond. Most of the people inhabiting the realms of Kitaka and Shivan have come to accept that women are superior to men, and that man exists only to serve women. This has kept the region fairly stable, although occasionally rebellions will arise, ideas from the outside world seeping in and being planted in the minds of farmers and other laborers. And while this mindset is by and large accepted in Ki lands, it is also exclusive to Ki lands. This has made further expansion difficult, as tribes resist joining with a people whom they see as backwards and weak.

Tokatyan and Parhtan religious ideas are also seeping into Ki culture. Worship of celestial bodies, specifically the moon and the sun, are becoming increasingly more frequent. The numerous goddesses in Tokatyan religion are also being absorbed into Ki culture, and the few male gods in the Tokatyan pantheon are usually morphed into females to better fit into Ki ideology. Still, the Ki hold much of their traditions close to heart despite outside influence. But how long can this last, as Parhtan and Tokatyan migrations continue to from the east?

Tokatyans themselves have been having their own troubles with migrations. Pahrtans have for the most part taken the northern banks of the LaVey River. The east bank is still under Tokatyan control, but there are increasingly high amounts of Parhtans inhabiting the area. Many come seeking an easier life than one in the mountains, the nomadic life-style losing its appeal. These Parhtan settlers have been greeted with grand temples and energetic priests, eager to try and teach them the Tokatyan way of life. The priests have adapted their religion slightly to make the sun and the moon more important, which has made it easier to assimilate the wandering mountain folk.

Some Tokatyans have themselves taken up wandering. Nomadic bands move west and north, hunting game and raising flocks of sheep in the northern mountain valleys. This slow migration westward has brought them into contact with Ki communities more and more. Slowly learning the ways of the Ki and their language, these Tokatyan nomads have found a profitable niche as middlemen between Ki and eastern merchants. Ki surplus food is traded for metallic tools and wool. Ironically this trade has a few of the nomads settle down, setting up small villages along the trade routes.

The Parhtans have started migrating further and further north, looking for higher mountains on which they can get closer to the celestial bodies that they worship. Many large mountains have become places of pilgrimage and worship, some even having small cities at their roots. The priestly class has gained a fairly high amount of power in the north, a few small theocratic despotisms rising from the steady stream of migrants.

Odd occurrences such as eclipses and shooting stars have caused various reactions from Parhtan societies. Some believe these events to be apocalyptical, causing wide-spread panic and anarchy. Others believe it is simply the gods joining one another in harmony and peace. Still, others believe that these eclipses mean the moon has superiority over the sun. That last interpretation has caused many schisms and wars amongst the Pahtrans, with many religious texts and artifacts destroyed in the process. These bitter divisions are becoming increasingly common, the dualist nature of the Pahtrans’ religion becoming more monotheistic. One celestial body will be worshipped, while the other isn’t acknowledged as holy, or is seen as evil. The minority of people who worship both the moon and the sun is shrinking more and more in these troubling times.

The Daradula continue to spread throughout the mountains of the north, their drums signaling their arrival to new lands. Similar to the Parhtan, they have taken up herding and simple farming as their main way of living. Occasionally a drought or some other negative event will cause the Daradula to look southward, raiding and plundering Tralavian settlements near them. A more stable settlement of the mountains possessing valuable minerals has lead to the establishment of a Daradula merchant class, small though it may be.

The Daradula have become increasingly more focused on outwards appearances, specifically one’s eye color. It has basically turned into a caste system based on eye color. This has created many interesting situations, like a farmer whose son was born with the eyes of a chief, or a chief whose daughter was born with the eyes of a slave. This attention to eye color has also affected their view of other peoples. If one tribe has a leader with eyes that would make him a simple farmer in Daradula society, it is unlikely that he is going to get much respect from Daradula leaders.

