NESLife attempt #3

Spoiler :
Boom Fern: NPC
Evolved from: Sprouty Fern
Genes (23): Photosynthesis x6, Carpeting x2, Water Retention x3, Airborne Spores x2, Mass Reproduction x1, Leaves x5, Roots x2, Large Size x1, Stems x1
Description: Its well-developed leaves are now bigger than ever, able to catch a large area of sunlight. Individual plants are more competitive, so it is not found in such dense carpets as before. It still has no real 'stems' as such, but its larger leaves are fed by a network of tubes that circulate vital fluids and sugars.


Fern Tree: Niklas
Evolved from: Boom Fern
Genes added (3+1): Photosynthesis x1, Mass Reproduction x2, Large Size x1
Genes removed: Carpeting x1
Genes (26): Photosynthesis x7, Carpeting x1, Water Retention x3, Airborne Spores x2, Mass Reproduction x3, Leaves x5, Roots x2, Large Size x2, Stems x1
Description: Their predecessors were widespread, but were many grazing animals' favorite snack. Other spieces had evolved various defense mechanisms, but the Fern Trees went the way of bountiful plenty.
 
Glad you see things that way Crezth. Look forward to seeing the updated evolution.

And I have figured something out. A derivation from the prolific Uglybug is now part of its repertoire.

And considered the Lung Scraper as an option, truly I did (before I saw that post). In the end, though, I wanted to take a bit of a different view, starting it out as something with not a lot of genes but great potential in the long run. According to the update the Uglybug was an efficient creature, and it seemed a prime candidate for evolution.

I'd like any suggestions/comments about how I did it, or if I broke any rule unknowingly, etc. I've read through the rules and (most) of the updates as well as several sample evolutions and I think I did OK by many standards.
 
Kalavalion: LittleBoots
Evolved from: Phratrevalion
Genes (28): Complex Stomach x1, Flesh Eating x2, Swimming x1, Vibration Sense x2, Eyes x2, Brain Power x2 (+1), Skeleton x1, Cartilage x1, Jaws x2, Fangs x1, Communal Behaviour x4 (+1), Water Retention x2, Lungs x1, Walking x3, Climbing x2, Parenting Instinct x3 (+1), Large Eggs x1
Description: Basically, a superior version of the Kalavalion, becoming more cooperative in order to compete for their limited prey.
 
Awesomenessesses ideas and new evolutions :)

c&cciv3 said:
“Hydrodynamically Shaped Feet” * I couldn't think of a better name for that gene.

Hmm... Would you mind if i just mixed that in with 'swimming'?

North King said:
1) I rearranged the stats to group them by function, since they looked rather messy. The order is energy, senses, movement, weapons, internal structure, survival adaptations, and intellect.

I had been semi-ordering things to start with. After a few updates I just started adding things on the end, so when you look at it, it reads kinda like a history of what trait evolved at what time.

Does anyone else also want the genes ordered and tidied up?

North King said:
2) To save space, perhaps Eating Dead Things could be shortened to Scavenging.

I think that is a good idea, though i think i need to emphasise that its eating decaying stuff also.

Crezth said:
OOC: I've been checking out NESLife for awhile, and I don't believe it an understatement to say it is the single most creative NES I've seen in this forum. Well done, Daftpanzer, for your focus and hard work! It's really remarkable. And thus my sad attempt to step in, late in the game, with a weak new species. Who knows? Maybe it'll live.

Thanks very much :D :salute: I am insecure so i love comments like this :D :D

Welcome to the game, as for being late im not sure... Seems most people would compare this to round about the age of the first dinosaurs in the real world.

You can make a brand new primitive species, but as others have said, it would struggle if it was competing with more evolved stuff. It could still do well if it had some new and different way of living, or if it had some kind of unique defence etc etc. Anyway the Dwarf Bulgorb sounds cool!

Lord Iggy said:
It annoys me to no end how complex life has risen over ten different times in different species. Your animal would do great as a small crawler which developed this insect trapping method. Maybe evolve from one of those.

Hmm yes the family tree of all life certainly has a few anomolies in it. I would like to explain this away by saying there are maybe one or two branches of proto-creature that are too simple to be in the stats, but are the ancestors of eveything has evolved from 'plankton'.

Niklas said:
Their predecessors were widespread, but were many grazing animals' favorite snack. Other spieces had evolved various defense mechanisms, but the Fern Trees went the way of bountiful plenty.

