Daft, you fail miserably yet again. The quality of the latest update not only approaches, but actually by far exceeds that of the last, utterly incredible, update. The images are quite simply amazing.
Minor nitpick, the Boom Fern is listed as being evolved by me when it is actually NPC. And while I would love to take the credit...
Will definitely get an evolution in for next update, I've been a bit low on inspiration lately. But I'm sure having 4 genes to play with can do some wonders for that (I have a bonus from last update).
Armtupler: TerrisH
Evolved from: Hextupler
Genes (29): Crawling x2, Plant Eating x2, Flesh Eating x2, Complex Stomach x2, Claws x3, Communal Behaviour x2, Brain Power x3, Eyes x1 Skeleton x1, Tough Skin x1, Water Retention x3, Tough Eggs x1, Parenting Instinct x1, Pack Hunting x1, Walking x1, Lungs x2, Grasping Arms x1
Description: As time progressed, the hextupler changed. it's real legs, no longer used to propel it across the land, served no real purpose for a long time. but eventually, some of the smarter Hextuplers began to use these shriveling limbs to gasp small objects. Carrying one of their eggs to safety when somebody attacked a nest. bringing along some leftover food from a meal, to eat later. or bending a Tranel Branch down lower so some of the young ones could grab some fruit. Eventually, the decedents of these Hextupler's became known as the Armtuplers. They were smarter, and their once shriveling rear legs had developed into proper arms to grasp objects loosely. they Also developed slightly lungs to compensate for the extra effort the arms and their larger brains put on them.
Evolves To:
Heftupler: c&cciv3
Evolved from: Armtupler
New Genes(3+1): Eyes +1, Strength +1, Hearing +1, Loud Voice +1
Gene removed (optional, max 2):
Description: As the planet continue to recover from the mass extinction on the Caliburnia continent no other animals evolved Stronger Muscles since to the death of the great Keldots and Xevrons until now. The new Heftupler as grow this gene as they attack and eat the heavy armoured Cronodid and Lithodids also defence themselves against the deathly Arix. They also developed Hearing and better Eyes to help detect prey, rivals, or food sites. Heftupler has develop Loud voice to scare the away predator, to decide who in charge and to communicte over an large area.
Note to Daft: I hope Aquaupler or one it's descendants *hint hint* survive this age as want to evolve them next age.
I forgot to mention Slavic Sioux's creature ... The Amacilndasa is quite versatile and would be very common on the sea floor during this era (and I actually gave it extra digging and not crawling).
Things are definitely getting bigger. I think there is room for some giant monsters to appear.
Lord_Iggy said:
Let me see... wow, Scuteridae got a lot of evolutions this turn. Volaticytes and Ursulanytes from Clepsurytes, Merlyte from Hiboryte, Sensorix from Audorix, and Geoturyte from... possibly the Ponduryte.
You guessed that right! Im glad you could tell that just by looking at the pics!
Lord_Iggy said:
Well, Thlayli, North King, Luckymoose and I came to the conclusion that we're at a very rough equivalent of the Triassic Period in terms of development. Of course, our relative development really can't be compared, but there are several parallels: IE: We just came out of a big mass extinction, we're quite dry, we're developing large chordates and other land animals... etc.
Hmm... I plan to make a timeline thing and organise the 20 updates into a few Periods / Epochs or whatever I should call them. I think I should read up more about our own planets history though, for comparison. Ive also been meaning to make some kind of 'memorial' to famous extinct species, haven't got around to it yet...
Lord_Iggy said:
The only thing that I didn't like is that despite my writing three stories and my evolution being a flying, fruit-eating crab, that I didn't get either an innovation bonus or a story bonus.
You were certainly eligible for an award in every category this turn. But I'm afraid my innovate award system is one that doesn't actually give awards to the very best, instead they are kinda randomly chosen from among the top few. I am also guilty of tending to award them to players who haven't received many awards before.
I think lots of people would deserve a bonus, but Im not sure I want to have more than five categories per turn. Im worried that not getting a bonus would be like a punishment.
I think you've played a bigger part in this game than anyone else
c&cciv3 said:
But to point it out again I believe you the Sextupler again or the Pentupler and also in the stats I just spotted that you got the Giant Quintupler evolving from long dead Quadrupler I believe you mean the Quintupler.
