Standard Communitas_79 (No Ancient Ruins, No Tech Trading/Brokering) with Immortal Morocco. SV on Turn 410.
This was my second attempt at the ICS strategy I noted in my last report. This one was silky smooth, I went on to a very easy SV, I am well ahead of the pack on techs, I have a great military, and gold just pumping through my empire. Its a slam dunk. The main changes this game as I learned from my mistakes:
1) Get a monopoly! (duh)
2) I didn't start running science specialists until university.
3) I added Granary, Wells/Watermills, Chanceries, Aqueducts, and Gardens to the satelitte cities.
4) I made 3 of my other cities "solid cities", aka growing them normally.
5) One of the big keys to this strat is the acquisition of luxuries early. I bought every single lux Venice and Poland had....often for as much as 15 GPT in the early game. Ultimately with the commerce belief and Moroccos TRs I was swimming in money, and the happiness was critical to allow me to expand and grow at a good pace. I do not think this strat would work on an isolated start...at least you would have to stay smaller for a while and then prepare a settler (or pioneer) explosion on compass once you met the world.
So ultimately this balance worked really well. The extra buildings allowed the satelittes to grow much better than they had the last game. This came to a head when it was time to build Tercios, and all of the satelittes were robust enough to completely fill my supply with Tercio and Crossbowmen, giving me a much more durable military in the early Renaissance than I had last time. I also found my satellites were able to work the late game observatory specialists that had been more difficult last time. Meanwhile my "secondary capitals" handled the normal business of TRs and Diplo units and so forth, and were ready to go when it came time for SS parts.
I also took to the Glory of God this game, and man with my insane faith output I was buying GPs left and right.
Overall it actually felt like having a Tall Tradition core...but with the benefits of snagging a bunch of puppets on your perimeter, except these were puppets you could control in a pinch. In some ways, the best of all worlds.
I also took some science readings periodically, and while I had 12 cities, by the numbers I think I could have gone up to 14-15 cities and eeked out a bit more science, and I had had the room to that so my consider it for another play.
Ultimately I found this strategy extremely effective with Morocco on Immortal, so I encourage anyone whose looking to try something different to give it a shot.