New Beta Version - 1-11 (1/11)

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Poland started improving it in modern era in my emperor game.... it was quiet funny to see the jungles at my border getting finally removed.
I play on immortal/Epic. I find the lack of sensible A1 improvement construct to be annoying. In my newest game from yesterday Egypt and Austria are in safe areas with no barbarians and they are just not improving their resources (even flood plains & copper). They will trade gold for my horses but not improve their own horse resources etc.

I sent my scout to see what was happening and I noticed the Egypt's worker was stationed in the city. It took him a turn to get moving(like I spotted him asleep on the job! :) ) and I could not see that it had improved anything quite a few turns later (I could not see further in Egypt's territory to see what it was up to).

It's kinda deflating and takes the competitive fun edge away when I think I'm playing good/smart but then I see it's probably more to do with the A1 not tapping their resources.

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Austria and Egypt finally tapped their luxury resources but it was only 1 resource for the both of them. They just left the others. Many turns later they have not bothered to tap more to get trade bonuses etc

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Egypt has settler and worker just standing around on the same square for about 15 turns. There is plenty of great safe space for them to build a city.

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Sorry if this has been mentioned loads before but another issue is when a civ boarders are right next to a luxury but they don't buy that land. (Even if it will get them a monopoly) Austria still only has one luxury item of amber but is surrounded by 5 others if she would just them. Even one for the trade bonus. (I see this a lot in Games)

PS - Vox Populi is the best MOD EVER! Just these pesky lazy worker are getting on my goat!
Also the A1 may not be building many workers. It's hard to tell.
 
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In previous versions I was already thinking, the AI only improves a tile, if it's really necessary by a new citizen.
Not forward planning, only holding as much improvements as the city has citizens. I could observe this or atleast it looked like this for some time now.
Any human would build more improvements to allow a new citizen to immidiatly work a good tile or trigger adjectancy bonuses.

But now, it's obvious, that's something wrong with the AI logic.
 
The barbs leaving camps to attack pathfinders I've seen this happen for quite some time now, I think it's intended (as normally even if you clean the camp, you are usually within range of the barb for a second slam that would be quite hurtful). Barbs don't seem to do this vs scouts though, maybe it's because they think they won't do enough damage to justify leaving the encampment.

Yes they leave camps for pathfinders, its a rather risky play to go for the camp since your pathfinder will get injured from that.
I have however noticed that the AI snoops around a lot for free camp snipes if you're trying to clear them with just one unit.
 
It doesn't appear that any cities in this version are generating religious pressure. I'm having to convert every single city via missionaries regardless of proximity or how many other converted cities are nearby
Spoiler Morocco's capital hasn't budged even though I began converting his cities in Classical :
upload_2020-1-21_22-22-11.png
 
It doesn't appear that any cities in this version are generating religious pressure. I'm having to convert every single city via missionaries regardless of proximity or how many other converted cities are nearby
Spoiler Morocco's capital hasn't budged even though I began converting his cities in Classical :
This was hotfixed, download again. It's savegame compatible
 
I've noticed quite a few instances of an AI declaring war (after being bribed) and then staying at war with me for 80, 100 or even more turns without considering peace (it won't negotiate/demand anything for peace at all, just flat refusal of peace), even though I haven't lost any military or civilian units and even though I haven't set foot on its territory. It's quite vexing. Has anyone else noticed that?
 
I've noticed quite a few instances of an AI declaring war (after being bribed) and then staying at war with me for 80, 100 or even more turns without considering peace (it won't negotiate/demand anything for peace at all, just flat refusal of peace), even though I haven't lost any military or civilian units and even though I haven't set foot on its territory. It's quite vexing. Has anyone else noticed that?

Yep, happens to me a lot. In my current game the Netherlands and I have been nearly constantly at war. It's war in name only - neither of us have actually attacked the other at all. Annoying since my war weariness never declines and I can't scout around him or send trade routes through his land.
 