The Tralavians continue to ease their way into civilized life, although the nomadic life-style appeals to the majority of them. These hunters and herders have spread out in nearly every direction, Tralavian artifacts being found so far away as Pelese. One thing that seems to appear wherever the Tralavians go is a stringed instrument they call the lute. This instrument has been accepted with joy by many people, especially the musically obsessed Daradula. Indeed, the Travalains are becoming quite famous for their appreciation for art. Their sculptures are considered to be worth their weight in gold by some, and their skill with music is legendary, although the Daradula might have something to say about that ( ;) )

However, in terms of war the Tralavians have been slow in their advancement. Their primary way of settling disputes is to hold competitions of strength, often manifesting in wrestling competitions. While these contests have kept them from spilling each other’s blood, outsiders have so far taken no interest in these contests, opting to actually fight the Travalians, whom they see as weak. That is not really the case however. Most Travalian warriors are in peak physical condition and could in all likelihood defeat most enemies in hand to hand combat. But the problem is their slowness to adopt new ways of fighting. Only a few warriors in war band will use armor, while many prefer using daggers and axes to spears and arrows. But with increasingly high amounts of trade going through their lands, the idea of metal weapons and armor are becoming more commonplace. It won’t be long before the gap in military might between the Travalians and their neighbors is closed.

Now we shall travel southward, along the old trade paths of the Sheol and Daradula. Here we find a land torn by wars. Where mighty empires have risen and fell over the centuries.

South of the mighty Tokatyan temples of the north sit the various Sheol realms. In their heyday, the mighty Sheol Empire stretched from the sea to the western borders of the Sadhilim tribes. Its leaders grew rich from their domination of trade in the region. The rich banks of the LaVey ensured a steady supply of food. In time the banks would be farmed by thousands of laborers, while the God-King Szandor looked on.

His glory and splendor was unmatched, sitting upon a mighty throne of gold and silver. In a series of quick campaigns he had brought the western coasts under his control. In the north he forced the mountain-peoples to submit to him, demanding tribute so that he may spare their lives. It was even rumored that gods humbled themselves in his presence.

However, all good things must come to an end.

Toward the end of his reign, Szandor received a message from Wa-ik. They had finally decided to settle their border disputes. With war.

For many years Ik and Sheol settlers had minor skirmishes along the LaVey River. Initially these petty squabbles were seen as nothing of importance. However, the booms in population in southern Wa-ik caused immense population pressure. Millions went north in search of land, hoping to escape the crowded cities. Soon they crossed over into Sheol borders, outnumbering them almost 3 to 1. Most of these immigrants still considered Ikso Hadri to be their holy leader, and refused to cooperate with the Sheol government.

Resorting to violent suppression, Sheol warriors rushed south and began slaughtering those who did not follow the God-King Szandor’s commands. Finally, things had reached their boiling point. The war was on.

Waves upon waves of Ik warriors swarmed up north. Their dedication and numbers were great, while the better equipped and more experienced Sheol troops prepared for the worst. Generals were preparing last-minute plans For the war that would decide the fate of the world. Then astonishing news spread to them like wild fire.

Szandor had died.

At the age of 55 he was fairly old, so many suspected he had just died of natural causes, while others believe Ik assassins killed him. Conspiracy theories flooded the Sheol Empire. Generals began seizing land and fighting with one another, hoping to conquer the lands of the empire just as Szandor had done. Each had dreams of glorious wealth and unimaginable power. But those dreams were soon to be crushed. For amidst the chaos, Wa-Ik was rapidly gaining ground. Their chariots swept across the land like a massive wave, tossing aside any opposition they faced.

Indeed, it seemed that Wa-Ik had wrestled the title of the greatest empire away from Sheol. In a moment of triumph Ikso Hadri proclaimed himself Ikso of Sheol and Wa-Ik. Nothing could stop him. He demanded the northern peoples pay tribute to him, just like they had paid Szandor before him. He crushed rebellions against him ruthlessly. But finally, he refused to pay the Sadhilim to protect his merchants when they crossed the Rahalilik Desert. Soon he found his caravans being massacred and their goods seized by the Sadhili clans. Outraged, he sent a massive force to crush the Sadhilim and capture their oasis city Drunik.

