NESLife attempt #3

I think the pictures look great! If this is your idea of low quality, then I can only applaud your stratospherically high standards. :eek:
 
Lurker's Comment: I agree Iggy, his "low standards" remind me quite well of you and your "low standard" updates :p
 
Hey, Daft, I'd love to join this incarnation of NESLife, but I'm not 100% on the rules for new creatures. I'm supposed to take something that's older than three updates? How is that justified in coming back on the evolutionary scene? If its not a problem, then I have some ideas for my creature.
 
Well, you can feel free to evolve from anything I've made. I'm personally against Daft's rule, so I give everyone complete permission to evolve off of my animals.

Generally, anything with an 'Yte', 'Ix', 'Ex' ending.
 
Hey, Daft, I'd love to join this incarnation of NESLife, but I'm not 100% on the rules for new creatures. I'm supposed to take something that's older than three updates? How is that justified in coming back on the evolutionary scene? If its not a problem, then I have some ideas for my creature.

As with Iggy, all of my creatures are open for evolution. The general idea is that PC creatures are locked, so that their creators can meddle with them however they prefer without outside simultaneous attempts.

But, as I just said, all mine are open for evolution. Generally that includes the ones with "North King" after them. :p
 
Yeah, the interesting evolutionary line of the Nekes, Keldots and Xevrytes would have never developed had it not been for me granting everyone permission to evolve off my stuff.
 
Yeah, the interesting evolutionary line of the Nekes, Keldots and Xevrytes would have never developed had it not been for me granting everyone permission to evolve off my stuff.

Indeed, and trying to make land creatures, sea creatures, anti-parasites, and fliers at the same time rarely works if you can only have one evolution a turn. :p
 
Shock horror, the update will have to be tommorrow :o

However, thanks for the compliments on the pictures!

@Littleboots, old species aren't neccessarily extinct and removed from the game. Some have survived for 10+ updates now. I made a rule to stop people's lines of evolution being hijacked by others coming in and making mutants of them straight away. I was concerned about others having their names attached to the most succesful species when someone else did all the hard work.

Anyway, im thinking of scrapping it now, as it does seem increasingly pointless.
 
Yeah, now that you mention it, I was kind of annoyed that TerrisH got an award for the Clepsuryte, when the Scensuryte had gotten nothing.

But I still stand by my belief that people have the right to evolve from any species at any time. Carpe Diem!

What time do you expect the update to come tomorrow?
 
Lord_Iggy said:
What time do you expect the update to come tomorrow?

Ideally about 10pm GMT, or maybe as sooner if i can get online earlier. Ive done all except the world map thingy and the details on the different zones, for which im going to use your suggestions so i dont think it will take massively long.
 
Viva the greatest game on earth :)
 
(OOC: Still not sure how to do this... In the end I only used some of Iggy's ideas for representing things. Im worried it resulted in a seemingly random jumble of stuff. And I decided 'Caliburn' was too goofy a name for a continent, so ive replaced it with 'Caliburnia')

Era 17: The Xevronic Era

This era is named after a well-preserved Xevron fossil which dates from this time. At first, scientists were greatly puzzled by the Xevron - both its external and internal structure seemed too different from the older Venatorytes for it to actually be related. This era is notable for various other evolutionary oddities, and also for the extinction of the extremely ancient Scuteryte, which had managed to survive longer than any other animal so far (it first appeared when Urchins were the most advanced things on land, and the ancestors of the Finners were living as spiky blobs on the sea floor).

The planet's climate settled down during this era, but things became much cooler overall. There were long periods where tropical habitat was reduced to a few isolated pockets. Obviously this put greater strain on those species which could not endure the cold.

Plankton levels continued to be unstable from year to year, and almost all sea animal species showed a decline in population. It is believed that several underwater fault-lines were being torn open into huge tectonic fissures. The constant undersea eruptions altered the chemistry of the oceans, and made things more poisonous for plankton.

New Evolutions:
critters17c.jpg


(Thriving) (Doing good) (Endangered) (Extinct)

Jubblerus Multiplicitus - proved to be a more successful design than its ancestor. Flight had proved a real advantage for scavengers when it came to reaching fresh corpses - though the slower scavengers tended to be the better armed and armoured, and could always bully their way to the remains of the feast. Overall the species was limited by the shrinking area of warm tropical habitat more than anything else. It thrived wherever it could survive the worsening weather.

