NES World/Regional Maps Requests Thread

Wasn't the Lamian war simply limited to Greece and Macedon?
Yes, but you still have a war going on during the first year, and one of the key generals of the Empire, Antipater, is stuck in a fortress besieged by a bunch of Greek dudes. :p
Yui108 said:
Yeah, Seleucus' empire is pretty big, but I don't think it was overly powerful for the time and for a fun NES. Is it?
Seleukos doesn't have an empire yet - Antigonos Monophthalamos is the one who ends up with the Asian portions of the Alexandrine Empire after the end of the First War, and Seleukos doesn't secure Babylonia, Persis, and the rest of the East until about 310 BC, while Antigonos is being attacked from all directions by the other Diadochi (Kassandros, Ptolemaios, Lysimakhos), and doesn't even have solidified control over most of that territory until two to three years later, after he's had time to consolidate.

My "boring" point was mostly because of the fact that such a map would be dominated by the Alexandrine Empire, which hasn't been territorially divided yet. A NES set in such a time period would need extremely advanced rules (i.e. stuff that mixes the "dynasties" concept as well as regular NESing to simulate the other states in the world) in order to deal with all of the major politico-military figures in the Alexandrine Empire, the forces that owe them their allegiance, and how they eventually split everything up.

I once toyed with the idea of creating a Diadochi NES (two years ago), but abandoned the project because it would be inherently military in nature, and would have to be run somewhat like Toukon NES with a better strategic map, and it would require a massive concentration of players inside Alexander's Empire to have something even close to a semblance of realism, and the mod would have to have an in-depth knowledge and understanding of both general military theory as well as classical (specifically Hellenistic) military systems and their operation. Frankly, there are few enough mods on the forums I'd trust with such a scheme without it blowing up in their faces from sheer workload. Hell, even the attempts by Total War Center denizens to mod RTW to match the Diadochi period have met with extremely limited success, and many of them are far more specialized in that classical history field (although most of the good ones just work on EB II :D).

This is why my own NES, currently under development, is set in 280 BC (maybe 272...not sure about that yet). The political situation in the Middle and Near East isn't so damn confusing this way (although there are the Antigonids/Ptolemaios Keraunos conflict to resolve, as well as the Pyrrhos Thing), and things won't be weighted so heavily in a single location.
 
dach, you have given very good points and I will reconsider doing what I am doing :)
 
With some urging from Dachs, here's my $.02:

FEATURE: The atmospheric effect may return. Nobody has voiced an opinion.

If it is what I think it is, I think it looks kind of neat, though I'm not sure how that will work out with the satellite imagery.

FEATURE: Some planetary demographic data may be displayed in the top-right; relatively simple stuff like population, autonomous entities, so on.

That would be useful, probably a lot more than "Mean Density".

FEATURE: All text and lines in the HUD will be white, but the glow will come in six (6) or seven (7) colors to be end-user (read: whoever is maintaining the map) selectable. I'm currently envisioning red, orange, yellow, green, teal, blue, and violet. The coloration has a lot of influence on mood, and can really change the way people perceive the map--depends on what the moderator's looking for.
FEATURE: Draw surface will be cleaned up so there are no gaps at the edge of the ownership boundaries, eg: Canadian Arctic.

I guess I'll say this here, since I'm not sure where else to put it. While the map looks really neat, the one problem I see with it is that it's not easily modifiable. What I like about the current maps is that I can open Paint and quickly plan strategies or treaties or whatnot. This looks like it would require extensive GIMP/Photoshop usage or a specially designed program for the map to be fully effective.

CONCERN: I'm not really sure where to put the title. It isn't strictly necessary with just one map but I don't intend this to be the only one, so it could be useful.

I'm fine with it now, though I can see long titles being a problem.

CONCERN: The Solar System display might still look a little tacky, due to sizing. The planets are properly scaled to each other, as are the orbits, but they're not scaled to each other or the Sun. If it looks bad I'm willing to entertain notions of how to fix it.

I agree with the comments about Sol being too flarey (even if that isn't an actual word), but I don't think it would matter too much. Also, the people complaining about a 100-pixel square Mercury have way too much free time.

CONCERN: This is riverless glow, but lakes are still by and large included. There's a few spots I missed when getting rid of rivers to boot. Should lakes be included, or not? No one has voiced an opinion.

The lake glow looks fine, especially in places such as the Aral Sea.

Most of what I also wanted to say was already voiced, so I'm going to save my keyboard in that respect.

EDIT: I also noticed a distinct lack of Kosovo. Also, the boundary between occupied and unoccupied Western Sahara was left out, it appears.
 
That would be useful, probably a lot more than "Mean Density".
That information actually is quite useful, it's just that historically games don't take place in contexts where it's necessary.

I guess I'll say this here, since I'm not sure where else to put it. While the map looks really neat, the one problem I see with it is that it's not easily modifiable. What I like about the current maps is that I can open Paint and quickly plan strategies or treaties or whatnot. This looks like it would require extensive GIMP/Photoshop usage or a specially designed program for the map to be fully effective.
Load. Crop. Draw your lines or arrows or whatever. Save. Upload. There is no difference functionally between a "busy" map and a "flat" map in terms of you applying the pencil or paint brush to it as a player. What you're talking about is basically purely psychological.

The moderator will need a fancy program, yes. But unless you're moderating a game and using this (and nobody is sticking a gun to your head and forcing you to use it, I intend to update the "flat" versions too) then making plans on it is no different.