At first it seemed as though his plan would work. The Sadhilim made way and avoided the army. For days the mighty force marched, the sun relentlessly hammering them with heat. Soon men just started collapsing, falling dead to the ground in exhaustion and dehydration. It wasn’t until they were half way to Durnik did they realize that their supply lines were being cut by Sadhilim raiders. They had marched into hell on earth only to die a slow death. This did not sit well with the leader of the army, Loom.

Loom finally offered to surrender to the Sadhilim. Him and his troops were taken to oases, where they cried in joy. Many of the Sadhilim marveled at the Wa-ik army’s bravery. To have walked through the desert without supplies for so long was nothing short of a miracle. Thus, they offered Loom to join them in a counterattack on Wa-ik. Loom was happy to get his chance for revenge.

Loom’s army marched into Wa-ik lands, at first being hailed as a hero. Many had believed that he had defeated the Sadhilim and had returned to tell Ikso Hadri himself of his success. But the cheers soon turned into wails as Sadhili warriors began sacking villages, hand in hand with Loom’s troops. This act of treachery would not be tolerated, and soon Hadri dispatched yet another massive army to crush his enemies. Soon the heartlands of Wa-Ik became the battleground for many intense battles. Hadri and Loom themselves both commanded armies against one another at numerous occasions. Sheol and Sadhili auxiliaries were used heavily.

It seemed in the beginning years of the war that it would be a stalemate. The two forces matched each other blow for blow on. Finally, the Sadhilim began to withdraw, finding the war unprofitable. They needed more men at home to extort or protect traders traveling to the Khofarat Sea. Wa-Ik forces began repelling the invaders slowly but surely, and it seemed that justice would be done to the traitor Loom. But it was not too be.

The northern lands of Wa-Ik began to rumble with the cries of rebellion. The Sheol resented Wa-Ik’s ruthless oppression, and even Ik citizens were beginning to openly protest the constant warring of Hadri. With the army tied up in the south, a multitude of pretenders arose, claiming to be the descendants of Szandor. Soon these pretenders tried to prove their legitimacy by conquering even more lands. And not only the lands of the old Sheol Empire, but the lands of Wa-Ik.

It was not long after this string of events did Wa-Ik collapse rapidly under the pressure from the north and south. Splintering in a similar fashion as the Sheol Empire, the region is now a shadow of its former glory. Squabbling generals and Iksos attempt to reunite the region in vain. The lands of the north are a mess as well, although Heoal looks poised to change the status quo. In the south, a small Sadhili realm called Na-Tothdilim, the successor state to Loom’s old kingdom.

Before the collapse of Wa-Ik, or even Sheol, there existed a man named Doko Sonikma. Prophet of Bo, he wrote the holy book called Bosak. This book detailed how to follow the god Bo’s will. Although few could actually read the book (Ik written language is mostly limited to the upper class) it’s teachings became extremely popular. The ruling classes were able to legitimize their rule by explaining that the Bosak gave them the right to rule. Bosakism, as the religion came to be known, was one of the first major religions of the world, converts being seen so far as Fadonisi.

The Iksos before Ikso Hadri also brought into use a series of written laws which greatly helped organize Wa-Ik. Taxation laws and other important laws were written down and given to the governors of the various provinces of Wa-Ik, whom could easily understand them. This made the management of the realm much easier, although in the end it wasn’t enough to save it. Still, the idea of written laws has been adopted by many neighboring lands.

After the war, numerous Sadhili tribes had to back down from their usual attacks and raids. They lacked the strength to strike fear into the weak Borilims’ hearts. Still, they managed to maintain their place as middle men between the lands of the east and west. Many Sadhilim in this small period of peace converted to Bosakism, although they were looked down upon by their brothers for it.

