tu_79
Deity
There are two kind of happiness buildings for wide play:
Defensive buildings (walls, castle, etc). This should be the main factor allowing warmongers to achieve their goals. Your people feel safe in their homeland, so they approve of your foreign affairs.
Public Works. This should be used only in case of really bad management.
The defence buildings reduce needs in the city they are built. It's main goal is to cope with the increase in unhappiness due to heavy expansion. Say you are a heavy warmonger, you build your castles in every city and now you can annex 4 or 5 more cities thanks to some spare happiness. If this you can't do, then I'd say defense buildings are currently underperforming in terms of the happiness they provide.
Public Works is for the ones who made mistakes, such as not securing some luxuries or forgetting to befriend some city states. If they were too good, then they would be the default option, and they shouldn't be it. Making Public Works reduce empire size penalties would make them severely strong. Removing a few raw unhappiness and some urbanisation should be enough for this building.
I guess some people can expand even faster than what is needed and use a combination of castles and public works, but as ElliotS put it, you will be sacrificing another maybe more useful building, just so you can produce a few extra units in that unhappy city.
Defensive buildings (walls, castle, etc). This should be the main factor allowing warmongers to achieve their goals. Your people feel safe in their homeland, so they approve of your foreign affairs.
Public Works. This should be used only in case of really bad management.
The defence buildings reduce needs in the city they are built. It's main goal is to cope with the increase in unhappiness due to heavy expansion. Say you are a heavy warmonger, you build your castles in every city and now you can annex 4 or 5 more cities thanks to some spare happiness. If this you can't do, then I'd say defense buildings are currently underperforming in terms of the happiness they provide.
Public Works is for the ones who made mistakes, such as not securing some luxuries or forgetting to befriend some city states. If they were too good, then they would be the default option, and they shouldn't be it. Making Public Works reduce empire size penalties would make them severely strong. Removing a few raw unhappiness and some urbanisation should be enough for this building.
I guess some people can expand even faster than what is needed and use a combination of castles and public works, but as ElliotS put it, you will be sacrificing another maybe more useful building, just so you can produce a few extra units in that unhappy city.