NESLife attempt #3

edit: update below

Im hesitant to allow two species per person per turn. If its a busy update, say 14 player evolutions as I think was reached at one point, that would be 28 or more species to add, before i get to any NPC's.

As for the NPC's, i do feel guilty about that. Ive ended up adding more than ever to this turn :o

I have an idea for the next turn, allowing people to throw in as many NPC ideas as they want - but they cant take credit for them or get bonuses. And I might not use the ideas, or I might mix them up as erez suggested, so people shouldn't spend much time on them. But the NPC's would be more in the hands of the players. I could still add many NPC's of my own to fill the 'boring' areas.
 
Although I don't think that we should suggest NPCs. They put Daft under pressure to use our ideas and will slow down updating.
 
*Giggles Maniacally*

Let me see... wow, Scuteridae got a lot of evolutions this turn. Volaticytes and Ursulanytes from Clepsurytes, Merlyte from Hiboryte, Sensorix from Audorix, and Geoturyte from... possibly the Ponduryte.
 
Wow! Just wow! It could be that it's the size of the picture but it's looks like about good third of the creatures/plants are Huge! Is the Age of the Giants? Well can't wait for the Update
 
Well, Thlayli, North King, Luckymoose and I came to the conclusion that we're at a very rough equivalent of the Triassic Period in terms of development. Of course, our relative development really can't be compared, but there are several parallels: IE: We just came out of a big mass extinction, we're quite dry, we're developing large chordates and other land animals... etc.
 
What about the Spongggggggggggggggg???
 
Era 20: The Armtupleran Era

This era is named after the many fossils of the unique Armtupler species that date from this period. This was an era of great abundance on land and sea, with more large plants and animals than ever before

The continent of Caliburnia began to break apart. Lakes and seas slowly filled in the gaps, until they joined with the ocean. Cool, moist air now flowed into the heart of that continent. Somehow, this seems to have been a fairly gentle process. There is no evidence for the kind of giant volcanic upheavals which had happened so often before.

Meanwhile, all over the planet, there seems to have been a great increase in rainfall. The reasons are not exactly clear, but again it may be due to changing ocean currents. At the same time, the global climate was getting slightly cooler. The air was rich with both Carbon Dioxide and Oxygen. By the end of this era, most areas had a stable, pleasantly warm climate, with ample rainfall. Thick jungles covered most of the land surface.

After surviving millions of years of drought and hardship, many land species enjoyed an easy life during this era. Populations of some species grew like crazy. All the complicated measures to preserve water were hardly needed anymore.

In the oceans too, there was an increase in nutrients and plankton, probably due to the shifting of many cold water currents into the tropics. Soon there were countless billions of Stormfish and Redfish filling the waters, and populations of other species were not too far behind.

(As a side note, the discovery of fossilised 'humanoid footprints' from this era has caused much controversy. The generally accepted view is that these are distorted animal footprints. But some claim that extraterrestrial beings visited the planet at this time, with unknown motives..)

New Evolutions: (big)

http://i28.photobucket.com/albums/c229/Daftpanzer/critters20xxxxxxxa.jpg

Planet Map:

http://i28.photobucket.com/albums/c229/Daftpanzer/NLm20.png

The Land:

The 'Fern Jungles' of the past gave way to true jungles, with large Fanel/Tranel type trees. These areas had a mix of all kinds of plants, growing as fast as they could, as they battled for sunlight. They produced huge volumes of fruit which supported equally huge populations of animals. The old Big Fanel V3 species had a sudden revival. It had almost gone extinct during the cold and drought, but now the warm/wet conditions suited it better than the Tranels.

Various fern species continued to do very well, and spread around the world thanks to their airborne spores. The climate especially favoured the Sprouty Fern, and its larger cousin the Boom Fern.

Nearer the poles, there were cooler forests, where things were less crowded and less frantic. These areas had a smaller variety of plants, but still produced a lot of potential food. They had the same kinds of animals as the jungles.