Resistousis Helifish - following the Packcult wherever it went... The larvae (sometimes even the adults) evolved to survive inside the digestive tracts of animals, where they could feed on any parasites within. Though this species still remained somewhat vulnerable to infection itself. This evolutionary war was getting more complicated. Both sides still had a more-or-less guaranteed niche in the scheme of things.

Velenus Primus - very distinct from its predecessors by having no hard outer shell. In a way it was reverting back to something like the ancient Fangsters and Spikesters, though it was now a much more complex animal. The poisonous spikes were a good deterrent, but were not enough to protect against a determined predator. Still it was more successful that the Velenopod, both from its reduced energy needs and from being able to feed on plants, which was important as plankton was getting scarce.

Tranel - the carnivorous evolution had not been a great success yet. The basic 'arms' had little chance of trapping the stronger/faster animals. Often there was little payback for the Tranel for growing all the extra complicated parts, though sometimes it did become an important source of nutrients. The Tranels took their place in the forests of Caliburnia, but were still vastly outnumbered by the Proto-Tranel.

Black Lureel - Its complete lack of weapons left it hunting only larvae and baby animals, of which there were too few in its preferred habitat of the deep ocean. In fact its lure was more likely to attract a Yuckius Explorus, and these encounters all to often ended badly for the Lureel. But its ability to scavenge from rotting corpses was enough to get it through this era.

Penniger Lacerta - the first creature to evolve 'feathers', which were used almost solely for insulation against the falling temperatures, though they were also used to display health and fitness and impress potential mates etc. Although its prey was abundant (Hiborytes mainly), it was an increasingly complex animal, all of which suddenly put greater strain on its rather primitive flesh-digesting abilities - especially that plankton was no longer a food source at any stage of its life cycle. The species remained confined to the continent of Agonia.

Tolerant Zeeboo - led to a sudden explosion of Zeeboos into cold regions and desert which had previously been off-limits to them. This species did very well in harsh conditions, but was a little too complicated to dislodge its simpler ancestors in the more temperate regions. It only existed on the Caliburnian continent at this time.

oceans.jpg


Skyscreamer - its eyesight advantage over other fliers made a deadly difference. This species became king of the skies and was able to hunt its predecessors. Its range extended right out to sea, where it could live from isolated islands and hunt young Flying Amphs. Over land, it could hunt the abundant Jubblerus Multiplicitus, but tended to avoid the rarer Jubblerus Insanicus (armed with poison spit). And the Swamp Amph was soon hunted into extinction. But some prey could still be found on the ground also.

Chungus - this species seems to have rapidly spread through the remaining tropical parts of Caliburnia. Some time later it spread to Agonia also. It may have been much more successful if not for the worsening climate. The Chungus seems to have been helpful to all the remaining tropical forests by helping to recycle nutrients from dead plants and animals.

Yuckius Explorus - became well established in the colder and deeper waters, just as the area of warmer water was shrinking. Its appearance on the deep ocean floor was bad news for all the other animals down there. Its killer jaws were dangerous even to Simplavalions and anything else that ventured to the depths. But most of the Explorus's hunting was still done in shallower waters.

Bubbler Muncher - certainly one of the strangest creatures around at this time, with a very 'unique' method of movement. As the species became more complex and slightly larger, it became more of a suitable meal for predators. The gas propulsion went some way to provide a defence, but not far enough. Predation in the increasingly-crowded warm waters kept the population dangerously low. Finding food was also an increasing problem, as other plant eaters (Velenus Primus and Mouha Finner) were much more numerous. On a side note, the Bubbler Muncher had become surprisingly similar to the ancient, extinct, unrelated 'iSucky' and 'Vegesuck' species.

Pentupler - with its extra hardiness, and especially hardy eggs, the species was able to venture deep into the continental heartlands. Being adaptable and omnivorous, as well as comparatively intelligent, it caused problems for other species wherever it went. Fortunately for them, the herds of Pentupler remained confined to the equatorial regions of Caliburn by their dislike of cold weather, though they were actually the best adapted creatures on the planet for surviving in dry conditions, despite the fact that this line of evolution that had only recently emerged from the seas.

