NESLife VI

Oooooh, pretty :wow:
 
Nassiria/Nassirian
Bospor/Bosporic
Sundentia/Sundentian
Boskon/Boskonic
Zabriska/Zabriskan
Nevia/Nevian
Velantia/Velantian
Delgon/Delgonic

Each of these names currently has 1 vote. Feel free to submit more names, and vote for the ones you like- I hold on to names, and will use the most popular ones to name geographic features. I'll try to use the most popular names with big, and lasting structures.
 
Nassiria/Nassirian
Bospor/Bosporic
Sundentia/Sundentian
Boskone/Boskonian
Zabriska/Zabriskan
Nevia/Nevian
Velantia/Velantian
Delgon/Delgonic

Each of these names currently has 1 vote. Feel free to submit more names, and vote for the ones you like- I hold on to names, and will use the most popular ones to name geographic features. I'll try to use the most popular names with big, and lasting structures.
Fix'd


Also AAAAAAAAAAAAAAAAHHHHHHH!!!!!!!!! My frames.
Furthermore ooooooooooooohhhhh, pretty.
 
Stats are updated! I hope to update on Friday or Saturday, depending on my sanity levels.

Spoiler Extant Organisms :
Tonuda

Organism: Anku
Description: A gaseous sac with a photosynthetic skin, dessication resistance, motile tethering roots and floating young.
Niche: Migratory hovering primary producer.

Organism: Paripu
Description: A gaseous sac with a photosynthetic skin, pseudopredatory tendrils, limited desiccation resistance and budding young.
Niche: Hovering primary producer.

Organism: Rangipu
Description: A gaseous sac with a photosynthetic skin, dessication resistance and floating young.
Niche: High-hovering primary producer.

Organism: Toilotil
Description: A photosynthetic mass with a predation-resistant stalk, specialized reproductive cells, tuberous roots, leaves, floating young and moderate desiccation resistance.
Niche: Terrestrial primary producer.

Organism: Ventus
Description: A photosynthetic mass windblown spores, tuberous roots, leaves, floating young and limited desiccation resistance.
Niche: Coastal primary producer.

Organism: Zeppu
Description: A photosynthetic mass with specialized reproductive cells, buoyed into the splash zone by a gaseous external sac.
Niche: Hovering primary producer.


Sporida

Organism: Grower
Description: A flat mass of photosynthetic cells with highly-specialized tissues for mass-reproduction and energy storage tissues.
Niche: Mass-reproducing primary producer.


Indigestibilia

Organism: Freefloater
Description: An interlinked mass of photosynthetic cells with isolated silicate crystals for defense, gaseous sacs for buoyancy, radial extensions for greater light capture, and budding reproduction.
Niche: Floating primary producer.

Organism: Ground-Grabber
Description: An interlinked colony of photosynthesizers with isolated silicate crystals for defense, buoyant gas sacs, radial extensions for greater light capture, gripping hooks, minor desiccation resistance from internal gels and budding reproduction.
Niche: Intertidal primary producer.


Filtrara

Organism: Farfilter
Description: A filter feeder with jet propulsion.
Niche: Floating filter feeder in open oceans.

Organism: Galasvi
Description: A noxious filter feeder with hollow internal structures composed of spongy cells which circulate ammonia with undulating microstructures.
Niche: Toxic, stationary filter feeder.

Organism: Nestler
Description: A filter feeder which lives in association with Freefloaters.
Niche: Epiphytic filter feeder on Freefloaters.

Organism: Sinker
Description: A cluster of spongy cells which modulate their buoyancy with gaseous internal sacs.
Niche: Floating filter feeder in medium to deep oceans.

Organism: Svi
Description: A noxious, unspecialized cluster of spongy cells which circulates ammonia with undulating microstructures.
Niche: Toxic, stationary filter feeder.


Hobonia

Organism: Friendly
Description: A motile, olfactory social predator with a sac-like gut, slimy skin, gripping spikes, and a ribbon-like tail for swimming.
Niche: Olfactory swimming generalist.

Organism: Ganger
Description: A motile, olfactory eusocial predator with castes, pheromonal communication, a sac-like gut, slimy skin, gripping spikes, and a ribbon-like tail for swimming.
Niche: Olfactory swimming generalist.

Organism: Holonus
Description: A motile, predatory organism with a sac-like gut, slimy skin, fat storage, a ribbon-like tail for swimming and an olfactory organ.
Niche: Olfactory swimming generalist.

Organism: Parah
Description: A motile herbivore with a sac-like gut, slimy skin, primitive cartilage skeleton and a ribbon-like tail for swimming and an olfactory organ.
Niche: Olfactory swimming herbivore.

Organism: Ripper
Description: A motile, olfactory predator with a digestive tract, nephridium, slimy skin, primitive tetrahedral skeleton, predatory claws, and a ribbon-like tail for swimming.
Niche: Olfactory swimming apex predator.

Organism: Tramp
Description: A motile herbivore with a sac-like gut, a ribbon-like tail for swimming, primitive eyes and an olfactory organ.
Niche: Olfactory swimming generalist.