The plains had shrunk in size but were still an important habitat for the hardier creatures. Unfortunately the poisonous Hearty Moss began to spread through here, killing off the edible Mosses (Fire Moss and Proto-Moss) in the process, which reduced the amount of grazing

It was not such a good era for Zeeboos. A few Zeeboos could still be found in almost any habitat. But as jungles and forests spread out, there were only a few pockets where they still grew together in fields. These were usually on mountainsides, areas rich in minerals, or on the boundaries between plains and deserts.

The Lemunesian islands grew in size and number, thanks to constant tectonic upheavals. A mini-continent was beginning to form. But for now they remained a vast archipelago, with thousands of different islands of all shapes and sizes, often surrounded by tranquil lagoons and reefs. They formed a migration route for amphibians and fliers when they crossed between the continents. Otherwise, the land species of the two main continents remained basically separate from each other.

Karakavalions were large, versatile predators that lived in steamy swamps, rivers, and sheltered coasts. They seem to have been rather successful, and eventually spread from Caliburnia across the islands to Agonia. Their big crushing jaws would have been fully capable of brining down Diploduplers and Skullscrapers, as well as tackling Giant Quadruplers underwater. We can imagine that these fights were impressive to watch.

Merlytes were aquatic versions of the Hibroytes. They were not great swimmers and needed to breath air. But by the end of this era they had managed to spread to swamps, coasts and rivers all over the world.

Lemunesia still had no fully land-living animals, apart from primitive Leafworms, and maybe some local flightless mutations of Jubblers and Cloudbay Longfires. But it did have a mix of all kinds of plants from both continents. The heavier seeds of some plants were probably spread around by amphibious plant-eaters like the LungScraper.

With the increase in life, there was an increase in death and decay which was good news for all scavengers. Some Chungus and Leafworms would probably have been found in every square metre of the jungle floor.

Jubblera Sensica and Jubblerus Fruitus bred in huge numbers. Vast swarms of them must have filled the skies during the breeding seasons. The Sensica's sense of smell and its improved digestion, combined with the hardiness of living in arid terrain for millions of years, gave it the edge over other Jubblers. The Desertia and Frigidus went extinct.

The Longbay Fireskimmer and Island Dawnfire became the top flying predators with roughly equal populations.

Longbay Cloudifre numbers were in serious decline. The Fireskimmers were the most skilled fliers yet, and it seems that they roamed all over the planet. However, their weak jaw and talons would not have been enough to defeat the average land creature. As with their ancestors, their diet must have consisted of young and weak animals, or other fliers like the Jubblers. Their talons did at least help with perching in awkward places (something these species always had trouble with, having evolved from leg-less relatives of the modern Stormfish).

Finally, the Clinging-Tick was able to spread over most of the land. It must have been impossible to travel through swamps or any kind of moist ground without picking up one of these parasites.

Caliburnia

The Sprawling Tranels were the largest plants the continent had seen for a while. They towered above other plants and were common in both the jungles and cooler forests of the north. The Novo-Tranel and other Tranels only really did well in the cooler climate.

Meanwhile the Attack Tranel finally began to do much better, as there were far more animals to fall into its trap.

The climbing Clespurytes had been doing quite well in the previous era, despite not being suited for the hot climate. Now they were almost completely replaced by their descendents. Two branches split off in very different directions...

The Volaticytes began to glide from tree to tree. This was a great way of getting around and avoiding climbing predators like the Xiavalion. Their talons enabled them to stick to trees like glue when they needed to. However, they seem to have been quite clumsy in the air. Their poor eyesight would not have been much good for navigating through dense forests. Every fossil of these creatures shows signs of damage to the head and 'wing' arms. Dazed Volaticytes sprawled on the ground must have been a common sight, not to mention a common food source for predators. Nonetheless, its clear that these creatures were very successful and had massive populations throughout this era.

The Ursulanyte was a larger version of the Clepsuryte that made no attempt at gliding. It seems to have used its large size as a defence, though it was by no means immune from attack. Its size must have made it as clumsy in the branches as the Volaticytes were in the air, so probably spent a lot of time on the ground too. Ursulanytes also had cartilage support under their exoskeleton, somewhat similar to the extinct Keldots and Nekes.

