NESLife V

Right on time for my 21st birthday! Thank you!

Genocirculus: Circuit
Evolved from: Circulatus
Genes added: mass reproduction x1, social behavior x1
Description: The Circulatus began to produce sex cells for reproduction, ejecting its sex cells into the water to be fertilized by other sex cells. Thus, a male and a female division of the species emerged, though the fertilized cells essentially grew on the ocean floor. With the greater need for contact with fellow members of the species, colonial behavior became a necessity. Large colonies of the genocirculus grew at the shores.
 
Toxiwurm: MoreEpicThanYou
Evolved from: Toxifilium
Genes added: Digestionx1 [Herbivore], Water Retention x1, Slithering x1
Genes removed: Swimming x1
Description: Toxiwurm evolved to exploit the mostly untapped resource of surface plants. It slithers along the ground until it encounters a plant, which it then eats. The poison which it shares with its predatorial cousins protects it from harm.

I get the Genetic Drift +1 bonus, right?
 
Glacius: Omega
Evolved From: Frigus
Genes Added: Cold Resistance x1, (Ice Breaking) Roots x1
Genes Removed: None
Description: As the Frigus started dominating the world with its ability to survive the harsh conditions of the cold waters, some icy waters at the pole remained uncolonized. However, as spores started to send more and more Frigus to these regions, a new breed of algae started to evolve. The Frigus started to resist the cold even more, allowing it to survive even in the polar waters. Meanwhile, primitive roots started to develop, and the new species known as Glacius started to grow on glaciers in the coldest regions.
 
oh dear...
I should have gon for non-oxygen producing photosynthesis last turn. *sigh* ah well. I'll do so this turn.

and now, for something really nasty. I'm going to try and kill the ocean. ^_^
EDIT:
removed due to bad thought process.
---------------

looks like a thin slime, that floats near the surface of the water. each cell is individualy boyant, so when it dies, it remains on the waters surface for quite some time.
fish analog brushes it while swimming along, some of the slime will cling to the fish-analog and start growing on it, digging roots into it's flesh, eventually killing it and floating the corpse up to the waters surface.

Kill all things plan: fill water surface with light-blocking layer of much, that only slimes and other buoyant plants can float above.
 
Ah good, because each individual Glacistaram has a big, barbed spike to spike any cells near it. :D +Zombie Like Swarming +Mass Reproduction = Feast!

I think that armored stuff can eat through my Spike+1 easily enough, though.

EDIT: I just realized how unique the Spicurus are, being cooperating individuals most of the time instead of being specialized tissues most of the time. I'm going to see how long I can keep that aspect up.

EDITEDIT: I don't know how the "Glacistaram=Zombies" thing came in, but that is surprisingly appropriate.

EDITEDITEDIT: For some reason, I have a feeling they should have gone meat-eating instead...
 
Donki Terras: Quisani
Evolved from: Mucosaki
*Genetic drift: +1 Gene bonus for evolving from this species*
Genes Added: Water Retention x2, Mucus x1,
Genes Removed: None
Description: As mats of Mucosaki wash ashore, some began to show affinity for remaining out of water for an extended periods of time and have become Donki Terras. At first, tides would provide a source of water, and during periods of low tide, Donki Terras would begin to secrete excess mucus to encapsulate itself to prevent dessication. As the ice caps grew and water levels shrank, Donki Terras responded to the changes in tide level by retaining excess water, in addition to mucus capsule, allowing it to remain out of water for longer periods of time.
 
so your creature can impale a liquid-like substance?

... Basically.

Spoiler :
14288.jpg


This was more or less my initial response to reading your comment (no offense at all), but it took me a moment to realize that your question is a legitimate one. It is not really impaling anything. It's more like when Donki Terras is on the shore, and the ground starts drying out, it secretes a film of mucus to ensure that the liquid doesn't evaporate as quickly. It becomes trapped under the mucus, and thus takes longer for Donki Terras to dry out. But this is kinda a halfway point, since the muccus is like a short term thing. As these things do dry out, the ones who are better at retaining water survive to reproduce. At that point you have two layers of dessication-proofing. Is this an optimal method? Perhaps not, but I thought it might be interesting to try this out. At the very least, it adds another member to Donkophyta, which seems to be a bit thin. I also felt this was a plausible explanation for what I was trying to do.