That seems to work well for grass in real life :) Im glad that not all plants in this NES will become poisonous and deadly.

EDIT:

erez87 said:
3 isn't much either... Daft ones posted a human, and it had ten's of genes... (Thats another reason why I see us quite early in evolution, not many genes).

My mistake, it just had 147 genes... which far more than anything we got.

On second thoughts, i think i went way over the top with that. Im not sure if such a 'human' creature in this NES would have all that many genes.

Heres another attempt:
Maybe... eyes x4, vibration sense x2, smelling x2, lungs x2, skeleton x2, cartilage x1, brain power x6?, vocalisation x4?, communal behaviour x4?, pack hunting x1?, parenting instinct x3, live birth x2?, mass reproduction x1?, walking x3, grasping hands x4, climbing x1, swimming x1... ok so thats 43 if i counted right.
 
Don't forget energy genes. We humans have to eat y'know ^_^

It's good to know roughly how far I need to take the Zeeboo to become sentient...
 
Thanks very much :D :salute: I am insecure so i love comments like this :D :D

Welcome to the game, as for being late im not sure... Seems most people would compare this to round about the age of the first dinosaurs in the real world.

You can make a brand new primitive species, but as others have said, it would struggle if it was competing with more evolved stuff. It could still do well if it had some new and different way of living, or if it had some kind of unique defence etc etc. Anyway the Dwarf Bulgorb sounds cool!

Really then! There are still several many hundred million years to go. Splendid, absolutely splendid!

I considered making it a brand new primitive species, but really my vision for the Dwarf Bulgorb seemed more attainable with evolution, definitely. Still, though, to keep it relatively barebones I picked a species with a lot of customizability at such an early age (the good ol' Uglybug).

I hope to go far with a line of Bulgorbs, from Dwarf to Giant, Spotted, Poisonous, vicious predators, and quick swimmers and scavengers. I can see them as kinda froggish metaphorically speaking, and the whole insect-eating gives them a very valuable niche very valuable on. Ah, but I ramble, strategizing aloud! It's all very fun. I can't wait for the update.

Cheers.
 
Hmm... Would you mind if i just mixed that in with 'swimming'?

As long as it still "walk on water" and does it faster because of it then I am fine with that.
 
Is there a list of all the current genes in-game anymore? I couldn't find a link to it, though I did just skim over stuff. Also I hope Littleboots doesn't mind but I'm hijacking the Phratrevalion a bit....

Spoiler :
Phratrevalion: LittleBoots
Evolved from: Xiavalion
Genes (28): Complex Stomach x1, Flesh Eating x2, Swimming x1, Vibration Sense x2, Eyes x2, Brain Power x1, Skeleton x1, Cartilage x1, Jaws x2, Fangs x1, Communal Behavior x3, Water Retention x2, Lungs x1, Walking x3, Climbing x2, Parenting Instinct x2, Large Eggs x1
Description: The every increasing complexity of communities of Xiavalioi gave rise to the Phratrevalion line, a species marked more for its parental instincts and fiercely clannish behavior than any other single characteristic. Still hangs out in trees.

Chrontrevalion
Genes Added (Max 3): Complex Stomach x1, Flesh Eating x1, Skeleton x1
Genes Removed (Max 3): Climbing x1
Description: One group or clan of the Phratrevalion line broke away during this stage of the evolutionary tree and started living and hunting more on the ground. With a stronger skeleton it was heavier and thus didn't climb as much though it could still get into the trees when it wanted/needed too (just took a bit more effort). Living on the ground and being heavier it needed to get more energy out of the food it ate and thus adapted to do such.
 
Hey you continued my line of creatures!

I may just evole off what I am familiar with even though they have changed much :).
 
Seems like they thrived. Really cool! Which branch to evolve off of.... Is there a family tree for the Ytes? Just would like to see the other major family.
 
Rivervalion: The Farow
Evolved from: Mouthavalion
Gene added: Swimming x2, Communal Behavior x1
Gene removed:
Description: As the Karakavalion returned to the warter so did its smaller cousins the mouthavalion. The legs evolved into more fin like appendages and its tail became longer for whipping in the water for speed. These small (otter sized) groups of creatures hunted for plankton and smaller prey in the estuaries and rivers. Also, utilizing their ancestors abilities to dig they nest along river banks where they lay their eggs in deep holes. Hoping, to dominate the river banks this young species sets out to survive.

OCC: What continents are the mouthavalions restricted to? I may change my creature depending where they are.
 
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