Calib20.jpg


The Arix had a presence in the jungles and forests, but seemed to prefer lurking in the plains and the areas bordering them. The Sensorix, another descendent of the Audorix, took over as main predator in the dense vegetation, using ambush tactics. Though not particularly fast, it had the best combined senses of any animal at this time. Both the Sensorix and Arix were still partially omnivorous, and would have included fruit in their diet.

Cronodids gave way to spiky Lithodids which had a new habit of digging up roots and bulbs to eat. Their digestive system was better at handling such things than other herbivores. Lithodids and Cronodids were still to be found all over Caliburnia, but the Dids had now been eclipsed by the Duplers.

With their larger size, upright legs and extendable mouth, the Diploduplers had the greatest reach of any animal so far. They could eat the leaves of the taller trees with only climbers and fliers could reach. These creatures had a large appetite, but there was more than enough plant material to feed them. They lived in herds which much have been intimidating for smaller animals. Or they might have attracted attention. They seemed to have led quite violent lives. Many fossils show signs of deep claw-wounds, broken bones, and even severed limbs. They were fairly intelligent compared to most other creatures, but their senses remained relatively poor. They probably had a cautious and aggressive attitude towards anything they came across.

Armtuplers were the most 'intelligent' land species so far, and like their cousins they were relatively social creatures. They were adaptable and versatile and seemed to have large populations all over the continent. They were true omnivores and their intelligence would help when it came to sizing up potential victims. But like the Diplodupler and Hextupler, their senses remained quite poor and its not clear how well they could communicate with each other. As well as brains, they had grasping arms (evolved from the rear pair of legs) which seemed to have been important for their lifestyle. We can only guess exactly how these were used, but it is likely that carrying food and youngsters around was their main purpose. They could also have been used to build large nest areas. The need to coordinate all these limbs was probably one of the reasons for the increase in brain size.

Hextuplers did not increase in number and mainly hung around in the open plains.

The Interactive Zeeboo was getting more like and more like an 'animal'. It was in fact the most complex lifeform of the age. It seems they used moveable 'roots' to protect each other from nibbling herbivores, as well as to sweep their vicinity clear of any rival plant species. The Interactive Zeeboos replaced the Thinking Zeeboos, but their complexity and energy needs still made them much less common than the Tougher Zeeboos in Caliburnia or the Multiplying Zeeboos in Agonia.

Lemunesia

As mentioned there were more and bigger islands, but no dedicated land species had reached them.

Xiavalions were the most common predators. The islands were dotted with swamps surrounded by trees and dense vegetation, which was ideal habitat for them to stalk LungScrapers and LandScrapers in the undergrowth, or any flying creatures resting in the trees. Unfortunately, lurking Karakavlaions were now firmly at the top of the food chain, and rampaging SkullScrapers would have often disturbed the peace. Vegetarian food was so easy to find that SkullScrapers probably spent most of their time fighting.

Lemuria20.jpg


The strange looking Aquaupler evolved here. The first scientist to publish a description of this species was actually dismissed as a fraudster. It was some years before the findings were accepted as genuine. The Aquaupler had long legs attached to large feet full of spongy, buoyant tissue. It seems that it could 'walk' on water. This couldn't have been terribly fast or efficient, but could've been a good way of crossing lagoons and swamps while minimising the chance of running into predators. Though, no fossil has ever been found with all its feet intact, which might be saying something. Aquauplers seem to have spread all across the islands, and perhaps reached the continents too, but not in any big numbers.

The islands were also an important habitat for the last few populations of Sextupler (ancestor of the Aquaupler, Hextupler, Armtupler and Diplodupler) which was now basically extinct elsewhere. It was a great spot for Island Dawnfires and other fliers too.

Agonia

The 'Zerribean' sea was being squeezed out of existence. It was now more like a swampy basin surrounded by dense jungle. This was dominated by the Skyward Woodfanels which grew in large numbers and towered above all other plants on the continent. The small Woody Fanels and Scavenger Fanels also did very well there - especially the Scavenger Fanels, which thrived on all the decaying matter on the jungle floor.

The climbing Mirramids now had serious competition from the Jafankunea, an omniviorus climbing relative of the Kakoo.