I'm wondering though, if anyone will try to expand closer to the "root" of the "bush." I was thinking about making an evolution for Pignucomende, Neofilium, or Shittu. Other interesting ones to try might be Slimer or someone in the Soleneidea family.
 
... Basically.

Spoiler :
14288.jpg


This was more or less my initial response to reading your comment (no offense at all), but it took me a moment to realize that your question is a legitimate one. It is not really impaling anything. It's more like when Donki Terras is on the shore, and the ground starts drying out, it secretes a film of mucus to ensure that the liquid doesn't evaporate as quickly. It becomes trapped under the mucus, and thus takes longer for Donki Terras to dry out. But this is kinda a halfway point, since the muccus is like a short term thing. As these things do dry out, the ones who are better at retaining water survive to reproduce. At that point you have two layers of dessication-proofing. Is this an optimal method? Perhaps not, but I thought it might be interesting to try this out. At the very least, it adds another member to Donkophyta, which seems to be a bit thin. I also felt this was a plausible explanation for what I was trying to do.

I'm wondering though, if anyone will try to expand closer to the "root" of the "bush." I was thinking about making an evolution for Pignucomende, Neofilium, or Shittu. Other interesting ones to try might be Slimer or someone in the Soleneidea family.

... okay...
I was asking terrance. not you.. but nice to get interesting response..
 
Thanks guys!

EDITEDIT: Misunderstanding! 3 of my OWN in a row, not 3 of ANY in a row. Gotcha.

Yeah, well I'd like to hear more feedback on this, but basically I can handle it if different players are involved. But I don't like one player making a straight line on the tree of life.

However, being that Astercula is the ONLY herbivore of this time, and there is a massive plant-mass bounty out there just to be digested, I feel justified.

That's true! I meant to stress the point - thing with Photosynthesis x3 and above are getting to be mostly undigestible for omnivores. Digestion [+Herbivore] will help here.

I'll make a post clarifying the rules of adding the [+specialisations] when I can think straight!

Right on time for my 21st birthday! Thank you!

Genocirculus: Circuit
Evolved from: Circulatus
Genes added: sexual reproduction x1, colonialism x1
Description: The Circulatus began to produce sex cells for reproduction, ejecting its sex cells into the water to be fertilized by other sex cells. Thus, a male and a female division of the species emerged, though the fertilized cells essentially grew on the ocean floor. With the greater need for contact with fellow members of the species, colonial behavior became a necessity. Large colonies of the genocirculus grew at the shores.

Happy Birthday!!! :D

During the whole of NESLife 3 we managed to avoid the complexities of exactly how species mate or don't mate. It could be asexual, it could be a hermaphrodite orgy, it could be whatever :)

What you could add instead is something relating to offspring - Mass Reproduction (lots of eggs/larvae), Shelled Eggs (for protection/ potentiallylaying out of water), Large Eggs (fewer offspring that hatch more developed, less vulnerable), Brooding (parents look after eggs / larvae for a while), that's all I can think of from NESLife3. Bearing in mind that all puts a load on the parent creature.

Toxiwurm: MoreEpicThanYou
Evolved from: Toxifilium
Genes added: Digestionx1 [Herbivore], Water Retention x1, Slithering x1
Genes removed: Swimming x1
Description: Toxiwurm evolved to exploit the mostly untapped resource of surface plants. It slithers along the ground until it encounters a plant, which it then eats. The poison which it shares with its predatorial cousins protects it from harm.

I get the Genetic Drift +1 bonus, right?

Yep! And sorry that you got singled out by this new rule on evolutions.

oh dear...

Man I thought you would be happy with the result :)

and now, for something really nasty. I'm going to try and kill the ocean. ^_^

Slime:
Evolved From: Frigus
Genes Added: Roots x1(parasitic), Colonial x1 (slimeish), buoyancy x1 (internal)
Genes specilized: Photosyntisis x1 (anoxygenic)
Description: the slime is possibly the most lethal of those that evolved from the Frigus.