Parasitic Moss - added to the problems of some plant species. Its spores were able to spread to both continents and it did well. Only the Fanels and Urchins with their acidic spikes, and the Zeeboos with their posions were safe from attack.

Tailed Zeeboo - it seems to have thrived for some time in an isolated region, where fierce competition between Zeeboos for land and sunlight led to poison warfare, which then spurred the evolution of the anti-poison tails. The tails may also have served a kind of communication role when used to touch neighbouring Zeeboos. Much is unknown about this species, as it sadly went extinct later in this era. In the end, it seems that it was too specialised and had no real advantage against the other Zeeboo species.

Cronodid - just as successful as its predecessors, if not more so. It is perhaps no coincidence that it evolved to be as smart as its main enemy, the Viparix (though this still wasn't very smart). It was also one of the few land creatures with a proper sense of sound, though its 'ears' were still very primitive. It appeared on the Caliburnian continent and had yet to reach Agonia.

Tentacold - the disappearance of its primitive eyes was no great loss. This line of evolution went back to being a blind, basically senseless creature - hunting by purely passive means, though still being able to kill efficiently (in fact it was the most poisonous creature ever seen up to this point). More importantly, the adaptation for surviving in the cold proved to be very useful at this time, and opened up vast new feeding grounds. In fact it tended to avoid the warm waters which were increasingly overcrowded with other predators.

Mouha Finner - clearly the fastest thing in the ocean. It had little to fear from predators, so long as it was not ambushed suddenly - though its eyes were now as good as any predator's, if not more so. It would seem hyperactive in comparison to most other animals of the time. Its numbers were limited only by the amount of plants available.

Xevron - its basic body plan was much the same as its predecessors, though internally it was drastically different from the Viparix. It was by far the strongest and most fearsome predator on land, able to rip most other animals to shreds if it could catch them. Same old story though - it was stuck in the moist warm zones of Caliburnia, leaving it with much fewer numbers overall than the far-ranging Viparix.

Agonia.jpg


(NPCs: )

Giant Terradid - the largest living land animal during this era, big enough to uproot small trees. Still, size and strength were not enough to defend against attacks by packs of Viparix, so the species began to use herd tactics for mutual protection. Its numbers were far fewer than its smaller cousins, due to the fact that it was longer-lived, slower-growing, and slower to reproduce. It appeared on the Agonia continent and remains confined there.

Algaceae Titanis - as the largest sea-plant of the time, it tended to be dominant wherever there was sufficient sunlight and nutrients, and so long as the water was warm.

Sea Tick - another moderately successful mutation of Sea Urchin, time would tell if it could last longer than the Sea-Spore or Jet-Spike Urchins. Once attached, it caused a lot of irritation for its victim. It was rarely fatal, but was hard to dislodge. Its spikes made it a hard target even for the Resistousis Helifish.

Old Species:
The Redfish continued to thrive in most cases, leaving the Cloudfish to fade away.

Proto-Tranel, Protofernus Gramhier and Patchy Fern all did well in the cooler climate. Or at least they were able to survive while other plants died.

The Spongita Waliska, Spongita Chilled, Cool Rockster and Shellster Velenopod all did badly during this era. The immobile (or slow) plankton eaters suffered more from the lack of plankton than the fast swimming ones, which could keep moving around to find enough food.

Jubblerus Insanicus was not doing very well, and survived only in parts of Caliburnia. Although well-armed, it was being out-multiplied by its cousin the Multiplicitus.

The Super Yucky Finner finally went extinct after struggling for a long time.

Terranoplan was finally squeezed out by other plants.

The Scuteryte seems to have suffered from the shirking of warm-water habitat, at the same time as rival swimming scavengers became more diverse and abundant. Its cousin the Ponduryte still survived in deeper waters.

The ancient Tidalworm (not much younger than the Scuterytes) fell victim to the growing number of digging predators on land and shore, combined with growing competition from other scavengers there.

New evolutions caused all other extinctions:
Wormfish, Shellster Velenopod, Dark Slithery, Swamp Amph, Urchin, Yuckius Trappus, Tentaluxus Alertus, and Efficient Finner

Planet Map:
NLm17.png


The Oceans
As mentioned, they were getting colder, and less full of plankton, and generally more competitive all round. Almost all of the species here, even the most successful, saw a decline in their numbers.

