Hey all,
New beta version inbound. Should shake up some people's experiences, especially early game.
Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G
New beta version inbound. Should shake up some people's experiences, especially early game.
Code:
General
- Substantial improvements to AI city production logic, including bugfixes for AI skipping airplanes and many buildings in certain conditions
- Improvements to tactical AI, specifically siege and naval AI
- Pantsloads of minor bug fixes and text improvements
Balance
AI
- Slightly increased handicap bonuses for Deity for AI
- New: Immortal and Deity AI get a bit more sight naturally on all units (+1 emperor, +2 deity). They'll use this to be a little better at war
Buildings
- Reverted Heroic Epic/SoZ location swap (but keeping GG on HE)
- Stonehenge moved to Wheel
- Temple of Artemis moved to Calendar
- Pyramids moved to Mining
Units
- Catapult moves to Iron Working
- Comp. Bowman moves to Mathematics, RCS down to 12
- Swordsman/Longswordsman lose Shock I, gain Cover I (Legion gets Cover II)
- Bumped naval RCS/CS up quite a bit for late-game naval units, a little bit for mid-game units (compensate for SRs as well as to make naval-only sieges/captures more viable)
- All naval melee units post-ironclad get city attack bonus +33%
Techs
- Construction and Military Theory will swap spots
- Refactored tech costs down a bit (necessary after recent yield deflation); halved reduced 'known tech' bonus (causing issues with small games)
- Currency and Engineering swap spots
- Stone resource moved to Wheel
- Bananas moved to Pottery
Other
- City strength and HP scaling from tech and pop reduced slightly
- Adjusted happiness model down again slightly (slightly easier to expand)
- Trade Route base gold now scales with Era
- Trade Route resource diversity model no longer punitive - gold on a route now increases by 10% for every resource unique to either the destination or the origin city (double bonus if its a monopoly resource)
i.e.if origin city has 3 unique resources, one of which is a monopoly, and the destination city has 5 unique resources, that would be 4(3+1) + 5 * 10 = 90%. However, if both cities have pefume, the bonus would go down by 20% 3 (2+1) + 4 * 10 = 70%
Not savegame compatible.
Link: https://mega.nz/#F!2Jdw3aQT!Z49gV7KAyMq6YiG5BD9jaA
Cheers,
G
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