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Non stopping wars with everyone in the world (now one after another, but still). Why we don`t take into consideration who declared war on who when calculating warmonger? I mean 3 AI waged war on me, any city i captured from them was at the time of war they declared on me and in the end - I`m a dreadful warmonger that need to be stopped... nice USA logic much?

Warmongering is a penalty for war success moreso than aggression. They don't want you to capture their cities.
 
@jdevo this ones for you!

Standard Communitas_79 (no Ancient Ruins, No Tech Trading/Brokering) with Immortal Morocco. Game Stopped (due to CTDs) on Turn 452.

Good write up! I'm surprised you stayed competitive for that long without some basic infrastructure. I'm sure if you dropped down a level in difficulty, this strategy might have resulted in a win.

Also, the ICS is giving me flashbacks to CivIII.
 
Warmongering is a penalty for war success moreso than aggression. They don't want you to capture their cities.
Yeah... but i was warmonger with everyone else on the planet. I understand why those 3 don`t like me after i captured their cities even if they were agressors, but why everyone else hate me and not them?
 
Yeah... but i was warmonger with everyone else on the planet. I understand why those 3 don`t like me after i captured their cities even if they were agressors, but why everyone else hate me and not them?

"If he conquered them, he could be attacking me next"
 
I still have crashing problems usually beginning at mid game anyone else have this problem? At a certain turn the game will always crash no matter how many times i reload the turn before, can't complete any games now because of that.
 
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Has there been any thought of implementing an addon such as:
https://forums.civfanatics.com/resources/cultural-diffusion-v-18.16531/

The dynamic play would really suit VP.

Also to note, VP AI seems to handle Barbarians Enhanced addon quite well, I haven't seen any civ/CS struggle with barbarians in my short testing as of yet.
Note: I am not enabling the barbarian civilization, just the 'enhancements' to barbarians in general, the added 10hp to healing in encampments (20 heal per turn total) really offsets the ease at which encampments are dispatched.
 
Any info about new version? Will it come soon or not?
Soon will have time to play some highly crowded long games.
Just asking, nothing more :)
 
@Recursive I hope that you've managed to fix the AI making peace 'out of nowhere'. Look at this Milea game (it's a perfect demonstration of this issue) from '2:28:00' where the Mongols call for peace (after bringing a city down to half) when Milea click next turn (2:29:41):


Yes, I got three reports on this now. Must have been a popular stream. :)

It should be fixed now.
 
Any info about new version? Will it come soon or not?
Soon will have time to play some highly crowded long games.
Just asking, nothing more :)

It seems G is still busy so I'll post one for you guys today.
 
Standard Communitas_79 (No Ancient Ruins, No Tech Trading/Brokering) with Immortal Morocco. SV on Turn 410.

Spoiler :

upload_2021-2-4_15-31-43.png



This was my second attempt at the ICS strategy I noted in my last report. This one was silky smooth, I went on to a very easy SV, I am well ahead of the pack on techs, I have a great military, and gold just pumping through my empire. Its a slam dunk. The main changes this game as I learned from my mistakes:

1) Get a monopoly! (duh)
2) I didn't start running science specialists until university.
3) I added Granary, Wells/Watermills, Chanceries, Aqueducts, and Gardens to the satelitte cities.
4) I made 3 of my other cities "solid cities", aka growing them normally.
5) One of the big keys to this strat is the acquisition of luxuries early. I bought every single lux Venice and Poland had....often for as much as 15 GPT in the early game. Ultimately with the commerce belief and Moroccos TRs I was swimming in money, and the happiness was critical to allow me to expand and grow at a good pace. I do not think this strat would work on an isolated start...at least you would have to stay smaller for a while and then prepare a settler (or pioneer) explosion on compass once you met the world.

So ultimately this balance worked really well. The extra buildings allowed the satelittes to grow much better than they had the last game. This came to a head when it was time to build Tercios, and all of the satelittes were robust enough to completely fill my supply with Tercio and Crossbowmen, giving me a much more durable military in the early Renaissance than I had last time. I also found my satellites were able to work the late game observatory specialists that had been more difficult last time. Meanwhile my "secondary capitals" handled the normal business of TRs and Diplo units and so forth, and were ready to go when it came time for SS parts.

I also took to the Glory of God this game, and man with my insane faith output I was buying GPs left and right.

Overall it actually felt like having a Tall Tradition core...but with the benefits of snagging a bunch of puppets on your perimeter, except these were puppets you could control in a pinch. In some ways, the best of all worlds.

I also took some science readings periodically, and while I had 12 cities, by the numbers I think I could have gone up to 14-15 cities and eeked out a bit more science, and I had had the room to that so my consider it for another play.


