Popcornlord
Steampunk Mechanic
- Joined
- Oct 18, 2007
- Messages
- 787
You mean the Robot or the mysterious orb of wonder? I was curious about the orb too.
Thlayli said:One question, though. Shouldn't the capture of an extra city entitle me to three income now? I'm not sure how the income is calculated, but I definitely hold more structures than Red, who received 3$.

Charles Li said:What is that grey thingy?
Matt0088 said:To: Imperial Palace
From: Red High Command
We have learned of the god powerful strengh of your Machine and wish to have nothing to with it. How about a 3 turn cease fire with you and all anarachist soldiers except if any come within 2 tiles of our HQ? For safety of our command of course.

Turn 5
NOTES:
I realise this turn is hard on MooseWarrior![]()

If you want to keep it so secretive, why don't you just PM? (don't worry, I didn't look, even though I was a little tempted)



Charles Li said:!!!!! To all, digging in costs 2 'turns' as does regrouping.

And, the 'red glow' effect is quite time consuming to do for each unit, so I'm thinking of replacing it with these 'sparkles', where yellow = minor damage and red = major damage. IMO seems like they don't get in the way of things, but you can still pick them out when you look for them.


(Edit: Though it would be nice if you kept some of the explosions, it looks nice)
) problem is with the airstrikes. Firstly, I think that airstrikes should be overall more expensive, for being so damaging if they hit their target tile, and even more expensive if the team that purchases it doesn't have a airfield.

