For being brave and posting in the thread, Matt0088's forces will have an initiative bonus. They will probably be able to take the enemy units by surprise and do more damage, even if the enemy commanders post orders to directly counter the attack
Charles Li said:
!!!!! To all, digging in costs 2 'turns' as does regrouping.
Yes that’s right, digging in or regrouping takes a full turn (both 'actions'). Although, I guess a little bit of 'health' can be recovered using one action, especially if the unit isn't doing any combat that turn.
Also, units are supposed to be more vulnerable while 'regrouping' (the idea is you'd have to retreat behind the lines to repair, while other units held the front line…
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QUESTION: When do you guys want the orders deadline to be?
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IDEAS:
I've been working on cleaning up the map, since there's a lot of info I need to cram into it. First thing is not going so OTT with the explosion FX

And, the 'red glow' effect is quite time consuming to do for each unit, so I'm thinking of replacing it with these 'sparkles', where yellow = minor damage and red = major damage. IMO seems like they don't get in the way of things, but you can still pick them out when you look for them.
I'd also like your opinion on these two ideas for representing the $ value of locations on the map. This is 'shapes', where sphere=1, triangle =2 and cube =3 :
This is 'chevrons', with each one representing another $ from that location (transparent ones mean that the location is damaged or whatever, and will give a random amount of $ somewhere between zero and its normal value) :
Based on this system, teams would be getting more $ per turn in general. The 'imperial capitol' is worth $3 a turn on its own.
Also, the large green flash is a morale-boosting event, and the large red flash is a demoralising event
Finally, air power hasn't featured much, so I'm thinking of having air units that you can build and keep on the map, starting from next turn. You'd need an airbase first, and they would have to always be based at an airbase, with one action for bombing, patrolling, scouting, freelancing etc over a given area. The heavy bombers might be as much as $8. You'd still be able to buy the one-shot heavy airstrikes on specific targets, where the aircraft fly in from off-map, even if you don't have an airbase.
I'm thinking of giving each team some free air units next turn.
Any opinions are welcome