The southern tribes of Sadhilim however, were still the warriors they had always been. Raiding northern Iun settlements, they became extremely feared by the Iun, who called them devils of the deserts. In some extreme cases the Sadhilim even managed to burn down a few major cities of the Iun. But this was not without consequence. A mighty chieftain named Benyanil Na-Gamanil, whom had lead most of the Sadhili tribes into battle and was basically their de facto supreme leader was captured during one of these giant raids. Put in shackles, he was drug through the streets of Oono as a prize of the Skaar’a. Beaten and starved, he was eventually returned to the Sadhilim to add insult to injury. He was shunned and ostracized by his old comrades, regarded as a failure of the highest degree. Near his death the Sadhilim began breaking apart, the various tribes going their separate ways. Never again did they cooperate like they had under a man they now curse as a disgrace.

The Iun right now are in a golden age. Gradually blurring the differences between the Skaar’a, the primordial spirits, and the ancestors, the Naem-Iun were eventually reincorporated into Uea. Now the Iun are unified once again, with all the Skaar’a in the world guiding it benevolently (or so the Iun like to think). Their main focus now seems to be contending with the Sadhilim tribes near their borders. And even that isn’t too troublesome. After the disgrace of Benyanil Na-Gamanil things have been fairly quiet on the northern border. Besides the eastern borders, the whole realm of Uea is in peaceful isolation.

This suits the Skaar’a just fine. They have been content with simply sitting in their chambers, thousands obeying their every will. Every now and then some foreign innovation will be learned of. Usually the Iun will copy it, although they will ignore and foreign cultural significance of it and just use it as long as it is practical.


To the east across the hot sands of the Durnik we come to a land some might call crowded. Crowded or not, it is a beautiful land, with forests growing near the majestic Khofarat Sea.

The most wide spread of the peoples in this region are the Neolitians. Having fought numerous bitter wars amongst each other, the city states of the Neolitians have a long history of infighting, as well as warring with outsiders. In particular, the mighty Pelese Empire, which has transformed from a humble city-state to a regional powerhouse with numerous colonies along the coasts of the Khorafat.

Ages ago, a mighty war was fought between Pelese and the other Neolitian realms. Seeing its growing power, this coalition attempted to defeat Pelese and take it down a notch. While at first the alliance seemed to have an overwhelming advantage, the brilliant general named Sidon defeated them at every turn, eventually forcing them to surrender. This war saw much land gained by Pelese. However, the main impact was made by Sidon himself. Returning from the war a hero and with the support of the military, he overthrew the Plutocratic government and declared himself Shekel.

However, not all things were well for this new empire. During the war against the anti-Pelese coalition, the city of Hereshi rebelled against Pelese. It fought on the side of the coalition, putting up fierce resistance to Sidon. The defeat of the coalition brought about the end of any major conflicts with Pelese, although many refugees moved to this new city state. Over time more and more cities were founded in the north along the Whisk River. These city-states joined Hereshi to form the Weshishi Confederation. Fairly large and quickly gaining power, it seems it might be poised to steal the spotlight from Pelese. However, both of these great rivals are experiencing stability issues, which have forced them to look inward. Many of the vassals under Pelese’s control are starting to resent it, and Weshishi’s cities question on whether there is still any point to remaining in the Confederation now that it is clear that Pelese isn’t going to attack.

The Neolitians have explored a great deal towards the south, searching for what they called “bonestone”. This is what in our world would call ivory. Highly prized for its beauty and use in carving, it fetches a high price in any market. However, its source seems to be tightly in the hands of a rather unfriendly bunch…

On the western coast of the Khorafat sits the lands of the Aotomites. A pious and dedicated people, they believe the land they inhabit is their promised land. And they have made it clear that it is theirs and theirs alone. The Na-Sakilim Sadhilim learned this the hard way, after numerous wars pushed them out of the region. While the losses were heavy, the Aotomites have shown that they are fully capable in defending their lands from the Sadhili raiders. However, more and more there seem to be encroachers of the Holy Land, especially in the south.