Yes it is a UFO (I don't think that Iggy's team from his stories would need a UFO, but maybe Thlayli or LittleBoots or Charles Li did)
'Insects' as a food source should be in the game now, I guess I should mention that in the update... I think anything that can eat 'Flesh' can eat insects too. When it comes to eating insects, I think the 'genes' should be about catching/trapping them. Like maybe a 'long sticky tongue' or 'web' or some such
Since insects are a part of the world, that means I can do what I wanted to do....so...
Koranops: tuxedohamm
Evolved from: Certanops
Genes (19): Drifting x2, Plankton Eating x7, Spikes x1, Tentacle x1, Smelling x2, Cold Resistance x1, Swimming x3, Exoskeleton x1, Eyes x1
Description: Koranops have evolved a light sensitive area near their "mouth" which improves upon the smelling sense to allow Koranops to see both plankton and any predator threat. The Koranops has increased its swimming abilities to help it out run potential predators while maintaining its drifting ability to rest.
---
Ebiscone : tuxedohamm
Evolved from: Koranops
Gene added (you can add three): Tentacle x1, Silk Production x1, Insect Eating x1
Gene removed (optional, max 3):
Description (optional): The Ebiscone has formed Refined protien producing glands between the eyes and mouth. These glands produce a silky protien that the Ebiscone stretches between a set of tentacles which it holds up above the water while in the shallows, marshes, swamps and estuaries. Flying insects can be trapped in the silk and brought to the mouth of the creature. This is currently only seen in areas heavily infested with insects since the tentacles can't be held above the water for very long.
@Daft: Silk Production should be a simpler gene to work with than web. Since not all silk produced in the real world is used to make webs. Also, if you don't feel tentacles can be used out of water, switch the gene to some form of legs or other apendage used to hold the web up above the water.
Bathysspire: TerrisH
Evolved from: Bathystower
Genes (7): Mineral Eating x2, Pressure Resistance x1, Eating Dead Things x1, Large Size x1, Heat Resistance x1, Mass reproduction x1
Description: Over countless millions of years, the Bathystower slowly evolved into a new form. sharing all the traits of it's ancestors, it has developed better and better methods of extracting nutrition from the vents, and as a result, now reproduces at a accelerated rate.
+
Aguaminaret: North King
Evolved from: Bathysspire
Gene added (3+1 bonus): Plankton Eatingx2, Colorful Appearancex1, Toxinx1
Gene removed (optional, max 2):
Description (optional): From out of the depths came a new thing on the shoreline. A brilliant white marble-like body branched off into dozens of tiny spires; each spire had several brilliantly colored appendages that poked themselves out when tides were right to sweep up plankton. The new rock-like structures proliferated, and grew together to form reefs. The environment around these reefs, however, was not like reef structures on other planets: each creature produced a small amount of toxin; cumulatively, they created a zone where many creatures could not pass, especially the more harmful ones.
Aguaminaret: North King
Evolved from: Bathysspire
Genes (11): Plankton Eatingx2, Mineral Eating x2, Pressure Resistance x1, Eating Dead Things x1, Large Size x1, Heat Resistance x1, Mass reproduction x1, Colorful Appearancex1, Toxinx1
Description (optional): From out of the depths came a new thing on the shoreline. A brilliant white marble-like body branched off into dozens of tiny spires; each spire had several brilliantly colored appendages that poked themselves out when tides were right to sweep up plankton. The new rock-like structures proliferated, and grew together to form reefs. The environment around these reefs, however, was not like reef structures on other planets: each creature produced a small amount of toxin; cumulatively, they created a zone where many creatures could not pass, especially the more harmful ones.
A little like coral, but a little different as well.
Some NPC Suggestions:
1: A creature to be evolved in tandem with my creature above: a Redfish/Cloudfish branch that evolves Toxin resistance, protecting the Aguaminarets against larger predators and invasive plant clusters alike in return for the protection of the reef's slight toxicity. Perhaps call it the Reeffish.
2: Off of the Longbay Fireskimmer, a cleverer, smaller flier, with some brain power and a more omnivorous diet, perhaps specializing in small insects.
3: Also off of the Longbay, an apex predator like an eagle that kills Longbays, ironically enough. Still looking vaguely like a fish crossed with a bat, of course, because that's how I envision most of the Longbays and their relatives.
4: Again, off of the Longbay D), a scavenging flier.
5: A counterpart to the Wormfish/Resistousis Helifish, perhaps off of the Longbay, or perhaps a smaller version of one of the arthropods/Valions, basically crawling over larger creatures and nibbling off the Clinging Ticks.