Organism: Zebedi
Description: A motile, olfactory predator with a digestive tract, nephridium, slimy skin, primitive tetrahedral skeleton, and a ribbon-like tail for swimming.
Niche: Olfactory swimming generalist.

Organism: Zipper
Description: A motile, olfactory predator with a digestive tract, nephridium, slimy skin, primitive tetrahedral skeleton, accordion-like lateral gills, a primitive circulatory system and a ribbon-like tail for swimming.
Niche: Olfactory swimming generalist.


Maves

Organism: Ith
Description: A motile social predator with dense musculature and hooked fins for crawling, swimming and leaping, primitive eyes and a stinging tentacle.
Niche: Stinging swimming floating island-based visual predator of Zeppus and Polypus.

Organism: Protlaepish
Description: A motile predator with dense musculature and hooked fins for crawling, swimming and leaping, primitive eyes and a stinging tentacle.
Niche: Stinging swimming floating island-based visual predator of Zeppus and Polypus.

Organism: Zeph
Description: A motile social predator with dense musculature and gliding fins for leaping and gliding, sharpened spines for penetrating prey, primitive eyes and a stinging tentacle.
Niche: Stinging swimming floating island-based visual predator of Zeppus and Polypus.


Spinata

Organism: Burrower
Description: An armoured motile organism with 10 spines for locomotion and defense, 2 of which are adapted for digging and olfaction.
Niche: Olfactory armoured, tunneling scavenger and herbivore.

Organism: Burster
Description: An armoured motile omnivore with 6 crawling spines, 2 rudders, 2 olfactory antennae and gaseous jet propulsion, with a set of slicing and grinding jaws.
Niche: Olfactory armoured, benthic predator.

Organism: Curatol
Description: An armoured motile scavenging organism with 10 spines for locomotion and defense, 2 of which are adapted for olfaction.
Niche: Olfactory armoured, benthic scavenger.

Organism: Devourer
Description: An armoured motile omnivore with 10 spines for locomotion and defense, 2 of which are adapted for olfaction, and a set of slicing and grinding jaws.
Niche: Olfactory armoured, benthic scavenger.

Organism: Harvester
Description: An armoured amphibious grazer with 10 articulated legs for swift locomotion, jaws and two primitive stalked eyes.
Niche: Visual armoured, amphibious omnivore.

Organism: Hunter
Description: An armoured amphibious predator with 10 articulated legs for swift locomotion, jaws and two primitive stalked eyes.
Niche: Visual armoured, amphibious predator.

Organism: Manitol
Description: An armoured motile scavenging organism with 10 spines for locomotion and defense, 2 of which are adapted for olfaction and 2 of which are adapted for manipulation.
Niche: Olfactory armoured, benthic scavenger.

Organism: Placebol
Description: An armoured motile organism with 10 spines for locomotion and defense, 2 of which are adapted for olfaction, specialized to eat poisonous Svis.
Niche: Olfactory armoured, benthic Svi-eater.
 
Spoiler :
Organism: Ventus
Description: A photosynthetic mass windblown spores, tuberous roots, leaves, floating young and limited desiccation resistance.
Niche: Coastal primary producer.


Organism: Siccabis
Ancestor: Ventus
Selective pressure: Competition with Toiltils caused the Ventus to adapt to enviroments where the Toiltils did not grow in large numbers
Mutation: Siccabis have developed their leafs so that they are now smaller and conserve more ammonia in hot enviromets allowing them to be able to live in desert biomes. This allows them to escape predation by Harvesters and now whenever the wind blows their offspring into dry areas it is no longer assured that they will die.
 
I feel the need to clarify that Roototils and their kin do not live in water, they live on land, although they tend to be most common in coastal areas. Also, Floating Islands disappeared during the Graderian Mass Extinction, and have not returned since. The closest equivalents are Free-Floaters, which drift through the middle levels of the ocean, and are not solid, but rather very loose and filamentous.

Also, it seems that talonschild is about to hit his thousandth post. Congrats!
 
Well do we need a special mutation to be able to live in the dry places on land?
 
No single 'special mutation'. Any adaptation to conserve water or limit water loss should do.
 
No single 'special mutation'. Any adaptation to conserve water or limit water loss should do.

Got it, edited my species post to reflect that.
 
time for something a little diffrent..


Organism: Paripu
Description: A gaseous sac with a photosynthetic skin, pseudopredatory tendrils, limited desiccation resistance and budding young.
Niche: Hovering primary producer

Organism: Rangipu
Description: A gaseous sac with a photosynthetic skin, dessication resistance and floating young.
Niche: High-hovering primary producer.

