NES World/Regional Maps III

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Define "spiffy". I've been contemplating switching over for some time now, but a blank map would have to be quite unlike your own in order to justify that. No offense, but I do think black for blank areas is hideous, and most of the special effects are hard to work with anyway.
I've generally decided to limit special effects to areas that players aren't usually interacting with, mostly out of utility and file size than anything else (read: oceans, outside the world) and to reference maps (terrain, culture, so on). I'm personally still debating whether to go with "outline" or "solid" in any filled in map, but in either case they'll be a single color to save time and effort. I have a blank example sitting around if you want to see.

I continue to prefer black to white for the background, but changing between the two takes all of about 3 seconds, so it's no big deal to switch.
 
If I were to get a blank world map, it should be blank in the exact same way that the typical world map is blank. White land, black borders, blue oceans; plain and simple. Hence why I don't really want decorations.
 
If I were to get a blank world map, it should be blank in the exact same way that the typical world map is blank. White land, black borders, blue oceans; plain and simple. Hence why I don't really want decorations.
Well, that's a fairly simple matter too. If you want versions of either of the two I linked to your specifications I could whip some up fairly quickly. Do you mandate (R000.G054.B117) as your ocean color of choice?
 
Ocean colors can be changed. I'm not quite THAT lazy. In fact, I could do the whole thing very easily myself, but if you have a blank map lying around, then that would be much easier.
 
The reason I'm offering is because I've learned (from doing both repeatedly) that it's much better to flood-fill in Photoshop were you can go non-contiguous and get every last pixel in one sweep than hunt around for them with a paint bucket and invariably miss a few in Paint. If I have that capability I generally would rather use it than make someone else do such work. :)

But yeah, I'll see about getting them done today. Probably easier to convert them to your specs than mine immediately.
 
And now, a gift with ill tidings. The ill tidings first: I won't be reopening fCNES this summer. I will be too busy. And now for the gift: the unfinished fCNES world map. I'm still working on it. Right now I'm doing the mountains for the otherwise completed parts of the southern continent. However, I though I'd post it unfinished now anyway. Yes, I cheated and used a modified version of Southeast Asia at one point, but there are no other borrowings.
 

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Those mountains are awesome. :)

They may look nice, but I recommend no one ever freehand mountains. It takes forever. I've spent maybe 2 hours total on the continental outlines and the rivers, and another at least 10 hours on the mountains.
 
The reason I'm offering is because I've learned (from doing both repeatedly) that it's much better to flood-fill in Photoshop were you can go non-contiguous and get every last pixel in one sweep than hunt around for them with a paint bucket and invariably miss a few in Paint. If I have that capability I generally would rather use it than make someone else do such work. :)

Filling in all pixels in Paint is remarkably easy. All you do is cut the world map, set the color you want to fill in as a background color, paint bucket the new background color you wanted, and paste the map with background color being transparent. It sounds like a handful, but it's really not at all, involving perhaps four steps, and can be done on a smaller scale as well, much easing the filling of hundreds of small islands, for example.

Cuiv, quite sad about the [lack of an] NES, but the map certainly is an interesting one. Would be nice if you could find time to mod a resumption or a sequel sometime after the summer. :)
 
Mrm. Yeah, I'd forgotten about that. I remember doing that once to find missing border pixels on an Earth map. Still, it does take longer, and I'd just as soon go ahead and do it to simply get it out of the way.

Very nice map there, Cuiv.
 
I need some help on a map Im working on:

Its a map of the World at 1700 AD. The Problem is I cant find a map of the whole world at the time and I sorta stink at drawing up borders, how does this look?
 

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The map looks fine so far. I'm probably going to do your work for you if you wait a month or so, since I'm making a series of historical maps.

Symphony, just make the map and post it. Trust me, I'm going to mutilate it anyway for my purposes, so as long as it has the basics, I will be content.
 
A bit of advice: it's not the real Americas, and shouldn't try to be, so provinces should not have the disparity in size they do there. For example, that Mexican central western province is mindbogglingly large. And why unite Nebraska and Iowa in one? That's quite an odd configuration geographically.
 
Nice TBR, gonna host that diplo game soon?

They may look nice, but I recommend no one ever freehand mountains. It takes forever. I've spent maybe 2 hours total on the continental outlines and the rivers, and another at least 10 hours on the mountains.

I know, when I had my little Cradle NES a bit ago, I started out drawing freehand. After about 10 minutes, I just decided to C&P two different kinds of mountains. :p
 
@TBR: Looks nice, though I'd still argue that the New England states should be merged. I don't agree with NK, large provinces are not a problem, small provinces are. And why some states are merged, well, I guess there's an interesting story behind it? ;)
 
Well, I took a list of the world's top GDP cities and gave them a big dot on the map.
Then I took any remainder cities that show up on Google map's default zoom and gave them a little dot.
Then I split up the states for each big dot, then started combining states with no dots.
northamerica5.jpg
 
VerNorthKing.png
 
@TBR: Good explanation. I still withhold that the RI-MA-CT area ought to be merged though, and likewise for DC with DE and MD. They are otherwise too small to fit an SC and unit on.
 
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