The Neolitian state of Shekelesh has in particular drawn the attention of the Aotomites. During the wars with the Sadhilim, these southern warriors tried to seize the rich lands of Valamand. However, the Sadhilim were defeated more swiftly than they had suspected, and soon the might of the Valmiates (the most militaristic of the Aotomite tribes) was upon them. Eventually the fighting came to a stand still and their borders stabilized. And with more and more interesting news from the south, it seems Shekelesh has more to worry about than grabbing land from the Aotomites.

The Takilites, one of the more pious and peaceful of the Aotomite tribes fled to the island of Takila, fleeing from the ongoing wars and fighting on the mainland. These exiles have taken pity upon their blind brothers, hoping one day they might return to the Holy Land, knowing that it is peaceful. But such a day seems far away, and the island of Takila is shut off from the rest of the world. Priests and monks live in their isolated temples, praying every day, of every year, of every decade. It’s almost as if the island is of another world, untouched by outsiders.

To the south of the warriors of Shekelesh reside the Jietsarri. A very proud people, they believe themselves to be the descendants of the Great Conqueror, a great being who at one time had conquered all people and lands, bringing a great peace to the world. But now he is dead, and the evil influences of Kititik are at work again.

The Jietsarri have only recently begun to construct their own cities and living a settled life. However, they are making quick progress, their large slave class always busy with new labor-intensive projects. Plus, the various realms of the Jietsarri have found themselves in an ideal position to be middlemen in the ivory trade, often selling their goods at high prices to the reclusive Iun.

Now we shall sweep back west, to take a look at the history of the southwestern lands. A region of great catastrophe and great achievement, it has seen the birth of one of the greatest empire to date.

The Jorisi have been for the most part well off in their history, profiting greatly from the gold mines of the Hanyi Islands. Their merchant ships reached far, going as far north as Ki. Relying a lot on the sea for food, theirs is a culture of gifted fishermen and sailors. With the collapse of the Sheol Empire, they found themselves in a great position to dominate costal trade, even founding a colony in the northern lands, which would later break off to become the country known as Shayi.

However, the Jorisi were not always engaging in passive activities such as trading. The rising popularity of war gods with the ruling class had caused numerous wars further inland, often at the expense of Ik successor states or Iun settlements. Their great halls were adorned with golden statues of mighty beasts, some resembling earthly animals, while others were fantastical in every sense of the word.

However, during these times of conquest and splendor, the fat and rich kings of Jorisi would face a foe that would bring a force greater than anything they had ever known.

This opponent was the Empire of Onys.

Over the years the Onysabr had becoming increasingly militaristic. A large and unruly slave class forced them to rely on highly trained troops to keep them in line. Often men were trained from adolescence in the ways of war, so that they may ensure that the slave legions would never rebel and usurp their masters. Occasionally, these troops would also find themselves fighting one another, as greedy Acons attempt to seize their neighbors’ lands. These mighty warriors would eventually become known as the Onysith.

However, eventually the ticking time-bomb that was the slaves' boiling hatred finally blew up. The land of Alyss were overrun by a massive slave rebellion. Numerous Onysith either abandoned their Acons, or defected to the slaves’ side. The rebellion inspired numerous similar bloody uprisings, most of them in the north. Slowly the northern city-states of the Onysabr fell to the slaves, who had organized themselves into the Visel Republic. It was not long before the southern Onysabric states banded together to face this new threat.

Oner Acon Docythuest, leader of an allied army soon marched against Visel. Unfortunately, the army of Visel was a paper tiger. While numerous, it lacked the discipline and training of the Onysith. Combined with the fact that Oner was a military genius compared to the inexperienced Viselian generals, the outcome was obvious. The slave rebellion was finally crushed with absolute brutality. But Oner wasn’t satisfied. Two nearby Onysabr city states that had recently managed to be reclaimed by their old rulers from the slaves were crushed without mercy. Astonished by his brutality and fearing that his power was becoming too great, the Acons called Oner back.