Agonia20.jpg


The Kakoo family did especially well. The original Kakoo and Kyponea species were in decline, but only due to the success of their descendents. The most deadly of which was the Koranthea, the top predator of the Agonian jungle. It was versatile, relatively intelligent and very strong compared to most other species. It was also a very well put together animal. Fossils show that it had complex joints of bone and cartilage, giving both strength and flexibility. This allowed it to take a bipedal stance, though it was not particularly fast, and was easily outpaced by the Sandavalion, for example. Still it must have been the most agile and manoeuvrable hunter of the time, which would be very useful amongst the dense vegetation of the jungle.

The Kakoo-related species were still limited by their need to stay near water. Even with insulating feathers, it seems their skin and body design was one that continually lost moisture. This was not much of a problem during this era, but meant that they never spread far beyond the damp jungles.

The plains and Zeeboolands were still home to the increasingly-ancient Terradid MrkII's, with the almost-equally-ancient Sandavalions picking off the weak and vulnerable. Such scenes had remained the same for many millions of years.

The Oceans:

Most plankton was still to be found near the poles, while most plants and sponges were found nearer the equator. The warm shallows were ideal spawning grounds, even if a species got most of its food elsewhere. Many animals migrated all over the oceans. There wasn't a great divide between warm and cool waters.

As mentioned, Stormfish and Redfish bred like crazy. With abundant plankton, their populations grew perhaps ten times larger than the previous era. This supported a swarm of all kinds of predators, which made life more dangerous for all the plant-eaters and scavengers too.

The Flatfish was an offshoot of the Redfish that took to life at the bottom. Shoals of these creatures probably glided over the seabed, randomly digging into the sand and sediments with their hardened fins, in the hope of disturbing zooplankton and the tiny larvae of larger creatures.

Cloudfish were apparently still around, but were most likely confined to a few isolated lakes and inlets.

Populations of Koranops were not in the same league as the Stormfish, but were still many times more numerous than the Certanops of the previous era. When threatened, Koranops was actually faster than the Stormfish or Redfish, though that was still too slow to avoid many predators. Still, the combination of spikes and exoskeleton was probably something that predators avoided if they had a choice. And its more efficient swimming was useful when it came to migrating between the most plankton-rich areas. Though like their ancestors they often preferred the shelter of reefs and vegetation, where they used their tentacles to anchor themselves in place and save energy.

The new Algacae Rerethermis and Sticky Zeeboo species added to the variety to the underwater forests.

Many plants and sponges became infected with the Muto-Cult, a new kind of parasite. But it seems that a symbiosis was beginning to take shape. The Muto-Cult was rarely fatal, and in return for nourishment it provided defence with its poisonous spikes. In a way it was much the same as the Shellster Kipinus and the other early ancestors of the Koranops.

The Amacilndasa was a versatile creature and seemed to be very common on the sea floor during this era. Any predators hoping to make a meal of them would first need to dig them up, and then break through their hard shells.

The Shock Finner was the fastest predator around, and took over the lifestyle of the earlier Bitey Finner. It was easily able to catch Stormfish and etc. But its rather weak jaws and fangs usually prevented it from tackling prey like the Koranops.

It is likely that Shock Finners hunted the other Finner species. Indeed they were the only predator with much chance of catching them. But it must have been an energy-draining task. And even if caught, their cousins had a strong skeleton to break. Probably only the young of other Finners were hunted, so that they could be swallowed whole. Overall the Finners still enjoyed protection of speed and vision. Xoso and Double Finners seemed to have remained very common during this era.

The Finner body design was well suited to an increase in size. The Megafinn proved successful and had a healthy population. Their complex mouths and digestive organs could handle plants as well as plankton. They were good swimmers like their ancestors, and could easily cover enough distance to find enough to eat. Their big mouths would have stripped large areas of seabed of their plants, and disturbed the small creatures lurking there in the process. They were probably followed by Storm Finners and other predators looking for something to eat.

Although a powerful swimmer and bigger than most other creatures, the Megafinn was itself still vulnerable to a determined attack. However its unlikely that predators would make such an effort unless they were desperate.

