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New Beta Version - August 16th (8/16)

Discussion in 'Community Patch Project' started by Gazebo, Aug 16, 2020.

  1. Asterix Rage

    Asterix Rage Warlord

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    Yes. No need extra mods for more GMs and GAs.

    More GWs in the next version.

    All Great Works have been carefully selected and compiled for VP.
    GWs should come with vocal quotes.

    :yeah: If anyone is willing to record voice quotes properly, PM me please :yeah:
     
    Last edited: Aug 17, 2020
    gwennog, vyyt, cerk and 5 others like this.
  2. SuperNoobCamper

    SuperNoobCamper Prince

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    I'm really glad with the buff to submarines, they were a pretty niche unit with the standard naval unit being a hard counter which really made a useless unit.
    Definitely would try raising a fleet of these to try it.
    I think the Zulus need more than just a promotion overhaul to become a relevant warmonger especially since they half of their UA with the changes to tribute.
    Progress changes look minimal and just a streamlining rather than a buff but i really think it's not needed and if there is something that needs some help in progress is the early expansion.
    AI aggression is the most exciting change in this patch and i think this is what most of us are eager to test, time to try an authority Zulu and see if i can go smoothly on Emperor.
     
    vyyt likes this.
  3. Pill

    Pill Chieftain

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  4. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    I’ll look at Zulu. Might be a merge snafu.
     
    JamesNinelives likes this.
  5. Rhys DeAnno

    Rhys DeAnno Prince

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    The hydra has not yet died...
     
  6. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Uploaded a hotfix for Zulu promotion unlock via Ikanda - was a merge error on final mod creation. Online now. Savegame compatible, but you should revert to a save prior to building Ikandas if you've built them in your game (or an AI has).

    Link: https://mega.nz/folder/2Jdw3aQT#Z49gV7KAyMq6YiG5BD9jaA
     
  7. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Re: cities staying small - I'd need a savegame, of course. Feel free to post on Github. It's difficult to address the issue because the variability of city plot locations is pretty extreme.

    G
     
    JamesNinelives likes this.
  8. phantomaxl1207

    phantomaxl1207 King

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    Just about how many downloads does each version get? Just to get a number of lurkers that this project has.
     
    JamesNinelives likes this.
  9. azum4roll

    azum4roll Emperor

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    Communitu_79a v2.0.0/AssignStartingPlots changelog:
    • Map now requires full VP to function - please use v1.17.0 if you want to play the map without VP
    • Most of the AssignStartingPlots overrides have been integrated into VP (6a) and (6b)
      • There's a map option "Override AssignStartingPlots" for the rest of them - it affects very little, mainly fish placement, tree placement and small island buffs
    • No change for 43-civs; and the map isn't compatible with it either
    • VP supports all Communitu_79a's resource options - mapscript makers can refer to the code (the GenerateRegions function) to see how to use them
      • In the future maybe those options can be added to base VP too
    • Bugfixes/Tweaks for resource placement
      • You may notice slightly fewer strategic resources than before - don't worry, it can always be tuned
    • Natural Wonders will only be placed near valid city spots, and City States don't spawn near them
    • Plot fertility evaluation tweaked to be more inline with VP values
    • Tooltips for some of the map options
     
    Last edited: Aug 17, 2020
    JamesNinelives, Maxxim69 and Pill like this.
  10. Dolen2

    Dolen2 Chieftain

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    By far this is my favorite patch so far!
    Though Defensive Pacts are still made quite as often, around turn 200 and the world is already spiraling into chaos, wars being fought everywhere.

    AND, also the tactics AI improvement:
    Spoiler :



    You can clearly see here that the Turks is sending everything they can in their merciless assault; almost no units sitting behind. Now, some people might say this is bad because if they get attacked in the opposite side they are totally defenseless. Yes, but AI actually needs this level of dedication to be able to take cities, because they are obviously no smarter than human players.

    People, you gotta be prepared to protect your lands, the difference is easily felt :goodjob:

    Oh ****.
    Spoiler :




    Btw, this is on King difficulty.
     
    Erikose, vyyt, Recursive and 8 others like this.
  11. tothePAIN

    tothePAIN King

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    Right now, no promotions are being given by Ikanda at all.

    Spoiler Image :
    upload_2020-8-16_21-27-18.png
     
    JamesNinelives likes this.
  12. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    Last one had over 10k downloads since june, but that doesn't account for duplicate downloads and/or e-bots.

    G
     
  13. Gazebo

    Gazebo Lord of the Community Patch Supporter

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    vyyt, glider1, JamesNinelives and 3 others like this.
  14. FreedomSS

    FreedomSS Chieftain

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    Glad to see the old dynamic world back, will be playtesting asap
     
    vyyt likes this.
  15. usadefcon1

    usadefcon1 Warlord

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    Perhaps a requirement for both Civs to have the same majority religion or same ideology before they can make a Defensive Pact together in order to cut down on the spam.
     
  16. JamesNinelives

    JamesNinelives Emperor

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    Just a cap on number of pacts a civ can make would be nice. Playing on Huge map and 12 civs I had Indonesia with 6 defensive pacts in my last game. I doubt anyone would disagree with a hard cap of 3 for example.
     
  17. CppMaster

    CppMaster Emperor

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    I've tried the map script on the last patch, but was disappointed. I set Standard size with default numbers of civs and CS and I got an isolated start 3 times in a row and I gave up. Was it a bad luck?
     
  18. azum4roll

    azum4roll Emperor

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    What other settings do you have? And by isolated do you mean Sailing-isolated or Astronomy-isolated? The former is quite common with the 5-6 continents that the map forms.

    If the latter you were just unlucky. Try to get some Navigation Trireme for extra sight to get past the rift. Turning OFF Circumnavigatble Path helps too.
     
    JamesNinelives likes this.
  19. tothePAIN

    tothePAIN King

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    Thanks! Right now, I can get the Buffalo Chest and Buffalo Horns promotions but not the Buffalo Loins promotion.

    Spoiler Image :
    Zulu promo - no Loin promo.png
     
    JamesNinelives likes this.
  20. CppMaster

    CppMaster Emperor

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    I don't remember. Wait, the map forms 5-6 continents? Then you are expected to be isolated or with just 1 neighbour. Why not just 2 continents?
     

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