NESLife attempt #3

mehm. I do see the Jubblares developing true intelligence, but most likely as a specialized Brain bug species. very limited number, but allowing them to plan in a limited sense of planing and or some progress in tool manipulation. Larger and able to boss around the other jublar, but very slow and dependent of them to feed it. that was going to be the next development of them.

still tribal looks fun the way it is. can't wait!
 
I'd prefer a complete restart; this was my favorite NES for a long time, another one in the same style would be most marvelous.
 
Here's more testing of alternate style method thing, just for fun:

phobonids.png


Another thing I totally forgot, the land Tuplers, like the Climanus, could be another possible tribal species. The Climanus is fairly smart, and has grapsing hands. The Stealtupler can burrow and live in dry areas. The thing is they might remain stealthy, not very sociable creatures, instead of getting all sociable.

@TerrisH, that sounds alot like Starship Troopers, and Stracraft :)

@NK, I'd also like to run a restart at some point. The early stages could be more fun, I'd like to have more NPC evolutions and get a lot more variety of body plans for later on, instead of ending up with earth-like fish and quadrapeds. I also think I was too harsh on animals that had photosynthesis, and stuff like that. The thing is I don't want to lose the NESLife3 world either!

@Vertinari, I was thinking about the Lupus line. Perhaps the best chance for bipedal ones is an offshoot that actually gets smaller, and weaker, but faster and able to use front limbs for climbing and catching small prey. Meanwhile the super quadraped Lupus would get stronger and bigger and meaner, but have no use for tools or large social groups.
 
@Vertinari, I was thinking about the Lupus line. Perhaps the best chance for bipedal ones is an offshoot that actually gets smaller, and weaker, but faster and able to use front limbs for climbing and catching small prey.

...Essentially becoming a kakliea :p.
 
@NK, I'd also like to run a restart at some point. The early stages could be more fun, I'd like to have more NPC evolutions and get a lot more variety of body plans for later on, instead of ending up with earth-like fish and quadrapeds. I also think I was too harsh on animals that had photosynthesis, and stuff like that. The thing is I don't want to lose the NESLife3 world either!

I think the key is not getting exotic body plans (I don't see how a world with three-legged creatures is inherently more interesting than one with four legged creatures), but having more variety within those body plans.

I liked NESLife3 a lot, I won't lie. But the appeal of this game isn't going to be very great for me once/if we move onto a tribal stage. My focus was on pseudo-avians and aguaminarets; neither of those are intelligent, neither of those should be intelligent, and neither of those, if I read this right, will feature in your tribal game.
 
Pixelization experiment #11361: the evolution of Cow :)

bovine.png


Ekolite said:
...Essentially becoming a kakliea .

@Ekolite I suppose so :) Definitely would be a competition there.

North King said:
I think the key is not getting exotic body plans (I don't see how a world with three-legged creatures is inherently more interesting than one with four legged creatures), but having more variety within those body plans.

@NK Yes I see your point... I think in NESLife3 there's actually too many different body designs at this point, with a lot of different branches evolving back and forth from ocean to land, etc.

Perhaps for NESLife4, there could be more variety early on, but then only a very few branches that survive mass extinctions and keep radiating out again, etc?

North King said:
I liked NESLife3 a lot, I won't lie. But the appeal of this game isn't going to be very great for me once/if we move onto a tribal stage. My focus was on pseudo-avians and aguaminarets; neither of those are intelligent, neither of those should be intelligent, and neither of those, if I read this right, will feature in your tribal game.

Well they might be features in a way. I can't see anything taking over from the Auroras as aerial predators, its possible larger ones might evolve with the ability to prey on these tribal creatures. They could be objects of inspiration, like birds of prey in our own world :)

As for the Aguaminarets, I imagined them evolving alongside strange Legionicus offshoots, making living carpets over parts of the tropical waters (maybe just in sheltered atols) and maybe something exciting happening there. Blisstowers would probably remain the only flowering 'plants'.
 
Have both... I know there was another BioNES that was inspired from this one not too long ago. However, the next step to -this- NES looks like tribal phrase, which I think could be very interesting, given all the creatures are of the players' own creation.
 
Thankyous :)

OK, anyone please feel free to post comments, thoughts, suggestions etc, I'm eager to discuss things, and stuff, in general. In the meantime I will also be working on concluding other projects (NEB1 and Alternate Timeline thing) and then we can decide how to proceed.

Spoiler more experimentation with possible new graphics method, comment me NAO! :
life4.gif
 
Thanks :)

I'm using a program called Micrografix Picture Publisher 8. It came free with a scanner many years ago, and the company has since gone bust. But I got used to using it and never really learned any other paint program. The shading is very easily done with a 'feathered' and semi-transparent brush using black and white to create contrasting shading (step 2 above), and then there's all kind of effects to make things look nicer (step 3). Now I'm getting more confident with this style, it seems to take less time than fiddling about in Flash, even for larger creatures/things.
 
Cool stuff Daft, I hope you implement this fully so I can see the bulgorbs in all their stylized glory.
 
perhaps just do the graphics for species that last a couple of turns

or a quick sketch on the first turn with further work if they survive longer

(the justification could be that they were extinct so quickly that there really isn't that much evidence to base a sketch on)
 
I didn't say it would stay dead. I am, after all, going to force Daft to restart this someday.
 
Daftpanzer said:
OK, anyone please feel free to post comments, thoughts, suggestions etc, I'm eager to discuss things, and stuff, in general. In the meantime I will also be working on concluding other projects (NEB1 and Alternate Timeline thing) and then we can decide how to proceed.

Although people did post new evolutions, I sense general apathy here. I'm not surprised, given the way things were going - wait ages for update, make minor adjustments, wait ages for update, suffer random catastrophe, etc :)

I'm still happy to discuss reviving this by mutating it somehow, or to just muse over its faults.
 
I have several possible ideas.

1- Start playing creatures- just the more intelligent ones or all of them. Some limitations would be needed to reflect lesser brain power, but this could be fun (especially if there was a switch to Lamarckian evolution)

2- Split off the game and focus on a single area- e.g land animals, land plants, sea animals, sea plants, and so on (or maybe land or sea). A variant of this would be to postulate a few species being taken off-planet as part of a scientific experiment, or handwave a large-scale extinction to cut down most of the load.

3- Advance to a world with a sentient species or more, and set an NES in the resulting world.

EDIT: Actually, NESLife4 would probably be better. Putting a thumbs up for that one.
 
You could have some colossal catastrophe annihilate almost all life (snowball Earth/Delta Panzerus perhaps?) and then change the rules. :)
 
!

No

I am very happy to continue as is! My creature is no where near what I want to achieve with it!
 
Back
Top Bottom