Predavalions were the most intelligent creatures in the ocean at this time - though the extinct Intelavalions had once been just as 'smart' - and they were able to use this as an advantage, particularly when it came to tackling the bewildering swarms of Stormfish and Redfish. The Predavalions seem to have been very successful at this, and were probably able to eat their fill on most hunts. They also had the best vision of any animal so far, which would have been a big advantage in waters near the surface, where plankton-eaters tended to gather.

The Predavalions were undoubtedly the top predators of the time, though the Sociavalions still held a place, with the benefit of being slightly simpler and less demanding on local prey.

ocean20.jpg


The large Karakavalions seem to have been present in coastal waters. The Karakavalions certainly had the jaws to tackle any sea creature, but their poor swimming wouldn't make them much of a threat to most. They may well have dived down to hunt crawling Quadruplers on the sea floor, and may even have gone up against the Giant Quadruplers.

The Crimson Slasheel coiled round its prey like barbed wire, slashing it with sharp scales. It must have been devastating against soft-bodied prey. It had the strength to break thin shells and exoskeletons too, though it probably risked damaging its scales against such targets. Of course, the prey first had to be caught. Without a speed advantage, the Slasheel relied on its vibration sense to hunt mainly at night or in murky waters, as with its ancestors. Other predators like the Shy Hunter competed for this role.

But the Slasheel also had the strength to plough through underwater vegetation and even haul itself out of water for short periods. Thus the Slasheel was able to work its way into lakes and swamps far inland, where it became a danger to certain land animals. At the same time, some sub-species remained quite at home in the depths of the ocean. The Shlasheel was definitely the most widespread predator under the water at this time.

The Harpoon Serpenteel was another offshoot of the Azure Serpenteel. Though not as strong, it attacked with a harpoon-like fang that was catapulted from its mouth. If caught, the prey would then be crushed to death in the usual fashion. Though not as widespread or successful as the Slasheel, it seems to have done quite well and was probably better able to catch prey that had good reflexes and vibration senses of its own.

The Yuckii did not really benefit from the increase in Stormfish and Redfish. The shoal instinct of those creatures usually prevented them from wandering off to investigate strange things, like a Yucky's lure.

The Yuckii generally caught enough various prey animals to survive, though the Yuckius Hornius was becoming a little too complex to be supported by its passive hunting strategy. The effort of continual reproduction must have put a great strain on these creatures. It was probably rare that any adults reached their full potential size and strength.

If they didn't die early, they may have fallen victim to the Assasin Yuckius. This was a Yucky that had added its own kind to its menu, and was beginning to adapt to the poisons and disgusting taste of its brethren. Though it doesn't seem to have been a particularly grave threat at this time, and wasn't very numerous.

There were now no less than four Yuckii species (including the older Evenprettius and Prettius), all with slightly different lifestyles, but all competing with other for prey. Taken together they were very numerous, but no single species was able to thrive.

Finally, the only change to the deep ocean floor was the appearance of the Geoturyte, a relative of the ancient Pondurytes. It hunted what little zooplankton there was at that depth. This was a very laid back lifestyle, except the danger of randomly being eaten by passing predators at any moment.

Bonuses:
Plant award: Hearty Moss. flamingzaroc121 has +1 gene bonus.

Animal award: Koranthea. Luckymoose has +1 gene bonus.

Innovation award: Aquaupler. c&cciv3 has +1 gene bonus.

Survival award: Bathyscaper. North King has +1 gene bonus.

Story award: Thlayli has +1 gene bonus.

*New!* Evolution is speeding up:
For this turn at least, you can now add 3 genes by default, that is 4 with a bonus. And you can remove the same amount.

However, I don't want to allow more than 2 to be spent on the same thing in one turn. IE a creature suddenly getting 'Flying x4' in the space of one era is not realistic at all.

*New!#2* NPC evolutions are now open for suggestion:
Though I can only allow one 'official' evolution per player per turn, I would like to ask for any suggestions people may have for NPC creatures. From now on I want the NPC's to be influenced by players. So, please feel free to post any ideas you many have for other evolutions! But I don't ask that you spend much time on them or do stats for them, because I make no guarantees about actually using them, or I may change them alot. They will still be NPC's and wont give bonuses to people.