(In the following pics, the higher up an animal is shown, the fewer predators it has... )

Warm shallows:
warmseas17.jpg


Still the most diverse area, but a lot more crowded as warm waters were pushed back to a band along the equator.

Cold Shallows:
coldseas17.jpg


Open Ocean/ The Deep:
openwater17.jpg


Caliburnia
This continent was dominated by ice and the cold Tranel forests, but had enough variety of other climate to shelter all kinds of species. Its equatorial forests were the last refuge of several warm-climate species which had gone extinct in Agonia by the end of this era. The continent could be roughly divided into three types of land:

Cold forests/plains:
calicoldf.jpg


The vast tracts of cold forests and plains were home to only a few types of hardy land animals, each of which was able to breed in enormous numbers. There were enough young, vulnerable animals on the ground to support large Skyscreamer populations too.

Central Zeeboolands:
calizeeboos17.jpg


The areas that could still be called Zeeboolands were more extreme than before, as the Tolerant Zeeboo pushed further into hostile climates. Tolerant Zeeboo was almost the only thing living here now. Only a few other plants and animals could follow, and only in small numbers.

Warm forests:
caliwarm17.jpg


Agonia
A much smaller continent but with a much greater proportion of open plains. Only the cold-adapted varieties like the Clepsuryte and Hiboryte were able to migrate and move around freely. The populations of their warm-climate cousins dwindled away while they were stuck in isolated areas. The only real divide was between the vast open plains and the more heavily forested areas.

Warm/cold forests:
Agoniaforests17.jpg


Open plains:
agoniaplains17.jpg


Bonuses:
Plant award: Chungus. Lord_Iggy gets +1 gene bonus.

Animal award: Tentacold. Squid1111 gets +1 gene bonus.

Innovation award: Tailed Zeeboo. flamingzaroc121 gets +1 gene bonus.

Survival award: Fanel. TerrisH gets +1 gene bonus.

Story award: Charles Li gets +1 gene bonus.

Reminder: Species locked against evolution!
As mentioned before - From now on, you cannot evolve from other people's species unless they give permission!

However, older player species will still be evolve-able by everyone. That is, anything older than 3 updates, which is now from era 14 or before.

All NPC species can be used for new player evolutions all the time.

Some New Genes appearing in this era:
Tough Eggs - The eggs are better insulated and protected. So, they young can develop in harsher climates than otherwise. And the eggs might be strong enough to resist some scavengers, meaning that less guarding time is needed (if the species has any 'parenting instinct' that is). Obviously, anything relating to eggs becomes obsolete if the species evolves live birth.

Feathers - Obviously, these are multi-purpose things. They help with protection against the cold, they can be used for social/threat displays, and they can make a creature more aerodynamic. However, the result of mixing feathers and water is a soggy mess that doesn't do any good (unless some kind of 'oil glands' or something also appear!).

Gas Propulsion - the strangest mode of transport yet seen, no less than the sudden movement by the explosive release of gas, most likely that produced as waste from the digestive system. This is not terribly fast, and is a one-shot method that requires time to 'recharge', making it useless for a prolonged chase. Still, it is fairly inexpensive, and the gas may be unpleasant for would-be attackers, especially those with keen senses of smell.

Problems:
@Luckymoose, I didn't remove crawling from your creature, as I thought it would be more useful for getting through tunnels etc, especially as it only has level 1 walking. And I know you wanted it to have strong hind legs, but those were previously the smallest and I thought that was too much of a leap, so I made it look more even this time. And I didn't give it better claws as you didn't improve the digging ability.

@Nuclear Kid & Luckymoose, ive not used 'Complex Muscles' in the game, im lumping that with generic 'strength' instead.

@c&cciv3, shelled eggs became generic 'Tough Eggs', hope thats OK. I know I posted a load of ideas for different egg types on the first page, but now I think those were too complicated. The way the game has gone, most things relating to eggs and young are implied by other genes anyway. So i'd like to mix in strength and weather resistance etc all into one thing.

Species Stats: (please check before evolving etc)
(same stuff in each file, though the word doc is maybe a bit easier to read through, if you can open it)
 

Attachments

All hail the great Daft, who approaches his fifteen hundredth post!

Thanks, im glad my 1500'th post was an update as opposed to some random spam :)

Apologies for the delay, i took me a while there to sort out the pics and colours and stuffs.
 
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