Upon his return, a series of odd events began to take place. The Acons that had once held his leash began dieing. The most common explanation was slave assassins, although a few expected Oner to be responsible. But those voices were soon silenced too. And soon the last Acon died, at which point Oner assumed control of what he called the Empire of Onys. With astonishing speed he went on a spree of conquest. The northern Onysaberic lands submitted to him without resistance, already having experienced his brutality. The south was another manner, requiring large amounts of Onysith to take. But eventually his constant hammering of their armies took its toll, and he had unified almost all the Onysabr under his rule.

Looking northward, the Jorisi were ideal targets, possessing the highly valued Hanyi gold. Onysith marched across the border, heralding a time of death and destruction. Their armies fought through hordes of vicious Jorisi warriors, who, while not having the skill and equipment of the Onysith, still inflicted a fair deal of causalities. In fact, they began copying their tactics and weapons, becoming a much bigger thorn in Oner’s side than he had suspected. And so he withdrew. Still, the campaign had been a success. Unbelievable amounts of plunder were carried to Egomusc, the capital of Oner’s great empire. There a great statue was built in the visage of Onys, Onysaberic God of War. The project took decades, and Oner never got to see the finished result. But if he could have it would have made him weep tears of joy. It stood tall, bearing a great resemblance to the Great Conqueror Oner, obviously intended. In time the Great Conqueror and Onya would become almost inseparable in Onysaberic myths, old wise men saying they were one and the same.

Towards the end of his reign however, Oner had begun to see cracks already forming in his mighty empire. Jorisi warriors began to seek vengeance, raiding northern cities and slaughtering the inhabitants. Numerous Acons still resided within the Empire of Onys, plotting against those who supported Oner. And so it was that upon his death, Oner’s great empire came crashing down. Once again the greedy Acons ruled, using the Onysith as their enforcers. Ironically, the Visel Republic reemerged from the chaos, or at least a successor state did, calling itself Zesta. However, this time it wasn’t particularly dominated by freed slaves. A mix of former slaves and other Onysabr, it has managed to lay low, being wise not to draw the attention of the Acons.

Egomusc, the old capital of the Empire of Onys, has become one of the largest cities in the known world. The grand statue of Onys has attracted many to its vast streets, while the rich lands around it sustain its growing population. The Onysith patrol the streets, keeping dissenters away, or at least forcing them to think twice about trying anything rash. However, this gem of Onysabric glory seems to be fading. The country in possession of Egomusc, Fasme, has been witnessing its borders shrinking over the years. The more aggressive and ambitious Acons have large realms to call their own, with large amounts of resources and men at their disposal. They have forced Fasme into a corner, hoping that one day they may claim the city of Oner as theirs.
 
To the south of the majestic Onysabr are the Spiich. Often mistaken as Onysabr by outsiders, these people are in fact in many ways similar to the sons of Onys, yet in many ways also different.

In the northern regions especially, the intimidating face of Onys is commonly worshipped, and Onysaberic customs are commonly found sprinkled into Spiich everyday life. These northern lands have also adopted a similar form of warfare as Onysabr, focusing on training a small group of warriors that can keep the slaves in line and defend the borders from aggressors. However, these are where the similarities stop.

All over Spiich lands, but especially in the north, the slave trade has become extremely profitable. Spiich raiders have made massive profits enslaving the southern tribes they’ve run across; selling them to the Onysabr, whose demand for labor can never be satisfied. This has lead to the merchant class gaining ever increasing amounts of power in Spiich society. However, many southern settlements have had troubles with slave rebellions, causing the demands for slaves down there to go down. Now the southern city states focus on just exporting the slaves, relying on their own citizens for the most part when it comes to labor.