Yep, happens to me a lot. In my current game the Netherlands and I have been nearly constantly at war. It's war in name only - neither of us have actually attacked the other at all. Annoying since my war weariness never declines and I can't scout around him or send trade routes through his land.

I don't know what the context is, but is it possible they just really don't like you?

Are you at war with anyone else? I can imagine for example one country paying another to be at war with you just to mess with your happiness or something.
 
I've noticed quite a few instances of an AI declaring war (after being bribed) and then staying at war with me for 80, 100 or even more turns without considering peace (it won't negotiate/demand anything for peace at all, just flat refusal of peace), even though I haven't lost any military or civilian units and even though I haven't set foot on its territory. It's quite vexing. Has anyone else noticed that?

Yep, happens to me a lot. In my current game the Netherlands and I have been nearly constantly at war. It's war in name only - neither of us have actually attacked the other at all. Annoying since my war weariness never declines and I can't scout around him or send trade routes through his land.

I know what's causing this - will fix when I get back. Gonna add some logic so the AI can identify "phony wars".
 
Are you at war with anyone else? I can imagine for example one country paying another to be at war with you just to mess with your happiness or something.

Well yeah I've been warmongering quite a lot, so I would fully expect to have people declare war on me a lot, and to have people bribed to declare war on me. The problem is he just declares war and then does nothing, but keeps the "war" going forever anyway. If he just hates my guts he can denounce, mess with me via world congress (he has the most votes by quite a bit, I should really do something about that), etc. I feel like war should actually mean war. If the AI is not willing to actually attack, they probably shouldn't accept bribes to declare war.

Edit: I should say this also happens in peaceful games. It's not unique to warmonger games.
 
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Great to hear, Recursive! James, no, in almost all cases I didn't really do anything to anger them (no shared borders, no competing for wonders etc.), in one interesting case Egypt got bribed to DoW me around turn 100 and then he refused any peace for 80 turns despite nothing happening between us.
 
The problem is he just declares war and then does nothing, but keeps the "war" going forever anyway.

Egypt got bribed to DoW me around turn 100 and then he refused any peace for 80 turns despite nothing happening between us.

Yeah, that is pretty strange. Sounds like it will be fixed, so that's something to look forward to.

I think it's worth noting that war isn't just about military, and that it can be a political and economic tool as well. In this case seems like it's very much not intended behaviour though.
 
Yup, sometimes, very rarely, I'll keep the war going with a civ for other reasons if I can handle the repercussions from a prolonged war, for example if that civ is a potential CV contender now/soon, if I'm trying to keep Mongolia from annexing my city state allies, if I'm planning on conquering one of the civ's CS allies in the future so I'm waiting for the civ to stop being allied to that CS so I can peace out with the civ and keep an indefinite state of war with the CS etc.
 
Yes, Ive had such a war with Mongolia. They invaded me with 4 units, 3 got killed and the last one retreated, then for 40 turns, nothing happened, 2 Skirmisher appeared, got damaged and retreated, another 20 turns nothing happened.
Ive made peace via Ingame Editor cause it was in my eyes obvious, that something is going wrong, and it got only annoying.
 
I like the high damage the city bombardment is doing to my units when attacking in this version. Gives me a sense of urgency when attacking a city that the game had been lacking. Before I could just go nice and slow and wither down the AI's army without ever really being at risk of losing a unit. I've actually had to bring a medic unit for the first time in ages.
 
I like the high damage the city bombardment is doing to my units when attacking in this version. Gives me a sense of urgency when attacking a city that the game had been lacking. Before I could just go nice and slow and wither down the AI's army without ever really being at risk of losing a unit. I've actually had to bring a medic unit for the first time in ages.

I was able to deal with it using certain warmonger civs, Japan and Sweden where I can get very high upgrades and I also had a good Iraqois game (the defense on forest tiles is huge) but I've also experienced "hitting a wall" where the opponent feel impenetrable while I have easily 3-4 times as much army.
I can see Denmark also work, pillaged tiles are very good defence for them.
(edit: typo correction)
 
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