Ayumm.... I can see this is your style :) HOWEVER. You are MASSIVELY overstating the power of your evolution. Add Parasitism x3-5 and we can maybe get close to the way you described this. But the way I would handle this evolution in the next update is just having a mildly parasitic version of Frigus (lets go for Parasitism gene instead of the roots). It would probably not do very well, since you already have the Atjja out there. You should probably just evolve the Atjja.

Sorry to spoil your dream, but this is kinda what I am talking about - you clearly came up with this idea prior to the update. I'd rather you (everyone) came up with something based on the current situation.

EDIT: as for photosynthesis not requiring oxygen, its an essential byproduct of the reaction. Hmm... you could have a way of scrubbing oxygen but I don't see how that provides any advantage to anyone.

I can see plenty of opportunities for evolution that don't involve being evil :)
 
Helicus: Lord_Iggy
Active hunter
Surviving
Evolved from: Spirulus
Genes: Piercing Spike x1, Digestion x2, Drifting x1, Harpoons x1, Thermal Sense x1, Smell Sense x1, Swimming x1 [Water Jet +1]
Description: The Helicus has adapted its Spirulid body plan into a tapering helical format with numerous filaments connecting one coil to the next, essentially forming itself into a large, living basket. This creature is capable of tightening its body into a sealed ovoid, forming a chamber of compressed water that can be expelled directionally, providing propulsion. With the ability to sense both temperature and water chemistry, the Helicus is well able to track down large organic masses in open water. While its harpoon filaments no longer serve as mobility aids, they do still serve as a potent tool for predation- a favoured hunting technique of the Helicus is to suck in a large amount of water, then feed on the ingested prey items at its own leisure.

Helispire: Daftpanzer
Evolved from: Helicus
Genes added: Large Size x1, Trapping Cilia x1 [Internal]; Digestion [+1 Plankton]
Genes removed: Drifting x1
Description: the Helispire is a graceful, vertical, towering version of the Helicus. It has become a specialist in eating plankton and small larvae. Too heavy to float, the Helispire must use its water jet method of propulsion at a slow rate to maintain its position in the water. However, this flow of water oxygenates its internal surfaces (in the absence of any true gills or circulation system), and also provides a flow of hopefully plankton-laden water, which is passed through internal filters where suitable particles are trapped and carried off to digestive cells. Its senses are now used to track blooms of plankton, while harpoons and spikes are now a means of defence; harpoons are also used as anchors at times, and also play a role during the Helispire's rough mating practises.
 
was very pleased with the update.
the oh dear was because a missed opportunity. lack of oxygen production would have oxygen starved a large portion of the ocean, given that they everything else combined.

meh, the only item preplanned was the Parasitic roots. I'm looking to cover the moving
creatures with a thin green coating of slime. the rest was a choice of opportunity.

though I can see how it wouldn't work.. hmm, let's see..
ah, I'll go with something simple instead then.

Green Moss:
Evolved From: Frigus
Genes added: Water Retention x2, Roots x1
genes specialized: Sporogenesis [spore clouds x1]
genes lost: drifting x1
Description: as time pressed on, the Frigus eventually began overcrowding upon the beaches of the world, landing there due through the sheer biomass it posed. Some Even of it began to adapt to this waterless environment, becoming less prone to drying out and retaining it's precious water within itself. simple roots to give it grip to hold upon the ground. even adapting it's spores to disperse through the air instead of the water. this green moss thrived over this new world.
 
Right on time for my 21st birthday! Thank you!

Genocirculus: Circuit
Evolved from: Circulatus
Genes added: sexual reproduction x1, colonialism x1
Description: The Circulatus began to produce sex cells for reproduction, ejecting its sex cells into the water to be fertilized by other sex cells. Thus, a male and a female division of the species emerged, though the fertilized cells essentially grew on the ocean floor. With the greater need for contact with fellow members of the species, colonial behavior became a necessity. Large colonies of the genocirculus grew at the shores.
As a thought, you don't need genders to have reproduction, and if your sexual reproduction is external, then using terms like 'male' and 'female' doesn't make a lot of sense. What you're describing sounds more like mating type, which is quite prevalent in fungi. Also, colonialism, in a biological sense, refers to a lot of organisms living in physical connection with each other, like a coral reef or a portuguese man-o-war (or, for that matter, every Spiculid up to this point :p). Anyway, Daft's suggestions are good- better terms for the genes you want might be some way of describing your reproduction, and 'social behaviour x1'.