Ultimately I found this strategy extremely effective with Morocco on Immortal, so I encourage anyone whose looking to try something different to give it a shot.
 
I still have crashing problems usually beginning at mid game anyone else have this problem? At a certain turn the game will always crash no matter how many times i reload the turn before, can't complete any games now because of that.
KimWave.gif

Well, this is awkward...
Spoiler I shall call you, Abe :
Abe.gif

Spoiler They say imitation is the best form of flattery :
KimClap2.gif

In regards to your game: it will not function as long as you continue your treasonous attempt at impersonating The One and Unly. You would be wise to abandon your futile quest for glory, lest other things around you cease functioning...

Spoiler Me, about to end this imposter's career :
KimStrut.gif
 
View attachment 584738
Well, this is awkward...
Spoiler I shall call you, Abe :

Spoiler They say imitation is the best form of flattery :

In regards to your game: it will not function as long as you continue your treasonous attempt at impersonating The One and Unly. You would be wise to abandon your futile quest for glory, lest other things around you cease functioning...

Spoiler Me, about to end this imposter's career :
Hello dad. Its unfortunate we had to meet again under these less than optimal circumstances.
 
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I'd like to propose that WC Sanctions expire naturally - after a long turn count, of course (at least 50, possibly up to a 100).

In my last game I've been Sanctioned for a veeery long time and it gets old.
I was Byzantium, on Immortal, and had only 4 cities (I spawned in a cramped area, even though it was a Standard Communitu map) - hence definitely much less army than Immortal AI.

Everyone hated on me the whole game (eventually I amassed a lot of Wonders out of spite so that didn't help, but it was a problem before that).
- The leaders in vote didn't ever propose to repel the Sanction. I didn't go Statecraft so no extra votes that would allow me to make proposals and it was harder to hold on to CS alliances
- even more so since I had very little gold because few TR were available (only CS) and I couldn't sell resources
- and I was restricted in my TR because pretty much all other civ would alternately declare on me (often bought, but I didn't know by whom), so I needed to stick to the closest CS.

It's quite likely that I could have handled some of that game better, but it definitely felt like a downward spiral - or a hole I couldn't dig my way out of - on the diplomacy front (by the way I wonder if being Sanctioned makes AI more likely to hate you? And/or declare war on you?).

Side note: I've been doing fine on other fronts. I am the leader in policies (ahead of Polynesia, to my surprise), and have been doing fine in science until Korea suddenly overtook me. (Now they're 3 turns ahead of me on Apollo while Songhai the dominator (~20 cities) has come knocking, so it's not looking good... but that's not the point of this post.)

I think an 80- or 100-turn Sanction is quite punitive already - what about the rest of my fellow gamers?
 
by the way I wonder if being Sanctioned makes AI more likely to hate you? And/or declare war on you?

Yes to both. Without the ability to form trade agreements, there's much less to gain from friendship, and they get fewer warmongering penalties from attacking you.
 
I'd like to propose that WC Sanctions expire naturally - after a long turn count, of course (at least 50, possibly up to a 100).

In my last game I've been Sanctioned for a veeery long time and it gets old.
I was Byzantium, on Immortal, and had only 4 cities (I spawned in a cramped area, even though it was a Standard Communitu map) - hence definitely much less army than Immortal AI.

Everyone hated on me the whole game (eventually I amassed a lot of Wonders out of spite so that didn't help, but it was a problem before that).
- The leaders in vote didn't ever propose to repel the Sanction. I didn't go Statecraft so no extra votes that would allow me to make proposals and it was harder to hold on to CS alliances
- even more so since I had very little gold because few TR were available (only CS) and I couldn't sell resources
- and I was restricted in my TR because pretty much all other civ would alternately declare on me (often bought, but I didn't know by whom), so I needed to stick to the closest CS.

It's quite likely that I could have handled some of that game better, but it definitely felt like a downward spiral - or a hole I couldn't dig my way out of - on the diplomacy front (by the way I wonder if being Sanctioned makes AI more likely to hate you? And/or declare war on you?).

Side note: I've been doing fine on other fronts. I am the leader in policies (ahead of Polynesia, to my surprise), and have been doing fine in science until Korea suddenly overtook me. (Now they're 3 turns ahead of me on Apollo while Songhai the dominator (~20 cities) has come knocking, so it's not looking good... but that's not the point of this post.)

I think an 80- or 100-turn Sanction is quite punitive already - what about the rest of my fellow gamers?

Sanctions are one of the few effective tools against runaways. I don't want to give them an automatic way out, that may be difficult to reinstate. That means more to me than the occasional game where I am kicked to the curb and forgotten.
 
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