*New!#3* 'Insects':
There are now generic 'insects' on land, like there is 'plankton' in the water. These are tiny species that wont have stats, though some may be miniturised relatives of things like the Jubblers and Leafworms etc.

They are a food source, but anything with 'Flesh Eating' or maybe just even 'Complex Stomach' will be able to eat them if it needs to. When it comes to a eating lots of insects, the genes will need to be about trapping/catching them. Like maybe a 'long sticky tongue' or 'web' or some such :)

Problems:
@ all, I am thinking about a more 'formal' way of showing what creatures are living in what regions, and how well they are doing. I will add this to the update ASAP.

@erez87, I didn't remove cold resistance x1 for the Megafin, hope thats OK. Although the planet is indeed warm, I saw it being useful for migrations through the cool waters near the poles, where most of the plankton is.

@Slavic Sioux, let me know if you'd like the rules explained more clearly. Based on what you posted, I assumed you wanted Clamworm and not Sandworm as the starting point for your creature. And everyone has two genes to use per turn (excluding bonuses). Since you added scavenging, I added extra 'digging' too.

Species Stats:
Recently extinct creatures are still shown in the word doc, but they are highlighted in bright red. They are not shown in the txt.
 

Attachments

Whoah. Great update.

The only thing that I didn't like is that despite my writing three stories and my evolution being a flying, fruit-eating crab, that I didn't get either an innovation bonus or a story bonus.
 
*Grumbles about wanting to put another gene in...
Spoiler :
Arix: Lord_Iggy
Evolved from: Audorix
Genes (28): Crawling x2, Eating Dead Things x1, Plant Eating x1, Complex Stomach x1, Exoskeleton x1, Communal Behaviour x1, Claws x3, Water Retention x4, Lungs x2, Cold Resistance x1, Eyes x1, Walking x2, Flesh Eating x2, Brain Power x2, Live Young x1, Pack Hunter x1, Smelling x1, Vibration Sense x1
Description: Faced with a greatly increased scarcity of food, and particularly arid conditions, Audorixes continued to adapt to better survive and thrive in their new conditions. In all facets of their existence, they became more water-efficient, and their legs became longer and stronger to facilitate quicker locomotion in order to allow the tribes to cross vast territories in search of food.


Evolves too...

Falcirix : Lord_Iggy
Evolved from: Arix
Gene added (you can add three): Lungs (x3), Claws (x4), Flesh Eating (x3)
Gene removed (optional, max 2): None
Description (optional): During the bountiful times of the Armtupleran era, Arices, Audorices and Sensorixes all thrived. However, the Arices found themselves pushed to the sidelines, due to their lack of significant advantages over their less hardy cousins. Over time, however, these differences were mitigated as Arices continued to evolve. The extremely hospitable climate allowed them to grow to a significantly larger size than their ancestors, some reputedly standing as high as two meters tall at the shoulder (though most were in the 1-1.5 meter range). Their systems became more developed, allowing for better nutrient retrieval from meats and more effective respiration (which helped to contribute to the larger size). Finally, their claws have grown even deadlier, cutting through almost any obstacle before the hunters. The Falcirixes are rapidly establishing themselves as the uncontested dominant predators of Caliburnia.
 
Iggy and Thlayli Eat Stuff: Closing Thoughts

My, what a stressful week that turned out to be. I was unable to continue my journal entries during the frantic searching for Thlayli. After about a week, Gris' search group found him in a submersible somewhere in the Zerribean. He claimed to be just fine, though the fact that he was completely unpowered and on his last sandwich suggested equipment failure and a poor attempt to prevent bruising of the ego.

The return to space (before actually managing to sample every species, sadly) was enjoyable. However, the fact that people were much more interested in Thlayli's story than mine (at least I had kept full journalistic records, at least prior to the search) was highly frustrating.

But I digress. The internet is no place for venting off personal gripes and complaints (:p).

I have now returned to my core base, and plan my next moves. I don't imagine I'll be returning to Delta Panzerus in the near future, traveling can be quite stressful.