6: Given our large number of tree-like things, a tree-blighting creature would be interesting: probably an insect of some kind.
Will probably come up with more ideas later, but I'll put them in a different post.
A possible NPC evolution...something evolved from the Shellster Kipinus that can survive hanging onto the new reef like object that NK just posted. As his suggestion above, using toxic resistance.
I've wanted to make a carnivorous branch off of the shellster, but never had time. Something taking advantage of the tentacles.
Evolution Idea
Ghostrexes evolve their electrical capabilities into a system which delivers a powerful shock to stun or kill their prey. They might also improve their camouflage, and their digestive system to help power all of this. (Electrical Shock, Chromatophores, Flesh-Eating)
Random Idea
Maybe animals with more genes should evolve more slowly. It would accurately simulate how they adapt with less speed, due to slower reproductive cycles.
Koranthea: Luckymoose
Evolved from: Kyponea
Genes (27): Complex Stomach x2, Flesh Eating x2, Vibration Sense x2, Eyes x2, Brain Power x2, Skeleton x2, Cartilage x2, Jaws x2, Fangs x1, Communal Behaviour x1, Crawling x1, Water Retention x1, Lungs x1, Walking x1, Digging x1, Feathers x2, Strength x2
Description: Growing in size is made easier with the evolution of a larger cartilage system to ease stress on joints. Combined with strength to help in all fields of activity, give this creature the ability to hunt and kill nearly all animals on the land. The rear legs grow longer, the front legs remain short and the tail elongates. Becoming a biped and effective killing machine. They still hunt alone and only come together for mating.
Evolution Template:
Kanenian : Luckymoose
Evolved from: Koranthea
Gene added (you can add 4 ): Water Retention x1, Complex Muscles x1, Brain Power x1, Running x1
Gene removed (optional, max 2): Crawling x1
Description (optional): The fastest predator on land. Bipedal Kanenian, vicious and smart. Sharp claws and fangs, two - six inch feathers colored dark green and gray. Tail the length of the torso and a larger more muscular neck and jaw system. A wider and longer head for the new brain. Eye's positioned in a way to get the most out of forward and side sight. The new brain power brings about something new to the species of this line. Cooperation. Male and Female pairs usually mate for life and hunt together to ambush and kill larger or numerous prey animals. The ability to dig still gives them advantages of finding borrowing animals. The complex muscle system gives them the speed and strength to catch and devour anything they wish. The water retention allows them relative freedom to hunt throughout the forests. Nostrils are big slits capable of maximizing the oxygen intact to keep running for longer periods of time. They eat anything including dead animals and even attack other predators to get the prey they have killed. It should also be noted that they make a simple and high pitched clicking noise. Not used for much other than basic communication.
Random Idea
Maybe animals with more genes should evolve more slowly. It would accurately simulate how they adapt with less speed, due to slower reproductive cycles.
I don't know. They can't change their traits as quickly even now as smaller creatures: it's harder to get rid of 5 contradictory genes in the present system than 2.
I like the idea of more complex evolving slower, but NK is right that a more complex creature can't change as quickly due to having more genes to change.
Iggy, your stories were better. I would have written more, but I had a school crisis and had to pull out for a couple days.
But spectacular update, and yay, bonus!
Golden Imperieel: Thlayli
Evolved from: Crimson Slasheel
Genes (18): Swimming x3, Flesh Eating x2, Vibration Sense x2, Strength x2, Eyes x1, Pressure Resistance x1, Cold Resistance x1, Smelling x1, Scales x1, Razor Scales x2, Communal Behavior x1, Large Size x1
Description: As the Slasheel's numbers rose, competition grew fiercer. The new Imperieels, while not as brutal as their ancestors, were faster, sleeker, larger, and developed an elaborate courtship and mating system. A more advanced musculo-hormonal response has given them the ability to retract their razor scales during mating or swimming, and curl them into efficient blades when hunting or fighting.
I'd like to suggest an evolution of the Serpenteel that improves its existing harpoon mechanism, while pushing it into a symbiotic role with the Aquaminarets, perhaps as protector from other deep water predators in return for a habitat.
I could also see the inland Slasheels going in an amphibious water snake direction, particularly given their ability to strangle unwary prey.
when I said people suggest evolution ideas I meant that they will write a little story about some animal no one saw and not just write this should evolve into that, you shouldn't even be allowed from what it was evolved and into what... this would make more stories and allow players to gain some control over NPC's...
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