NESLife attempt #3

Right near the seas- yes there would be high salt concentrations, but just move a few feet inland and the primary source water source would become rain- and rain water filled pools or rivers. I suppose that would require opening up a new area though.

I was refering to the sand more than the water deposits. If rain water falls on sand, the puddles become very acidic.

Soil itself comes from millions of years worth of accumulation of dead plants and animals, and animal waste!

But you need nitrifying bacteria to break down the organic matter into soil.
 
Names alone would be fine.

And I don't think salt tolerance is necessary. No other life on land has it.

I think it's assumed that Bacteria are already all over the place. I'd hate to be the person who has to evolve bacteria. :p
 
The images are a large part of what makes this game so fun! Besides, I thought it would be cool to be able to see how the critters evolve over the years :)

@ Mauritania, I think (hope) nitrifying bacteria is beyond the scope of this game
:crazyeye:
 
About salt resistance, i dont see this as being neccessary. Everything is spreading out from the shallow seas, so it will already have salt tolerance as neccessary IMO.

Im not counting bacteria in this NES, its safe to assume there are millions of different species of bacteria and single-celled dudes floating around.

I think there will be some soil on land, from millions of years of coastal plants like the 'urchins' eating away at the rock, and then dying. And millions of years of the new coastal animals taking corpses from the beach, spreading nutrients further inland with their waste products.

IMO even without life, erosion would still create gravel, sand and clay where simple hardy plants could establish themselves. Its not neccessary to have some fancy acidic mineral dissolving stuff as far as this game goes.

@Lord_Iggy, im on 56k so i cant really watch videos (roughly 1 minute to download 2 seconds :( ). Can you tell me an more about the videos you linked to?

@cvlowe, I really appreciate you taking the time to do that! But please dont put yourself out. It seems a difficult and tedious job. I do have the species stats saved from every update (not listing ones that died out straight away), i could send them to you if you want.
 
Well, it's like the Discovery Channel special 'Walking with Dinosaurs' only even earlier. Trilobytes, Burgess Shale Animals, early chordates, evolving up all the way to the Triassic.

Maybe you could buy it somewhere.
 
If people havnt noticed, the worms prime reason is to get creating soil,

this turn i will develope the most basic on plants to get the cycle complete
 
Well mine never got that far.. but i will play with the program someone suggested in next few days.
 
Spoiler Cryoalgae :
Cryoalgae: Niklas
Evolved from: Hiberotron
Genes (5): Photosynthesis x3, Cold Resistance x1, Hibernation x1, Carpeting x1
Description (optional): The Cryoalgae grow together to form carpets, where minerals, nutrients and energy can be shared between them.

Silicoalgae
Evolved from: Cryoalgae
Genes added (2+1): Water Retention x2, Carpeting x1
Description: Being outcompeted in the cold water biotope, the simple cryoalgae started taking to the rocky beaches and tidal pools, retaining water to be able to grow out of the sea. On land the carpeting ability was even more useful as it allowed water to be transported from algae in moist areas to those in drier, but more sunny, areas. Keeping to the colder lands also helped to stay clear of grazers, as well as the acidic tendrils of the urchin.


Oh, and an excellent update, as always. :thumbsup:
 
Can't wait for next update :) But I will wait anyway, Finish the update for the other NES first... So you won't have any reason to close this one :p
 
I asked several updates ago if there was to be one and the answer was "If needed". So I just assumed that. After all, where else would the penguins go?
 
Well, it depends on how many different biomes there will be. Probably cold, temperate, rainforest, desert, or something like that.
 
Daft can always choose to ignore the cold part, just because his evolution obtained the ability to move onto land doesnt mean it also found an area of cold dry land.
 
This is what was said about it:
One question: is there any difference between warm and cold land areas? I think there should be, though I realize if you don't want too many areas to bother about...
@Niklas [...] There will be different land areas if anything much makes it onto land.
 
Well I think we'll have to "build the rainforest". He could split land into four places:

- Cold & Wet (Temperate)
- Hot & Wet (Tropical)
- Cold & Dry (Tundra)
- Hot & Dry (Desert)

It seems the lowest amount with the best mix. Maybe have a required amount of water retention genes for the drier areas.
 
I think we are a few updates away from really having to worry about the different land types. I dont think much if anything is yet able to survive fully out of water permanently
 
I forgot about the fact that we need to develop the trees too. :p

I think that Cold/Wet and Cold/Dry are unnecessary, both have similar lifeforms. And deserts vary greatly in temperature, so you can't just call them 'Hot'. So let's not call them mixes. I think it would be best to just plain call them:

Tundra, Desert, Temperate, Tropical

Coastlines would be on each of the regions.

The addition of mountains may be useful, but probably unnecessary.

And perhaps temperate could be split into grasslands and forests. But other than that, these biomes should be it.
 
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