civplayer33
King
- Joined
- Sep 11, 2017
- Messages
- 965
Personally I've never seen a reward this high, but I have seen something like 40 before, though, but only once I think...so maybe you were simply incredibly lucky.
If the 60 xp is enough to make my units lvl 4, and there isn't a runaway 10 techs ahead, then yes, I *will* win. Pretending otherwise is silly. The AI cannot deal with the increased range from the lvl 4 upgrade. I would say that my win rate, on deity games in which I have 6+ ranged units with range and 6+ siege units with range is ~100%.
@Stalker0: what Civ are you playing ?
In my current game as Attila I cannot remember more than 5 turns of peace. Siam declared on turn 280 and still i'm at war with them on turn 419. Not that I care: i'm enslaving the whole world anyway but still they have not a remote hope to make a dent in my navy/army.
Princess Bride.
I've just noticed increased xp rewards for conquering from city state quests and wanted to confirm.
Im pretty sure it’s a Princess Bride reference.
On Deity, Sweden would settle a city then on the same turn would buy the horse resource tile closet to it's boarders. This happened at least 3 times with different cities buying tiles and after a few more turns a city would sometimes buy another prized tile.
you're literally trying to take over the world; having the rest of the world unite against you is fitting
I guess it knew that you aren't too interested in building a navy (and said "welcome to the club!")![]()
Standard Immortal Fractal with Morocco. Game ended (gave up) on Turn 395.
This was a weird game. I honestly didn't feel like I was playing against 7 different AI....it felt like 1 hive mind.
The game started out exceptionally well. Spirit of the Desert kicked in well, got some key wonders, and was able to dominate religion spread with Council of Elders, eventually converting the majority of the world...even managed to get the World Religion. I found myself in top score by the mid game, which is very rare for me on Immortal. And then the bees started....
Starting from medieval onwards, I was at war with at least 4 civs for the entire game (and 80% of the time it was 6-7 civs). They would just rotate out, peace me with one, declare with the next on the next turn. Over and over and over again...and the first proposal I put in the WC was Global Peace Accords!. In the game, I did one war declaration early on (it was just a quick pillage war with my neighbor Brazil). I thought maybe my religious spread was the problem, but funny enough that was the one positive modifier I had with most of the civs. It seemed to be my world wonders and probably the fact I was in top score.
So I was at 35% war weariness for basically the entire game. The biggest hit was to my TRs as Morocco, but I was able to hold on and take territory. Though I swear the AIs were working together, I would attack with my navy, and the next AI would come in from behind and flank. If I ever moved my navy to attack one, the other would come crashing into my city. I would hold my own against one navy....just for a fresh navy from a different AI that would come in and crush my fleet, again and again.
The AIs all had defensive pacts, and there was even a 5 civ one. Late game, every AI except Mongolia went Order (I was Freedom, founded first, and I had the highest tourism). And then in the World Council, every single one of them ganged up on me. First sanction, then city state sanction, then decolonization, removed my world religion, took my neighboring city states as spheres or open doors, and dropped me as host. I had 3 times the votes of the next highest civ, but it doesn't matter when all 7 civs take you to the cleaners. So steadily I was kicked in the teeth, and dropped into 3rd place. Meanwhile, Assyria teched like a crazy person, and went from 1 tech behind me to 7 techs in front. Once he declared on me with modern armor vs my special forces, I figured it was time to call it.
This game was challenging, though I'll admit it wasn't that much fun. I get that the AIs saw me as a threat, but I never get that kind of cooperation when I am low in score against the leader, so I felt like I was just singled out for destruction for pretty much the entire game.
Don't want to quote the long post but Stalker's experience is exactly my experience lately as well. I love the early and mid game, but the last third of the game is just an infinite war, impossible (not hard, literally impossible) diplomacy, and the feeling of the AI treating you differently than they would another AI acting the exact same way. I know you can turn off the win-competing AI (or however u phrase it, the huge malus you get for doing well), and I probably will do that in the future, but for the sake of most people's enjoyment of this mod I think this should be seriously looked at. I am not against the game being hard, but this is just hard in an extremely unfun way.
In my game as portugal I was barely ahead of my neighbour Iriqouis, and slighlty ahead of a heavily warmongering Rome. After a while I got into a war with my neighbour which I won and captured a few cities, while Rome was conquering like 10-15+ cities from his neighbours and now controls half of the world. Sure, I am still slightly ahead of him (like 2000 to 1900 or something along those lines), but his warmongering is way more outrageous than mine, yet noone is declaring war on him but everyone hate me. It is literally impossible to stay at peace for the rest of the game.
Reduced or removed per-era weight for certain diplo AI changes
Adjustments to AI logic for easy targets, peace evaluation
AI now able to recognize "phony wars" where nothing is happening and will seek to end them more quickly
Attempted to equalize certain diplo mods for AI and human players