Sexual reproduction isn't the ONLY method of reproduction. Spores and budding are also reproductive alternatives.
The number of methods that could exist for reproduction and dispersal are truly mind-boggling, Circuit's only beginning to list them. :D

Ah good, because each individual Glacistaram has a big, barbed spike to spike any cells near it. :D +Zombie Like Swarming +Mass Reproduction = Feast!
Of course, if you rely on Zombie-like swarming, no one individual gets a lot of food, which is problematic. ;)

I just realized how unique the Spicurus are, being cooperating individuals most of the time instead of being specialized tissues most of the time. I'm going to see how long I can keep that aspect up.
Oh, they're unique for many more reasons beyond that, if you recall my story an update or two back. :D

oh dear...
I should have gon for non-oxygen producing photosynthesis last turn. *sigh* ah well. I'll do so this turn.
And how do you plan to conduct anoxygenic (non-oxygen-generating) photosynthesis? The only ways I'm aware of doing it involve lots of sulphur and don't take place on anything more than bacterial scales. Thus, your proposal doesn't seem like something that can be done on an oceanic scale. Here is a fairly technical overview of the topic.

and now, for something really nasty. I'm going to try and kill the ocean. ^_^
EDIT:
removed due to bad thought process.
---------------
Again, I will back up Daftpanzer here in saying that you shouldn't evolve something just to be evil, and that planning evolutions far ahead is rather bad form. Good on you for backing away from that idea.

looks like a thin slime, that floats near the surface of the water. each cell is individualy boyant, so when it dies, it remains on the waters surface for quite some time.
fish analog brushes it while swimming along, some of the slime will cling to the fish-analog and start growing on it, digging roots into it's flesh, eventually killing it and floating the corpse up to the waters surface.
What is the evolutionary advantage of having the dead slime continue to float? It seems like a disadvantage to me, as it would reduce the light available to living cells. Anyway, this plan relies on swimming life forms having no resistance, immune or otherwise, whatsoever to a slow-moving plant attempting to grow roots into their bodies. While this could be a useful design to provide nutrients to floating photosynthesizers, a lot of things need much more justification.

Kill all things plan: fill water surface with light-blocking layer of much, that only slimes and other buoyant plants can float above.
Layer of much? What? Leaving aside the fact that you're doing one of those 'inefficient evolutions for the evulz' things which I just talked about, this idea makes no sense (If I understand your plan correctly, which I probably don't given the state of the quoted text, it seems like you're trying to block the entire ocean of life with an organic layer- I don't even want to get started on the practical problems a life-form might face in achieving that, so I'll challenge you to consider a few of the major challenges such an organism might face in doing so.). Also, your typos and often entirely-absent words make your writing very difficult to understand.

That's true! I meant to stress the point - thing with Photosynthesis x3 and above are getting to be mostly undigestible for omnivores. Digestion [+Herbivore] will help here.
Just wondering, what's the reasoning behind this? I'd have thought that specialized herbivores would merely be better able to make use of this, while generalists simply weren't able to get all of the same added benefits of their specialist cousins. It doesn't make a lot of sense in my mind that a highly-efficient photosynthesizer would become inedible to a generalist.

I'll make a post clarifying the rules of adding the [+specialisations] when I can think straight!
Yay!