@Daft: I'm quite unsure about the suggesting NPCs idea. I think the idea of excessive NPCs is fundamentally bad, as it dramatically slows down the updating process (I would guess doubling the working time, given the ratio of PCs to NPCs). Besides, I'd like to keep my best ideas to myself. ;)
 
Thoughts on Organism Size, Relative and Absolute

One point which I have found is consistently vague in biological statements regarding the denizens is that of relative size. I'm sure we have all seen the pictures. Tiny, underground burrowers shown the same size as midsized grazers. The reasons are obvious of course. Detail must be the same, relative to each animal. And it is impractical, for example, to show a picture of all life which contains both a colossal filter-feeding Megafin and a small, gliding Volaticyte. The earliest Dibblers and Blobsters, who were only centimeters across, are drawn at similar sizes to much larger and more recently-evolved animals.

Finally, what if Delta Panzerus actually supports a planet of giants? Conditions perfect so that towering, sprawling, enormous beasts walk the land- and they are only the tiny scavengers. All sizes are relative. The situation could just as easily be reversed, where the most giant leviathans of the sea are barely even large enough for vision to detect. Before a human expedition actually took place, (featuring a group of multidimensionals who traveled to the planet to, apparently, gorge on its inhabitants) we had no basis of the actual size of these creatures. It is only a recently gained luxury that we currently know that life on Delta Panzerus is currently similar in scale to life on such well known planets as Gamma Sol and Beta Lyania.

Logically, one could reason out the sizes of these animals, by taking one base animal, and building a food web around it. If a common herd animal is such and such size, then its predators should be a variety of sizes, depending on behaviour. However, reasoning such as this requires so much knowledge of these specific creatures' behaviour that it would in fact be easier to simply travel to Delta Panzerus itself, which has been made quite difficult by the recent passage of the Xenobiological Protection act.

I would dearly like to travel to that planet someday. Possibly nowhere else in our universe has there been a planet which has been so unaffected by civilization. But to travel there would simply make the possibility of the planet's colonization that much more possible. It is with a heavy heart that I must resolve to not travel to see the Experiment of Eons, so that it may exist for my ancestors, and my race's successors, to observe- from great distance.
 
Another great update Daft! Now I just got to decide that which creature to evolve Hextupler, Armtupler, or Aquaupler.

But to point it out again I believe you the Sextupler again or the Pentupler and also in the stats I just spotted that you got the Giant Quintupler evolving from long dead Quadrupler I believe you mean the Quintupler.
 
Xoso Finner: erez87
Evolved from: Mouha Finner
Genes (22): Skeleton x2, Jaws x1, Plant Eating x5, Plankton Eating x1, Swimming x5, Eyes x2, Gills x3, Mass Reproduction x2, Cold Resistance x1
Description: The Xoso is the newest member of the Finner family. It also radically changes them. Evolving from the hyperactive Mouha Finner the Xoso takes it's speed, agility and perfect body and makes it better. The Xoso body has become much longer and new pairs of finns have been added upon it's body, 2 more pairs to be exact. This brought the Xoso to develop newer and better swimming styles and together with a growth in it's skeleton strength and length it has became a an animal that truly shows the meaning of it's family - The Finners. With 3 pairs of Finns and a long body that in the passing millions of years adapted to move in water flawlessly the Xosp quickly is becoming a powerful contesters for existence. Keeping the plankton eating capabilities of it's past ancestors allow it like any other Finer before it to move from one plant grounds to another without risking of dying in hunger on the way allowing it to spread much better across the seas. Beside that it's young usually feed on plankton and move across the seas bringing the Xoso everywhere.


Ol Finner : erez87
Evolved from: Xoso Finner
Gene added (you can add three): mass reproduction +1, plant eating +1, Head spike +1.
Gene removed (optional, max 3): (if no plants in cold area than remove cold resistance)
Description (optional): The Xoso Finner went back to it's roots and developed an head spike with which it could defend itself by sticking it into it's predators, with it's speed it could do it good.

Not since they were called Spikii the Finners had any defensive mechanism other than their speed. But than genes are truly a play ground and somehow in several Xoso Finners the genes that once produces the spike that allowed the Spikii family to survive appeared once again. It was once what gave the Spikii their skeleton. It is not as powerful as it reached once but it's a fine defensive capability. Also the Ol finner seems to reproduce faster and has an improved plant digesting capabilities.
 
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