EDIT: I also noticed a distinct lack of Kosovo.
Kosovo isn't going to be on the map. Think of it as January 1, 2008.

Also, the boundary between occupied and unoccupied Western Sahara was left out, it appears.
It's there. It bled out because there isn't a divider to reflect off of. Same thing's happening in Somalia. I have a solution to be implemented later.
 
I think what supermath is talking about is the fact that, unlike on a normal map, when you zoom in (which generally helps in planning) things get worse, not better, because the photography becomes blurry.

Of course, I assume you implement the map in such a way that the borders are a separate layer, so assuming the mod sees fit to display a borders-only map, it shouldn't be a problem.
 
Of course, I assume you implement the map in such a way that the borders are a separate layer, so assuming the mod sees fit to display a borders-only map, it shouldn't be a problem.
I hate repeating myself:

It is indeed extraordinarily pretty. Any chance, though, that you could post the modern map in a format with layers, for ease of editing?
I intend to produce an Earth GDK.
You've got one guess to figure out what that acronym means.

Alternately, it's possible to draw your little arrows and doodads without zooming in, because finer detail on say, a drawn in border means jack because it has to be translated to the macroscale map, and for plans is kind of pointless because most of you just draw really hideous arrows in paint with the paintbrush. Or you could just learn to deal with some blurriness. I dunno, that doesn't seem like a huge deal to me when your orders are by and large private anyway. Put another way entirely: on the list of things I'm concerned about, this kind of thing rates just above the (non)spherical nature of Mercury.
 
Here are some pertinent facts about the world courtesy of the CIA. Figure out what you think would be useful from this. Don't worry about physical sizing, just worry about content:

CIA World Factbook said:
GEOGRAPHY
Land Boundaries: 251,060 km
Coastline: 356,000 km
Lowest Point: Mariana Trench, -10,924 m
Highest Point: Mount Everest, 8,850 m
Land Use:
- Arrable Land: 13.31%
- Permanent Crops: 4.71%
- Other: 81.98%
Irrigated Land: 2,770,980 km^2

PEOPLE
Population: 6,677,563,921 (July 2008 est.)
Median Age:
- Male: 27.4 y
- Female: 28.7 y
Pop. Growth Rate: 1.159%
Religions:
- Christians: 33.32% (Catholic: 16.99%, Protests: 5.78%, Orthodox: 3.53%, Anglicans: 1.25%)
- Muslims: 21.01%
- Hindus: 13.26%
- Buddhists: 5.84%
- Sikhs: 0.35%
- Jews: 0.23%
- Baha'is: 0.12%
- Other: 11.78%
- Non-Religious: 11.77%
- Atheists: 2.32%
Languages: ("First Language" Only)
- Mandarin Chinese: 13.22%
- Spanish: 4.88%
- English: 4.68%
- Arabic: 3.12%
- Hindi: 2.74%
- Portuguese: 2.69%
- Bengali: 2.59%
- Russian: 2.20%
- Japanese: 1.85%
- Standard German: 1.44%
- Wu Chinese: 1.17%
Literacy: (Def: 15+ Read&Write)
- Total: 82%
- Male: 87%
- Female: 77%

GOVERNMENT
Administrative Divisions: 266 Nations, Dependent Areas, Other Entities
Legal System: UN members subject to ICJ or World Court

ECONOMY
GDP (PPP): GWP $65.61 trillion (2007)
GDP (OER): GWP $54.62 trillion (2007)
GDP Real Growth Rate: 5.2% (2007)
GDP Per Capita (PPP): $10,000
GDP Comp. By Sector:
- Agriculture: 4%
- Industry: 32%
- Services: 64%
Labor Force: 3.131 Billion
Electricty Production: 18.58 trillion kWh (2005)
Electricty Consumption: 16.83 trillion kWh (2005)

TRANSPORTATION
Airports: 49,024 (2008)
Heliports: 1,359 (2007)
Railways: 1,370,782 km (2006)
Roadways: 32,345,165 km (2002)
Waterways: 671,886 km (2004)
Ports and Terminals: Top 10 TEUs:
- Singapore: 24,792,400
- Hong Kong: 23,539,000
- Shanghai, 21,710,000
- Shenzhen, 18,468,890
- Busan, 12,030,000
- Kaohsiung, 9,774,670
- Rotterdam, 9,603,000
- Dubai, 8,923,465
- Hamburg, 8,861,545
- Los Angeles, 8,469,853

MILITARY
Expenditures: Roughly 2% of GWP
Since I also have difficulty locating a decent population figure for January, 2008, I might just toss in Kosovo and set this as August 2008 instead.
 
Any nice big blank maps of the UK?
 
Charles.. I am loving you more and more today!?!? Thankyou :D
 
How the hell is someone meant to know you have replied if you edit your post ABOVE my comment? :rolleyes:

An no, i don't love you in any odd way, merely in that you are being very helpful.
 
Well you did just reply to it
 
Public Notice: world map set in Completed Maps has been updated.
 
So, I need a certain map updated to a fancy new style, I just feel it looks drab and old now. If anyone has any suggestions as to what style I should change it to, please say so. I know BTM tried once.

Here's the map in question. It's not really important where it's from or what it's for.

Spoiler some map :
dejamap4ef7.png
 
Might want to fix that link :p
 
That's one crazy map...
 
I personally like sym's new NK-style maps
 
Working on a rough-in adaptation, at least.
 
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