Organism: Raffipu
Ancestor: Paripu, Ankus
Selective pressure: buoyancy issues, predation.
the Raffipu was a strange turn in the evolutionary path of the Zeppu decedents. actually two similar organisms living in a symbiotic relationship. the Ankus descendent organism provided a significant lifting structure of these large masses, and were primary defined by their larger size compared to their ancestors, and finer ability to control their buoyancy. each Islipu would often have several of them, with redundant capacity to take over for each other in case of damage and/or death. in turn, these organisms were fed nutrients and ammonia by the Paripu decedent organism which bound them together. they had lost most of their ability to float, instead using their hollow cavity to store a nutrient rich ammonia mixture for themselves and their partners. often these small floating rafts would sail the skies for months on end, only coming down when low on stored nutrients and ammonia.
---------
if I cant do this.. Ill change it. got alternative ideas to get small floating islands in the sky.
 
Nassiria/Nassirian
Bospor/Bosporic
Sundentia/Sundentian
Boskon/Boskonic
Zabriska/Zabriskan
Nevia/Nevian
Velantia/Velantian
Delgon/Delgonic

Each of these names currently has 1 vote. Feel free to submit more names, and vote for the ones you like- I hold on to names, and will use the most popular ones to name geographic features. I'll try to use the most popular names with big, and lasting structures.

all of them
 
Spoiler :
Organism: Toilotil
Description: A photosynthetic mass with a predation-resistant stalk, specialized reproductive cells, tuberous roots, leaves, floating young and moderate desiccation resistance.
Niche: Terrestrial primary producer.


Organism: Solarotil
Ancestor:Toilotil
Selective Pressure: Competition against other toilotils and ventus organisms along with a need for better spore dispersal has caused the Solarotil to adapt.
Mutation: The Solarotil has evolved with two notable changes. Firstly, it has drastically increased its leaf coverage, allowing it to soak up tons more solar energy for photosynthesis; at the same time it is extending, the thickness of the leaves are becoming thinner, so as not to use up water/ammonia nutrients as quickly. Secondly, the Solarotil has generated a more advanced spore dispersal mechanism. This entails a 'flower' that is located on top of the trunk of the organism. In this flower are hundreds to thousands of individual spores that are blown away from the parent organism and seed somewhere else with the aid of the breeze. These spores also have a sticky adhesive that is capable of attaching onto the ammonia-searching tentacles of passing Anku-like organisms that can carry spores much greater distances.
 
all of them
Of course, this is equivalent to voting for none of them in terms of scoring, but your vote of confidence is noted. ;)

time for something a little diffrent..




Organism: Raffipu
Ancestor: Paripu, Ankus
Selective pressure: buoyancy issues, predation.
the Raffipu was a strange turn in the evolutionary path of the Zeppu decedents. actually two similar organisms living in a symbiotic relationship. the Ankus descendent organism provided a significant lifting structure of these large masses, and were primary defined by their larger size compared to their ancestors, and finer ability to control their buoyancy. each Islipu would often have several of them, with redundant capacity to take over for each other in case of damage and/or death. in turn, these organisms were fed nutrients and ammonia by the Paripu decedent organism which bound them together. they had lost most of their ability to float, instead using their hollow cavity to store a nutrient rich ammonia mixture for themselves and their partners. often these small floating rafts would sail the skies for months on end, only coming down when low on stored nutrients and ammonia.
---------
if I cant do this.. Ill change it. got alternative ideas to get small floating islands in the sky.
What is an Islipu? If I understnad your post correctly, that is the name of your second organism, and you can only evolve one organism per turn.If you want to make this symbiosis, you will have to make by evolving only one organism at a time.

So in short, this one doesn't work as it is.
 
meh, that was a possability, so let's see... ah, the Tenku would be perfect for the second variation.. just need to make a few

Organism: Raffipu
Ancestor: Paripu
Selective pressure: buoyancy issues, predation.
the Raffipu was a strange turn in the evolutionary path of the Zeppu decedents, invloving not only changes in itself from it's Paripu ancestors, but creation of a symbyotic bond with a the Tenku, and also to a lesser extent the Rangipu and Ankus. Forming themselves into large mats under these large floaters, they intertwine their tendrils with them and use them to supplement their capacity to float their colonies, in exchange supplying their supporters with nutrients and ammonia they gather and store within themselves, along with gathering nutrients from over a larger area.

OOC: they serve as a large root structure for the Tenku (+related species), clustering and linking up to several dozen of them together in vast rafts. adaptation is to store/share nutrients and ammonia among themselves, including those that they have bound themselves to, and use their tendrils as probing roots. slight loss of individual buoyancy(almost can't float on their own).
portions of the raft tend to fall off(and die) when Tenku lift off, and occasionally in flight. other non-linked plants and corpse are striped of nutrients, and remains pushed to edge of raft(where they are released and let go of.


that work? got another variation that might work if not.
 
Organism: Abyssi
Ancestor: Zipper
Selective Pressure: Increased predatory attempts at the Zipper young ones, forced some of the zipper schools to move deeper towards the ocean bed.
Mutation: The increased amount of pressure on the zipper torso, forced the zipper to develop a thick chitinous layer, that formed, a chitinous exoskeleton around the zipper torso, now recognized as Abyssi. The increased pressure of the water bodies prevents any other organisms to delve into these depths.



OOC: Am i doing this right ?
 
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