My experience on deity is quite different to be honest; i had to restart as Japan as i was getting ran over by both Denmark and France with each having over 30ish units.I ran some games with the unit supply rework and I abandoned them after realizing the AI is badly crippled by it.
Thanks to the observer mode I noticed deity AIs at turn 80-100 with 3-4 cities and only 7-12 units, that's pathetic considering 2-3 of those are scouts and some are barb hunting so the cities are poorly defended against a determined human player. On the other hand wars between AIs end in stalemates, they simply lack the focus and weigth to siege down cities.
The penalities for being over supply cap are not that meaningful when my cap is 8 units, going over the cap by 4 costs me 20% growth/prod for a 50% increase in army strength so I would do that all the time in the early game. Going over the cap by 4 units when my supply limit is 50 for the same penalities and very little gains is obviously not worth it. If I remember correctly the AI has been taught to never go above the military supply due to some bad performances in the past so that's one thing a human can and will take advantage of.
I'm never sure how to react to that as I am not a Deity player but shouldn't it be a super hard difficulty which borders on the unfair?on Deity
Yes.I'm never sure how to react to that as I am not a Deity player but shouldn't it be a super hard difficulty which borders on the unfair?
Based on that:I feel like the human player is much more crippled by the new supply changes more than the AI; I have 6 cities as Japan all of them with Barracks, walls and teocallis and the max i can get is 20 units on Deity which is really harsh against the endless flod of AI units thay can just be replaced as fast
Difficulty Flat Supply Bonus | 10 (Settler) to 6 (Deity), AI and City-States have 8 | +2 to the current number | +1 supply in the capital to compensate the loss of supply per city. Additional +1 to compensate the empire size penalty for having a capital. |
Difficulty-based Supply from Population | 35% (Settler) to 15% (Deity), AI and City-States have 25% | All 20% | AI already gets a food bonus. They naturally have higher population than human players and don't need a higher supply from population %. |
The lower supply is muh more significant on earlier eras especially classical and medieval, after that it's manageable but during this particular period -which coincides with the period at which the AI gets most of it's bonuses and usually runs ahead of human player- it's very tough to mange.Based on that:
You should have less penalties to supply on Deity, compared to the previous version, no?
Difficulty Flat Supply Bonus 10 (Settler) to 6 (Deity), AI and City-States have 8 +2 to the current number +1 supply in the capital to compensate the loss of supply per city.
Additional +1 to compensate the empire size penalty for having a capital.Difficulty-based Supply from Population 35% (Settler) to 15% (Deity), AI and City-States have 25% All 20% AI already gets a food bonus. They naturally have higher population than human players and don't need a higher supply from population %.
It is hard due to both better AI choices on one hand and a lot of bonuses on the other hand; not unfair in my opinion but artificially raising the difficulty by handicapping the player more than the AI is not a good way to balance it in my opinion.I'm never sure how to react to that as I am not a Deity player but shouldn't it be a super hard difficulty which borders on the unfair?
I agree. Could we remove the difference in supply between player and AI? Just like we did with some other AI bonuses.artificially raising the difficulty by handicapping the player more than the AI is not a good way to balance it in my opinion.
I'm only exporting a LapisI'm not sure I understand @brsoft ? It seems like your are importing AND exporting a Lapis. So it cancels?
How much more supply do you think you would need? Maybe going a bit over the supply is the play here.the max i can get is 20 units on Deity which is really harsh