The southern Spiich city states have over time showed heavy influences from those that they had once conquered and enslaved. Nature worship and the reverence of herbs has become increasingly important to the southern city states. In stark contrast to these southern customs is the north, which is becoming increasingly influenced by outsiders.

The northeast lands that had once belonged to the Spiich are now home to the Kalthuan controlled League of Ikat. A region once wrecked by infighting between the Spiich in addition to numerous droughts and natural disasters, it was an easy target for opportunistic Kalthuan leaders, who swiftly conquered the region. However, there city states that took part in these attacks were seen as threats by the other city-states.

Numerous coalitions and leagues were formed in an attempt to limit these western Kalthuans’ power. However, most of these wars ended in draws, an unsatisfactory ending for both sides. Slwoly the western cities will band together, forming the League of Ikat. This league has formed more out of need for protection from the easterners than anything else, although sometimes they see the Spiich as a possible threat too.

The more mountainous regions of the south are home to a few democracies, although they are not exactly as favorable towards the common man as one might hope. Most are controlled by rich or noble families, dominated by a powerful upper class, turning the government into almost a glorified oligarchy of sorts. Yet there is a unique city which goes by the name of Kathia. It has an advanced set of laws, which as managed to keep any particular family or group from seizing total power. This isn’t to say the occasional popular tyrant doesn’t get elected and runs things into the ground, but still, the every day man can have his voice heard in the forums of Kathia.

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The ground trembled as the Jietsarri villagers looked on. With a mighty roar the beast came closer to their small little huts. The men of the village raised their spears, their legs shaking in fear. The beast’s tusks swung to the right with unimaginable speed, sending a man flying. He landed on his head with a sickening snap, blood gushing from a gash in his chest. The beast’s rider laughed, spitting upon the warriors that stood below him. Finally he spoke in a broken dialect of Jietsarric.

“These lands are now those of Myapom, great Hunter-King of Tukshcern. Submit to him, send him tribute, and allow his men to hunt in your lands. In exchange he will spare your lives, pitiful though they may be.”

With that he left, ordering his great mount to trample a hut as he departed.

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In the south, hundreds of ships moved too and fro, carrying goods of all sorts. Spices from the south, ivory from the north, and all manner of fruits and vegetables from all over the known world. This is a region ruled by money. Ruled by the merchant. This is the domain of the Kunlan League.

Using brilliant policies, it incorporated many costal peoples into their league, bringing a flurry of mercantile activity wherever they went. Many soon jumped at the chance to join the league, hearing of the fantastic wealth of those who joined it. Meanwhile, savages further inland looked at the coast-dwellers with jealousy, raiding their villages whenever possible. However, these raids could do little to stop the expansion of the league. It spread north, using promises of trading rights and access to extremely valuable goods to get more cities to join it.

However, now it has run across an obstacle they have never seen before. They have come across a people to the north that are seemingly civilized, although only just barely. Inhabiting cities and obviously having some sort of government, these people seem to have no great interest in joining the Kunlan League. Persistent merchants and messengers wind up with their heads upon speaks.

And yet, the Kunlans still have hope for great profit in the north. For rumors have reached their ears of great lands, filled to the brim with merchants and sailors just like them, eager to trade. A whole new world has been opened up to them, one of wonder and mystery, conquest and tragedy.

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THE MAPZIZZLE

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Climate map will come tommorow. Along with stats. And probably a lot of other stuff.

I'd like to welcome bombshoo and Masada to this NES!

I'd also like to say that players who actually created cultures get first dibs on countries that are obviously for the most part influenced by their culture.

Please tell me if you have any questions or if you have found something wrong with the update. I kind of rushed it after a while. A lot of background stuff will be covered in the Nation Descriptions, which will be part of the stats that I will do tommorow.
 
Amazing Update!

I will be claiming Valamand as the nation in my culture. I really like the Takila nation idea it will make things interesting.
 
