New BETA Version - 4.17.8 (December 16, 2024)

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tldr
I cant build Wells as Aztec, noticed it in few cities. Maybe there is something not removed from the old UB, which was replacement for Water Mill, which was mutually exclusive with Well.
Can anybody confirm? Im playing with 4UC, am i missing something ? On the science tree, well is as usually shown, on mining research

Spoiler big picture :

1734761899151.png

 
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@statusquo
I looked into it and yes
1734774261546.png

Aztec have Well disabled.
This is actually in the base VP, and 4UC hasn't removed it.

To fix you need to go to the Aztec.sql file in (2) Vox Populi and delete lines 42 to 46 inclusive
Code:
-- Can't build Well
INSERT INTO Civilization_BuildingClassOverrides
    (CivilizationType, BuildingClassType, BuildingType)
VALUES
    ('CIVILIZATION_AZTEC', 'BUILDINGCLASS_WELL', NULL);
I don't think this will take effect in a save game? So if you want to continue you could try adding
Code:
DELETE FROM Civilization_BuildingClassOverrides WHERE CivilizationType = 'CIVILIZATION_AZTEC' AND BuildingClassType = 'BUILDINGCLASS_WELL';

Good find.
I'm sure @azum4roll will notice when he does the .sql for the new VP version

p.s. put big screenshots behind SPOILER tags
 
World Trade Centre is not in the base game.
Do you have it from the old events or my tweaks?
Ah yeah I didn't realise that, my bad. :hide:

I'm using '(7) VP Community Events (v.8)', quite outdated by this point, which I believe you worked on.

Thanks for pointing it out - any possible solutions?
 
I imagine the new votes column is being used instead of the old one.
Look for
Code:
SingleLeagueVotes
which will be set to 16 (this means give 16 flat votes) and change it to
Code:
ExtraLeagueVotes
(which means give 1 vote per 16)
That's my guess. It was an issue with More Wonders a while ago too, the column is not very descriptive
 
I am losing military supply. My numbers are decreasing. I don't see how that is possible. It looks to me like when a military unit dies, it reduces the military supply by that much. I just founded a new city and reduced the military supply by one?
 
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I am losing military supply.

1734837724582.png

Over all, Empire size decrease Supply,
Each new city increase empire size penalty in each city, but im not sure if there is connection between generic military unit supply and each city Empire size penalty, thou.
Each city generates some unit supply flat from buildings and the other scaling from population.
Maybe empire size in each city decrease also supply generated from population.
Honestly its a good question, if military supply is kidna calculated globally, or it is a summary of increases/decreases of each city.
Hmm.. maybe then city walls are more important than i initially thought :D
 
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Hey, i found small inconsistency regarding Granary buff for Wheat, should i post it on github?
Not sure what should be expected, im guessing Wheat got food, then, was changed to gold, but aparently suppose to be food again, or maybe not :)
1734851827058.png
 
View attachment 713050
Over all, Empire size decrease Supply,
Each new city increase empire size penalty in each city, but im not sure if there is connection between generic military unit supply and each city Empire size penalty, thou.
Each city generates some unit supply flat from buildings and the other scaling from population.
Maybe empire size in each city decrease also supply generated from population.
Honestly its a good question, if military supply is kidna calculated globally, or it is a summary of increases/decreases of each city.
Hmm.. maybe then city walls are more important than i initially thought :D

Ahh maybe that explains why supply been soo scarce this version.
Im always struggling and often going above cap by accident.
Possibly part of the "new supply" rules/changes with this patch.
Missing Terracotta is rough, despite teocalli, walls, barracks, armories and castles I seem to be looking for more, trying to scrape supply even having stables as a priority and citadels 2 supply is high value.
 
Hello there,
I just reached the 90 turn and game just crashed to desktop, using some other mods too, without .dll ,like
Wonder race
Enlightenment era edited by Caym
barbarians unlimited exp
Dynamic Towns for vp
Dynamic Towns
Fallout city states
Faster aircraft animation
Fortress borders
Info addict
Quick turns
Red mod pack
Reforestation
Terrain-poor tiles tweak
Workable mountains.
Probably I should try without any additional mod
 
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And EUI is correctly reporting it for you as +1 Food.
Ahh .. im using: Even More Resources for Vox Populi UCS (v 13)
As fare i know, like corn and rice were implemented there, before they gone to core, so maybe some Civilizopedia entries are outdated
 
Hello there,
I just reached the 90 turn and game just crashed to desktop, using some other mods too, without .dll ,like
Spoiler :

Wonder race
Enlightenment era edited by Caym
barbarians unlimited exp
Dynamic Towns for vp
Dynamic Towns
Fallout city states
Faster aircraft animation
Fortress borders
Info addict
Quick turns
Red mod pack
Reforestation
Terrain-poor tiles tweak
Workable mountains.
Probably I should try without any additional mod

I don't know much about Dynamic Towns but why do you have it twice?

Otherwise if you want help you need to send the logs
and for a CTD you also need to send the minidump
open a ticket with these on github
 
Hi everyone! I'm a long-time player of VP and a lurker on these forums. I decided to come out of hiding because I have encountered a reproducible CTD issue fairly deep into a game I was playing in the most recent version (4.17.8).

Now I know that these kinds of reports are supposed to go to GitHub. But before I run over there to write a report, I want to make sure that it won't be a waste. I have a custom mod (a few, actually) that implements balance changes and adds some new units and techs. It doesn't have a new DLL file though, so I'm pretty sure my custom mod isn't the source of the CTD. Still, I worry it may be enough to make the report useless to VP's devs.

Could someone advise me on what to do?
 
Hi everyone! I'm a long-time player of VP and a lurker on these forums. I decided to come out of hiding because I have encountered a reproducible CTD issue fairly deep into a game I was playing in the most recent version (4.17.8).

Now I know that these kinds of reports are supposed to go to GitHub. But before I run over there to write a report, I want to make sure that it won't be a waste. I have a custom mod (a few, actually) that implements balance changes and adds some new units and techs. It doesn't have a new DLL file though, so I'm pretty sure my custom mod isn't the source of the CTD. Still, I worry it may be enough to make the report useless to VP's devs.

Could someone advise me on what to do?
Report the bug and attach your custom mod as a zip file.
 
PSA because I've seen several posts recently.
Many modmods are not fully compatible yet with this latest beta version because of table changes so if you are wanting to use other modmods its best to stay on the previous version for now.
There is a 4UC fix posted near the end of that thread atm: https://forums.civfanatics.com/thre...s-for-vp-official-thread.631657/post-16731954
(I also point out that there are several other 4UC bugs in the latest version, like Aztecs not being able to build Wells. I don't know if this version includes any of those fixes)
 
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