EDIT: as for photosynthesis not requiring oxygen, its an essential byproduct of the reaction. Hmm... you could have a way of scrubbing oxygen but I don't see how that provides any advantage to anyone.
Note my previous link about anoxygenic photosynthesis- it's an interesting little overview, though it does use some technical language. :)

Helispire: Daftpanzer
Evolved from: Helicus
Genes added: Large Size x1, Trapping Cilia x1 [Internal]; Digestion [+1 Plankton]
Genes removed: Drifting x1
Description: the Helispire is a graceful, vertical, towering version of the Helicus. It has become a specialist in eating plankton and small larvae. Too heavy to float, the Helispire must use its water jet method of propulsion at a slow rate to maintain its position in the water. However, this flow of water oxygenates its internal surfaces (in the absence of any true gills or circulation system), and also provides a flow of hopefully plankton-laden water, which is passed through internal filters where suitable particles are trapped and carried off to digestive cells. Its senses are now used to track blooms of plankton, while harpoons and spikes are now a means of defence; harpoons are also used as anchors at times, and also play a role during the Helispire's rough mating practises.
Cool. :D I was considering doing an evolution of the Helicus, but with this done I think I'll put in some work on land, or elsewhere.

lack of oxygen production would have oxygen starved a large portion of the ocean, given that they everything else combined.
That assumes that anoxygenic photosynthesizers would form a significant amount of the planet's photosynthetic niches, which is rather unlikely.
 
TerrisH, I may have been a bit harsh, but if it was so easy for one lifeform to kill off everything else, I think we would've seen it in our own world already, several times over :)

Green Moss is going to be very successful I expect, given the poison and photosynthesis x5 it inherits. Building off the hard work of the Pioneer and its friends in building up organic-rich soil on land.

Oreallie: Terrance888
Opportunistic omnivore
Struggling
*Genetic Drift: +1 Gene bonus for evolving from this species*
Evolved from: Orella
Genes: Digestion x3 [+1 Highly Acidic], Drifting x1, Crawling x1, Frill x1, Smell Sense x1
Description: by day they do the Orella thing, sensing their way from danger, burning away enemies, and digesting stuff as they merrily crawled arround or floated with their frills. By night, with their principle predators blind, they hunt.

Spinella: Daftpanzer
Evolved from: Oreallie
Genes added: Spines x2, Brooding x1
Description: Spinella gives up on trying to escape predators. Instead it has evolved a mass of large spines covering its body, more than doubling its apparent size. The spines may not damage the hard shells of some creatures, but at least they do create a physical barrier against hungry mouths reaching its soft innards. Thus protected, Spinella nonchalantly goes about its business of digesting various things on the sea floor. Spinella larvae have also begun to stay close to their parents during the first stage of life, clinging to the spines for safety and feeding on food particles that escape due to the messy table manners of their parents.
 
First I was like :love:

And it didn't change.

Amazing update as always, will post evolution soon.
 
Of course, if you rely on Zombie-like swarming, no one individual gets a lot of food, which is problematic.
I know. They were developed to murder/death/kill the gigantic colonial interweb plantmasses of Era2 by swarming them, then dispersing, ready for the next feeding frenzy. Their food processes would likely change as their prey changes from colonial masses to free floating individuals.

Oh, they're unique for many more reasons beyond that, if you recall my story an update or two back.
Yeah, you focused on the spirl-side of the family. (Personally, I think Stellaculus has Colonial x 0.5 or something) Right now I see the "classic" freedrifting Glacistaram form to be a small bunch of... 6 cells in a cube/d8 shape with both individual forms and gigantic spheres also possible.

Spinella: Daftpanzer

That's cool and a little surprising. I would have expected DigestionX1 [Highly Acidic +1], Frills x1 [Highly Acidic+1], Jetsx1 [Highly Acidic+1], making a gigantic, negative PH blob of flesh-melting nastyness. Maybe if Oreallie survives one more I'll do that. But this era, I will strike back at those nasty planties. Herbivore, to the rescue!
 
Yay the update is here, and I some how got a bonus lets see what I can do with it.

Adventus: merciary
Evolved from: Dentinus
Genes added: Water Retention x2, Eyes x1, Digestion [herbivore +1] (If I've read the front page correctly I can do this)
Description: With the massive population of the Dentinus there was massive competition for food which caused others to seek out new sources of food. One such group was the ancestors of the Adventus who began to search the relatively untouched coast. With the most successful life on land being plants the Adventus changed to a more plant based diet. With its crude sense of smell less effective in the air it developed primitive eyes to help spot food. More efficient water storage and use allowed the Adventus to stay on land for longer periods of time and to go farther is search of food.
 
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