So, I want stats before I pick a nation; although i'm leaning towards Tica, Tricathia or League of Ikat; although, as I'm understood, Tica is mostly Onysabr, Tricathia is acceptable and League of Ikat is Kalthian, amirite?

EDIT: How depressive I am. Ninja, good update it was.

EDITEDIT: Strike that, the update was magnificent. :)
 
I have no idea what is going on.. seemingly a mizzilion new nations! Argh.
 
So, I want stats before I pick a nation; although i'm leaning towards Tica, Tricathia or League of Ikat; although, as I'm understood, Tica is mostly Onysabr, Tricathia is acceptable and League of Ikat is Kalthian, amirite?

EDIT: How depressive I am. Ninja, good update it was.

EDITEDIT: Strike that, the update was magnificent.

Tica is in fact mostly Onysabr, although there are strong Spiich influences in the south. You are correct about the League of Ikay, although it has a few minor Spiich and even Onysaberic influences, mainly in its military. Tricathia is for the most part Spiich, with a significant "native" minority in the southern regions.

I have no idea what is going on.. seemingly a mizzilion new nations! Argh.
500 years will do that to a region :p Anyways, I recommend Sheol or Heoal to you, seeing as they are the two strongest successors to Szandor's old empire. Once stats are up this will probably be at least a little bit clearer.

Naturally, I'll take my peoples' only nation: Delegra.

I apologize to Bil and any other person who doesn't have much variety in their country choice*. Some cultures are in regions that civilized life is difficult to maintain in. Still, in Bil's case the Tralavian culture is fairly wide-spread amongst the mountain peoples. It's just that these people aren't too keen on living in cities, and often lack the resources to even do so.

*Really, anyone can pick any country they want. However, anyone who created a culture gets dibs on countries in which their country has a large amount of influence. For example, since The Farow took Valamand, someone could take Takila, even though they didn't create the Aotomite culture.

AND FINALLY I would like to explain those splotches next to Na-Dhrudhilim. They are just the Sahilim equivelent of maybe a Khanate or a chiefdom if you catch my meaning. They aren't necessarily hostile towars one another, nor are they all too fond of one another. However, I don't feel like they really require stats, or at least not in their current state. If someone really wanted to play as one, prehaps I could whip up stats for them.
 
The update is good.

You may show your face on #nes without being harassed for an update.
 
I'm not complaining at all, just so you know :) I gotta keep up with my little Tralavians, and frankly, having only one nation of them is quite fine by me.

Not to be an irritant, but any projection on when stats might be available? Feel free to slap me instead of answering.
 
Sorry, still new to all this. The updates says the Jietsaari were taken over by a Hunter-King speaking in broken Jietsaaric; does this mean he is Jietsaari, and I only need to modify the culture minimally, or is he a foreigner who only took the time to learn the language for the sake of conquest in which case I need to overhaul? Or am I doing something wrong, and the entire situation is up to me?

Weighing my options, the answer to this will help.

Finally, great update.
 
Sorry, still new to all this. The updates says the Jietsaari were taken over by a Hunter-King speaking in broken Jietsaaric; does this mean he is Jietsaari, and I only need to modify the culture minimally, or is he a foreigner who only took the time to learn the language for the sake of conquest in which case I need to overhaul? Or am I doing something wrong, and the entire situation is up to me?

Weighing my options, the answer to this will help.

Finally, great update.

Oh, no actual Jietsaari were conquered (yet >_>) or taken over. That was simply a messenger from the realm of Tukschern. He learned a little bit of the Jietsaari language, or at least enough to deliver that message.

I think I'm going to contact bomshoo soon. He is the person who created the Ibapomarcs culture, the one found in Krissorps, Tukschern, and Myatessorps.

I'm not complaining at all, just so you know :) I gotta keep up with my little Tralavians, and frankly, having only one nation of them is quite fine by me.

Not to be an irritant, but any projection on when stats might be available? Feel free to slap me instead of answering.

Stats will hopefully be up today. If not today then most certainly tommorow.
 
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