Willy_the_Kid
Chieftain
- Joined
- Feb 29, 2016
- Messages
- 32
Are Barbarian Encampments supposed to give you Culture when you clear them without the Authority Policy?
@youngsteve , look at the bottom of the first (@Recursive ) post in this thread. There you should see 4 attached ZIP files. Download the one of your choice (e.g., EUI with the normal number civs), and then follow other steps in the post.
@Recursive , perhaps it may be helpful to add "(attached ZIP files at the end of this post)" to step #2 in your post to clarify instructions further.
Oh, so I was not daydreaming! Has this been reported on GitHub?Has the annoying habit of newly recruited units appearing anywhere in a cities limits been resolved. It is most annoying when in a war, when you are besiged and a unit is either built/bought/gift & it appears right in front of the enemy & destroyed, particularly a range unit. This works both ways & problem for the AI. I liked in the past when they appeared inside your city, & could move them out, preferablly behind so don't killed straight awy.
Oh, so I was not daydreaming! Has this been reported on GitHub?
I noticed this too, and I kinda like it.Are Barbarian Encampments supposed to give you Culture when you clear them without the Authority Policy?
Attached a screenshot, but guessing the AI not accepting peace even when you've got 100% war score on them (AND have taken two of their three cities) is a bug?
Situation is: Playing as Arabia, King, Epic speed, 16 civs on a Huge Communitas v.79 map (incidentally only generated 3 CSes). Community Patch + add-ons + 43 civ DLL + Enlightenment Era for VP (works fine) + a number of compatible civ mods (either JFD's or some 'compatibilized' Colonialist Legacy/Sukritact/MC civs) + some compatible add-ons (Historical Religions, R.E.D., Quick Turns, etc.). Started on the second Beta hotfix.
Just as I was entering the Industrial Era the AI went nuts and everyone (including long-time friends) Denounced and then Dowed me. Beat most of them off but was only able to peace out three non-neighboring civs; Shoshone (my closest neighbor) won't peace out as shown in the screenshot despite getting decimated. Updated to hotfix three and still no peace. Is this a bug or some kind of "The player is getting close to winning so we need to suicide!" thing (which would be kind of an unfun design choice)?
Cheers, otherwise having a blast revisiting Vox Populi. Arabia was fun in Vanilla, but it's totally awesome in the mod.
I find that they sometimes get a cooldown to accept peace deals whenever you take a city from them. Not sure if that is always the case though
IIRC they won't make peace if they think they can capture/retake a city, which generally is because they have troops around a city you just captured.
Yeah, given that I wiped their army multiple times and there were no troops within three-four tiles of either city, that's not the issueI'm uploading a bug report now on the Github.
Fixed...AI was refusing to make peace if they were in a coop war...ever. Old code I forgot to remove![]()
will there be a hotfix 4?Fixed...AI was refusing to make peace if they were in a coop war...ever. Old code I forgot to remove![]()